07-16-2016, 03:42 AM
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#5
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Dead!
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 20,951
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Re: Position Flexibility Idea
The rigidity in position assignments is likely a holdover of two things:
1: old code - like really old code - which made certain assumptions when video games were much simpler, and the sport and technology has outgrown those assumptions
2: user complaints - I imagine a lot of people probably still consider lining up a tall and physical wide receiver as an inline tight end as "cheese", so Tiburon actively prevents that from happening at the request of their player base. Granted, part of this was / still is caused by a lack of options in handling match-up issues - pattern-matching zones are just now getting into Madden, and we are still waiting on individual defensive matchup assignments to return to the game - but my point is we can't have it both ways. We can't say "we want flexibility" in one breath and say "but this flexibility is cheese" in the next.
Personally I'm all in favor of allowing users to line up players wherever they want, so long as for every alignment there is a valid and effective gameplay mechanic to counter a particular deployment.
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