Madden NFL 17 Podcast: Process of Building Ratings, OVR Formula & More: Part 2 of 2

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  • majesty95
    Pro
    • Oct 2005
    • 770

    #16
    Re: Madden 17 developer interview series

    Love the podcast Sonny. You do a great job!
    Create a player and get recruited!
    Join our college sim league - CFSL

    Twitter - Twitch - Facebook - Website

    Comment

    • Cowboy008
      MVP
      • Mar 2012
      • 4574

      #17
      Re: Madden 17 developer interview series

      Good interview. I'm glad they have worked on the OVR rating.

      Comment

      • khaliib
        MVP
        • Jan 2005
        • 2878

        #18
        Re: Madden NFL 17 Podcast: Process of Building Ratings, OVR Formula & More: Part 2 of

        In many ways, I wish they would just do the ratings in the intervals/tiers they've programmed that the player will animate/play differently during gameplay.

        If it takes a 15pt difference before we will see a WR route run less sharper than another, then set the editing intervals at that.

        All these in-between numbers that show no visual difference during gameplay, is a waste of time if said player will still play the same (AI wise) even after a couple pts have increased/decreased.

        With whatever they're doing/going to do, there has to be a greater visual "gameplay" display of player differentiation in M17.

        Comment

        • TheBleedingRed21
          Game Dev
          • Oct 2010
          • 5071

          #19
          Re: Madden NFL 17 Podcast: Process of Building Ratings, OVR Formula & More: Part 2 of

          Originally posted by khaliib
          In many ways, I wish they would just do the ratings in the intervals/tiers they've programmed that the player will animate/play differently during gameplay.

          If it takes a 15pt difference before we will see a WR route run less sharper than another, then set the editing intervals at that.

          All these in-between numbers that show no visual difference during gameplay, is a waste of time if said player will still play the same (AI wise) even after a couple pts have increased/decreased.

          With whatever they're doing/going to do, there has to be a greater visual "gameplay" display of player differentiation in M17.
          Baby steps. They only have so much time per cycle. This is going in the right direction it seems.
          PSN: TheBleedingRed21
          Twitch: http://www.twitch.tv/TheBleedingRED21_OS

          Comment

          • Joshua1207
            MVP
            • Aug 2009
            • 1191

            #20
            Re: Madden 17 Developer Interview Series

            Originally posted by underdog13
            Love that below average starters will be in the low 70s or high 60s.

            Sent from my VS980 4G using Tapatalk
            I personally hate it. Hopefully one day they will use a true 0-100 scale and below average starters will be in the 30s (like how Front Office Football does their ratings). This is a start though, so I am happy for that.

            Comment

            • SolidSquid
              MVP
              • Aug 2014
              • 3159

              #21
              Re: Madden NFL 17 Podcast: Process of Building Ratings, OVR Formula & More: Part 2 of

              Originally posted by khaliib
              In many ways, I wish they would just do the ratings in the intervals/tiers they've programmed that the player will animate/play differently during gameplay.

              If it takes a 15pt difference before we will see a WR route run less sharper than another, then set the editing intervals at that.

              All these in-between numbers that show no visual difference during gameplay, is a waste of time if said player will still play the same (AI wise) even after a couple pts have increased/decreased.

              With whatever they're doing/going to do, there has to be a greater visual "gameplay" display of player differentiation in M17.
              This is exactly why I'm in favor of hiding true ratings and giving up letter ratings. So an 85 and 80 spec catch receiver would both have B spec catch ratings but the 85 would be more successful more often than the 80

              Comment

              • reyes the roof
                Hall Of Fame
                • Mar 2009
                • 11521

                #22
                Re: Madden NFL 17 Podcast: Process of Building Ratings, OVR Formula & More: Part 2 of

