A total revamp of the rocked/finish the fight/ground and pound sequence is the most critical feature needed for UFC 3
Discuss.

IMO it all needs a full overhaul. From what types of strikes, damage accumulation, and vulnerability windows lead to rocked states; to different 'types' of being rocked; to ways to defend/attack in such a state --- time to re-build it from the ground up.
A couple of my thoughts to get the discussion going
* There really needs to be an option to try and lock-in a submission when you have your opponent hurt and on the ground. Perhaps even flying submissions/guilliotines if you have that in your moveset

* A sort of "long-term" rock status would be interesting. Let's say you get SMASHED early in the first round. You survive and eventually get up. But for the rest of the round, you're a bit wobbly...your punches aren't as crisp...pretty much, you have some brain damage, and it didn't wear off just because you stood up after taking 30 hammerfists

We've all seen it --- someone is doing well in a fight but gets messed up bad...they're never the same again in that fight; or at least, it takes a round or TWO to recover, if they're a warrior
* Something has to be done about the invisible wall high block. I don't know what, but something, lol --- I'm *sort of* thinking the way fight night champion handled 'auto block' --- the guard will break down after enough strikes; but more importantly, different, REALISTIC combinations will break it much easier than just throwing same garbage spam over and over.
This does not mean I want to bring back Weak Block from UFC 1 !!! I hate that crap!!! lol ... I think making someone choose High or Low is good, overall. But we need some dynamic breaking of the guard; ESPECIALLY during the 'finish the fight' scenarios
Let's hear what you got when it comes to improving Rocked States / Finish The Fight Sequences !
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