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Old 06-18-2016, 04:55 PM   #2446
JoshC1977
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Join Date: Dec 2010
Location: Morgantown, WV
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Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by picker19
Question regarding time and the sim engine...I know a little bit ago there was a discussion about which was better -- 9 min. with no accelerated clock and 13 min. with 18 sec. run down. I was curious if anyone can confirm if changing the clock impacts the sim engine stats for the entire season.

The reason I ask is because I'm currently using a pure All 50 (except INJ) out-of-the-box set with 9 min., no accelerated clock for coach mode. The games are great and varied, but when getting within 120-130 plays, there's just a bit too much offensive yards gained with both pass and run (compared to real NFL stats). Yet when I checked out how other teams were doing by the end of the season, the overall offensive stats were much higher than real life. In other words, I was pretty much in line with how the rest of the league was doing...the entire league was a bit inflated compared to real life stats.

So I wondered, if I change the time limit of games, would that also impact the sim engine? Can I get less yardage throughout the league by changing the clock of my games?

I simmed two seasons...one with the 9 min. set up and one with a 13 min. 17 sec. set up (in both CFM and MM settings). Offensive yardage was lower across all stats for the latter 13 min. setup by 15-20 yards per statistical category and points were lower by 2. I'm going to run some more tests later, but I was curious if anyone knows for a fact that changing the time impacts the sim engine.
I've never done any sort of sim stat testing...so really not sure. It's a good question though....
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