                Originally posted by SolidSquid
                This is exactly why I'm in favor of hiding true ratings and giving up letter ratings. So an 85 and 80 spec catch receiver would both have B spec catch ratings but the 85 would be more successful more often than the 80
                I would love to see that, it would force me to experiment more with my starting lineup if I have two guys with similar ratings and my starter is playing poorly. I'm most likely never going to yank a guy with ratings in the high 70s in favor of a guy in the low seventies, but substituting letter grades forces you to figure out who is better on the field instead of just looking at numbers

                Comment

                • ChaiH0000
                  Rookie
                  • Jun 2016
                  • 19

                  #23
                  Re: Madden 17 Developer Interview Series

                  Originally posted by pimpycraig
                  Agreed. Greater disparity is better
                  This could be Good unless sim doesn't account for lower minute quarters(That would be disastrous.Players ratings would be dropping left and right

                  Comment

                  • ChaiH0000
                    Rookie
                    • Jun 2016
                    • 19

                    #24
                    Re: Madden NFL 17 Podcast: Process of Building Ratings, OVR Formula & More: Part 2 of

                    When do ratings drop

                    Comment

                    • Allball76
                      Rookie
                      • Jun 2015
                      • 512

                      #25
                      Re: Madden NFL 17 Podcast: Process of Building Ratings, OVR Formula & More: Part 2 of

                      Originally posted by khaliib
                      In many ways, I wish they would just do the ratings in the intervals/tiers they've programmed that the player will animate/play differently during gameplay.

                      If it takes a 15pt difference before we will see a WR route run less sharper than another, then set the editing intervals at that.

                      All these in-between numbers that show no visual difference during gameplay, is a waste of time if said player will still play the same (AI wise) even after a couple pts have increased/decreased.

                      With whatever they're doing/going to do, there has to be a greater visual "gameplay" display of player differentiation in M17.
                      I think the running back tier system getting diffrent animation is a great way of going ! But they should of did the same with Def pass rush . Top player get better rush Animation .

                      Comment

                      • Allball76
                        Rookie
                        • Jun 2015
                        • 512

                        #26
                        Re: Madden NFL 17 Podcast: Process of Building Ratings, OVR Formula & More: Part 2 of

                        Originally posted by SolidSquid
                        This is exactly why I'm in favor of hiding true ratings and giving up letter ratings. So an 85 and 80 spec catch receiver would both have B spec catch ratings but the 85 would be more successful more often than the 80
                        Better yet I say go traits like 2k did . Trait base and teir based ! With some players having there real signature animation !
                        Last edited by Allball76; 07-06-2016, 11:33 PM.

                        Comment

                        • SolidSquid
                          MVP
                          • Aug 2014
                          • 3159

                          #27
                          Re: Madden 17 Developer Interview Series

                          Originally posted by ChaiH0000
                          This could be Good unless sim doesn't account for lower minute quarters(That would be disastrous.Players ratings would be dropping left and right
                          A dev (not sure which one) said all simming aims for 115 plays regardless of selected quarter length

                          Comment

                          • jpdavis82
                            All Star
                            • Sep 2005
                            • 8788

                            #28
                            Re: Madden NFL 17 Podcast: Process of Building Ratings, OVR Formula & More: Part 2 of

                            I liked what Dustin said about how a 90ovr type player won't go up the next week just because he has a good game and that only guys like a Devonta Freeman last year who really broke out would see a good jump in ratings.


                            Sent from my iPhone using Tapatalk

                            Comment

                            • mrprice33
                              Just some guy
                              • Jul 2003
                              • 5986

                              #29
                              Re: Madden 17 Developer Interview Series

                              Originally posted by SolidSquid
                              A dev (not sure which one) said all simming aims for 115 plays regardless of selected quarter length
                              John White did in a tweet. We worked on that in Austin. Super Sim is scaled to 120-125 plays per game, not quarter length.

                              Comment

                              • msdm27
                                Pro
                                • Nov 2009
                                • 956

                                #30
                                Re: Madden 17 Developer Interview Series

                                I reckon a one or two point difference in a particular rating has a bigger effect on dice roll results than animation diversity, so in essence there would be an inherent difference between an 84 and 86 RTE, no?

                                Comment

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