Most Important Improvement Needed For UFC 3

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  • Boiler569
    MVP
    • Apr 2016
    • 2006

    #1

    Most Important Improvement Needed For UFC 3

    In each fight (that's not a snoozefest) the *most* important seconds are those when one fighter is hurt and the other is trying to finish. In particularly exciting fights, there might be a few of these sequences, but overall, they're pretty rare...but VERY important from a gameplay perspective.

    A total revamp of the rocked/finish the fight/ground and pound sequence is the most critical feature needed for UFC 3

    Discuss.



    IMO it all needs a full overhaul. From what types of strikes, damage accumulation, and vulnerability windows lead to rocked states; to different 'types' of being rocked; to ways to defend/attack in such a state --- time to re-build it from the ground up.

    A couple of my thoughts to get the discussion going

    * There really needs to be an option to try and lock-in a submission when you have your opponent hurt and on the ground. Perhaps even flying submissions/guilliotines if you have that in your moveset --- but for myself as an example, a wrestler/boxer, I won't be going for a flying armbar or heel hook if my opponent is dazed. I'd rather get him on the ground and pound him out; *OR* if it looks like I can't finish him w/ punches, jump in for a quick unexpected choke --- perhaps one that is only 3 stages instead of 5, and/or gives you a boost to gate speed, since your opponent is hurt


    * A sort of "long-term" rock status would be interesting. Let's say you get SMASHED early in the first round. You survive and eventually get up. But for the rest of the round, you're a bit wobbly...your punches aren't as crisp...pretty much, you have some brain damage, and it didn't wear off just because you stood up after taking 30 hammerfists

    We've all seen it --- someone is doing well in a fight but gets messed up bad...they're never the same again in that fight; or at least, it takes a round or TWO to recover, if they're a warrior


    * Something has to be done about the invisible wall high block. I don't know what, but something, lol --- I'm *sort of* thinking the way fight night champion handled 'auto block' --- the guard will break down after enough strikes; but more importantly, different, REALISTIC combinations will break it much easier than just throwing same garbage spam over and over.

    This does not mean I want to bring back Weak Block from UFC 1 !!! I hate that crap!!! lol ... I think making someone choose High or Low is good, overall. But we need some dynamic breaking of the guard; ESPECIALLY during the 'finish the fight' scenarios


    Let's hear what you got when it comes to improving Rocked States / Finish The Fight Sequences !
    PSN: Boiler569
    Have Fun, It's Just A GAME!
    Top 10 (Fight Night Series) R.I.P. Joe Frazier
    FNR4 Gamestop Vegas Tournament Qualifier
    Ranked #1 (EA MMA)

    UFC 3 LEC: 2x Diamond; 6x Plat.
    @Boiler569 on Twitter & Twitch
  • tissues250
    MVP
    • Apr 2016
    • 1526

    #2
    Re: Most Important Improvement Needed For UFC 3

    Yeah, I agreed. It's very very very important issue. I really disappointed the gameplay about tko scenario and finish the fight Sequences. They should revamp it for the next game.

    Comment

    • wolfwind1310
      Rookie
      • May 2016
      • 67

      #3
      Re: Most Important Improvement Needed For UFC 3

      first off lets stop worrying about the next game when some of the stuff could easliy be patched in to this game i am tried of seeing threads like this people talking like this is the reason year after year ea puts out crap versions because people who settle. this game just came out a few months ago andd there is 0 reason that a new version should come out for atleast another year or 2 UT will make them plenty of monney its not like one of the big sports game were there are 1000 curent players and a few hunder new players need every year the ufc has a roster size of what 150ish fighters and at most 5-10 new fighters that could be added a month and thats easy to just patch in and with a few improvment to this game alone on word of mouth with greatly increase the player base

      1 the amount of time dmg last need to be greatly increased if u have a part flashing red it should not go back to gray in less than 30 seconds it should take till the end of the round or at least a few min
      2 moveing backwards rocked or not u should not be able to move as fast as some one moveing forward even if they changed it to 90%/85% if rocked whould make a huge diffenece
      3 the blocking but if 1-2 are put in this wont be as big a problem
      4 MATCHMAKEING / THE DELETE CAF exploit this alone will make the game 1million times better and bring back a lot of players no one wants to fight a guy 10-15 ovr and or 2-3 division higer than them 80% of the time this was changed becaus the top 10% of the players were not getting fast enough matches and it was the bigest bs move that punishes anyplayer who started late is a casual fighter or just not that good or dose not have the time or money to drop

      Comment

      • Boiler569
        MVP
        • Apr 2016
        • 2006

        #4
        Re: Most Important Improvement Needed For UFC 3

        I feel your pain Wolf....

