I'm hoping, once I get in front of the game, that the error sliders are back to how they were out of the box, where they did not affect the variety of passes seen by the CPU. I want to test the threshold on them and see what side the updates err more on, whether it be 1.06 or out of the box (OOTB).
I've also noticed the ease in passing like you mentioned. I think the CPU also is overusing that drilled pass more than before, may have to put more bodies in front of the receivers, so line settings will have to be looked at.
Sorry for posting in your thread, pap - I need to make some replies in the OS slider thread, but feel free to post in there as well if you'd like to get together on coming up with something for 1.07.