        ....but 95%+ of the game is completed and finished and won't be patched going forward....

        Especially new animations (which is what they'd need to re-vamp Finish The Fight)


        There definitely ARE several areas they COULD tweak very easily. I've written many threads about them, and I hope some will be fixed up (and some already have been fixed up! Which was nice)

        But in the end.....we just gotta deal with the fact that there is only one, MAYBE two more gameplay patches left....and I don't expect much more than minor tweaks.

        So while THIS GAME still has some potential to be improved significantly with some tweaks; there are some fundamental areas (i.e. Finish The Fight Sequence) that cannot be patched and need to be re-worked totally in next game
        PSN: Boiler569
        Have Fun, It's Just A GAME!
        Top 10 (Fight Night Series) R.I.P. Joe Frazier
        FNR4 Gamestop Vegas Tournament Qualifier
        Ranked #1 (EA MMA)

        UFC 3 LEC: 2x Diamond; 6x Plat.
        @Boiler569 on Twitter & Twitch

        Comment

        • SirSmokesAlotaWeed
          Banned
          • Jun 2016
          • 26

          #5
          Re: Most Important Improvement Needed For UFC 3

          I just hate the broken ground KO/TKO animations haha, even in ranked I always let me opponents get up so I can KO them because of how unsatisfying KO/TKO are on the ground. Especially when they defend it's the worst, you hit his hand with what usually looks like a hand that breaks in the process of punching, it doesn't even hit his blocking hand and he gets KO'd.

          And after the KO the follow up punches don't even land.. which sucks when you try to make someone pay for sucker punching or slapping you.

          Remember how satisfying GnP was in Undisputed? even in 2009 (the first UFC game by THQ)

          Comment

          • wolfwind1310
            Rookie
            • May 2016
            • 67

            #6
            Re: Most Important Improvement Needed For UFC 3

            i fully understand that not everything will be fixed or cant be fixed with just a simple patch but if they dontr make at least 1-2 major fixes that can be done then no one is going to buy the new game or if they do thhere will be done with it in just a few months and have a player base of next to 0 when madden fifa and nba what ever come out how many people have keep playing madden this year not only after the end of the season but thru the 4th of july promo or stoped playig nba2k becaus they stoped adding stuff before the playoff were over this game should have a the maddden model handled with ease since the sport is based around monthly major events(ppv) and many other events that happen during the month (fightnight tuf)
            if they want a game to be played year round all they have to do is show us they care and put in the work or if they dont care if there game is just and off season filler game like everyother fighting game do nothing and we will be gone bye kickoff of week one of the nfl season becaus no one has enough hours in the day for 2 major sports games

            Comment

            • fishingtime
              Handling it
              • Aug 2013
              • 1738

              #7
              Re: Most Important Improvement Needed For UFC 3

              Originally posted by Boiler569
              A total revamp of the rocked/finish the fight/ground and pound sequence is the most critical feature needed for UFC 3

              Discuss.

              Just get rid of it basically. They aren't what people wanted IMO. People just wanted to be able to keep striking after they finished an opponent. They need to just have rocked states that have the speed boost and a stamina jump. Don't even call it "Finish the Fight". That is what we try to do all the time. They can have the camera do something after you finished them, but we never really had a "Finish the Fight" in Undisputed either. Yes, there are times like knocking someone down the screen would zoom in. I guess you can refer to that as the FTF. However, people just wanted to be able to keep striking after a KO/TKO. They took this out of Undisputed 2010 and had to put it back because we wanted our "Finish the Fight". That is where that came from. It wasn't a sequence really that played out when someone was rocked. They had the screen change, but people were more concerned with striking after a stoppage. It was kind of a way to say "F U" to an annoying opponent. At least that is the only time I used it.

              Worry more about giving us the tools to finish than the sequence itself.
              @bikingforjesus on Instagram

              Comment

              • Morgan Monkman
                North of 60
                • Apr 2016
                • 1385

                #8
                Re: Most Important Improvement Needed For UFC 3

                It would be cool if you could do a reversal into a submission.

                I was practising my ground game last night and some guys just kept spamming transitions and i thought to myself, wouldn't it be cool if i could just counter his transition into a submission?

                I think that should be added, gives the defensive player some more tools.
                PSNID: B_A_N_E

                Comment

                • cernac
                  Rookie
                  • Apr 2016
                  • 164

                  #9
                  Re: Most Important Improvement Needed For UFC 3

                  Tons of good ideas for the next version, especially the idea that a really rocked fighter should be slower and less effective for the rest of the round (on the flip side, the danger of the aggressor gassing so much his stamina is depleted for the following round).

                  For an easy patch for this version, eliminate the finish the fight sequence completely, allow for high and low strikes, high and low blocks, limit ability to resist clinches and TDs, and especially the ability to retreat faster than the aggressor.


                  Sent from my iPhone using Tapatalk

                  Comment

                  • fishingtime
                    Handling it
                    • Aug 2013
                    • 1738

                    #10
                    Re: Most Important Improvement Needed For UFC 3

                    Originally posted by cernac
                    especially the ability to retreat faster than the aggressor.
                    Wouldn't make much difference because of the movement/stumble when rocked like this and you have to adjust your fighter to compensate anyways. They don't go straight back. Doubt they will be able to fix this. GPD already looked into it I believe.
                    @bikingforjesus on Instagram

                    Comment

                    • Morgan Monkman
                      North of 60
                      • Apr 2016
                      • 1385

                      #11
                      Re: Most Important Improvement Needed For UFC 3

                      How about they just eliminate the dang glitch where your fighter takes a step back before he can move forward? Like wtf, why has this been in both versions of the game.
                      PSNID: B_A_N_E

                      Comment

                      • fishingtime
                        Handling it
                        • Aug 2013
                        • 1738

                        #12
                        Re: Most Important Improvement Needed For UFC 3

                        Originally posted by Morgan Monkman
                        How about they just eliminate the dang glitch where your fighter takes a step back before he can move forward? Like wtf, why has this been in both versions of the game.
                        You sure that isn't just your striking that causes that? I know this only happens to me when I am already looking to get back out of range and rock someone right before. I've actually stood and watched my fighter after rocking someone. They didn't go backwards. They went right into the sprint stance. No backwards movement.
                        @bikingforjesus on Instagram

                        Comment

                        • Morgan Monkman
                          North of 60
                          • Apr 2016
                          • 1385

                          #13
                          Re: Most Important Improvement Needed For UFC 3

                          Originally posted by fishingtime
                          You sure that isn't just your striking that causes that? I know this only happens to me when I am already looking to get back out of range and rock someone right before. I've actually stood and watched my fighter after rocking someone. They didn't go backwards. They went right into the sprint stance. No backwards movement.
                          If you hold forward it will move you backwards, you literally have to let go of the movement stick and wait for your fighter to reset before moving forward.

                          Sent from my SM-G920W8 using Tapatalk
                          PSNID: B_A_N_E

                          Comment

                          • fishingtime
                            Handling it
                            • Aug 2013
                            • 1738

                            #14
                            Re: Most Important Improvement Needed For UFC 3

                            Originally posted by Morgan Monkman
                            If you hold forward it will move you backwards, you literally have to let go of the movement stick and wait for your fighter to reset before moving forward.

                            Sent from my SM-G920W8 using Tapatalk
                            Never really noticed this. I guess it was the type of rock. Usually the hooks of pillow are right away available. I have noticed backwards movement, but that was usually me. Mainly using things like uppercuts. I'll take your word for it though. You definitely have the skill gap on me.
                            @bikingforjesus on Instagram

                            Comment

                            • Morgan Monkman
                              North of 60
                              • Apr 2016
                              • 1385

                              #15
                              Re: Most Important Improvement Needed For UFC 3

                              Originally posted by fishingtime
                              Never really noticed this. I guess it was the type of rock. Usually the hooks of pillow are right away available. I have noticed backwards movement, but that was usually me. Mainly using things like uppercuts. I'll take your word for it though. You definitely have the skill gap on me.
                              I think it's because I always finish my combos with a left high kick, so you need to hold back to do the kick, I will then release the backwards motion for the kick and then immediately push forward because I want to chase the rocked opponent, but it will make me step backwards before moving forwards. It's a glitch between finishing the quick and wanting to move forward, it somehow reads the kick as backward movement.

                              Sent from my SM-G920W8 using Tapatalk
                              PSNID: B_A_N_E

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