Full Game Redskins at Steelers, in game commentary (FranchisePlay)

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  • jpdavis82
    All Star
    • Sep 2005
    • 8790

    #1

    Full Game Redskins at Steelers, in game commentary (FranchisePlay)




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  • malky
    MVP
    • Feb 2009
    • 1298

    #2
    Re: Full Game Redskins at Steelers, in game commentary (FranchisePlay)

    The Commentary is really nice
    Games I'm playing FOREVER: NFL2K5, That is all.

    Comment

    • Americas Team
      MVP
      • Jun 2016
      • 1282

      #3
      Re: Full Game Redskins at Steelers, in game commentary (FranchisePlay)

      The run at 11:12 was a thing of beauty, the commentary is real good!
      Xbox Series X: KILLMUNGER

      Comment

      • tnixen
        MVP
        • Oct 2011
        • 3184

        #4
        Re: Full Game Redskins at Steelers, in game commentary (FranchisePlay)

        Madden 17 really does look really great overall but man those running animations just ruin it for me. I mean just look at some of those big runs by the running backs. They honestly look like robots running down the field so disappointed in seeing that year after year

        I don't know why but this 1 thing just bothers me so much about Madden. I really wish I could ignore it but I can't. My hats off to EA Sports though for making everything else look and sound so good this year.

        Madden is definitely finally heading in the right direction that's for sure!
        Last edited by tnixen; 08-17-2016, 03:41 PM.

        Comment

        • KTBFFH
          Rookie
          • Dec 2015
          • 296

          #5
          Re: Full Game Redskins at Steelers, in game commentary (FranchisePlay)

          Anyone else notice the white boxes on the back of the Steelers' helmets where their respective numbers should be?
          Carefree

          Comment

          • Americas Team
            MVP
            • Jun 2016
            • 1282

            #6
            Re: Full Game Redskins at Steelers, in game commentary (FranchisePlay)

            Originally posted by tnixen
            Madden 17 really does look really great overall but man those running animations just ruin it for me. I mean just look at some of those big runs by the running backs. They honestly look like robots running down the field so disappointed in seeing that year after year

            I don't know why but this 1 thing just bothers me so much about Madden. I really wish I could ignore it but I can't. My hats off to EA Sports though for making everything else look and sound so good this year.

            Madden is definitely finally heading in the right direction that's for sure!
            Open field running does need a lot of work, it does not look natural looks like they are running on a treadmill, Fifa's running looks much better. Also I think ball carriers need to straiten up their backs more while running in the open field, when in the open field runners do not stay hunched over.
            Xbox Series X: KILLMUNGER

            Comment

            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #7
              Re: Full Game Redskins at Steelers, in game commentary (FranchisePlay)

              Originally posted by tnixen
              Madden 17 really does look really great overall but man those running animations just ruin it for me. I mean just look at some of those big runs by the running backs. They honestly look like robots running down the field so disappointed in seeing that year after year

              I don't know why but this 1 thing just bothers me so much about Madden. I really wish I could ignore it but I can't. My hats off to EA Sports though for making everything else look and sound so good this year.

              Madden is definitely finally heading in the right direction that's for sure!
              That is something that Rex mentioned in a interview lately he is disappointed that hasn't been corrected as much as he would like it to be.

              Comment

              • tnixen
                MVP
                • Oct 2011
                • 3184

                #8
                Re: Full Game Redskins at Steelers, in game commentary (FranchisePlay)

                Originally posted by roadman
                That is something that Rex mentioned in a interview lately he is disappointed that hasn't been corrected as much as he would like it to be.
                Cool I'll have to find some of those interviews.

                Comment

                • roadman
                  *ll St*r
                  • Aug 2003
                  • 26339

                  #9
                  Re: Full Game Redskins at Steelers, in game commentary (FranchisePlay)

                  Here you go.

                  Post #67.

                  http://www.operationsports.com/forum...-series-4.html

                  Comment

                  • strawberryshortcake
                    MVP
                    • Sep 2009
                    • 2438

                    #10
                    Re: Full Game Redskins at Steelers, in game commentary (FranchisePlay)

                    Originally posted by Americas Team
                    Open field running does need a lot of work, it does not look natural looks like they are running on a treadmill, Fifa's running looks much better. Also I think ball carriers need to straiten up their backs more while running in the open field, when in the open field runners do not stay hunched over.
                    I just notice the following (1st gif image) and is a very telling sign of the reason why open field running just has never aesthetically looked proper with Madden even though that's how they do it with video games (run cycles).

                    Forward Hitch Run Cycle
                    Watch for the "forward hitch" every 15 yards once the running back breaks free from the pack. It's the same running motion every 15 yards. It's just in a recycle run cycle loop. If they were going to do a run cycle, the animator should have made sure the last and first frames transition smoothly.

                    Zig Zag Pursuit Angles
                    Secondly, it's strange (and has always been a trait of Madden) how the trailer #80 is running in a left right left right fashion. This falls back on how the developers program pursuit angles. This is a classic Madden concern unfortunately -- you can make the defenders "dance and zig zag left, right, left, right" as long as you make the ball carrier move in a left right fashion. I hoping this particular Madden trait would be eliminated. Here's hoping the developers change the way to program pursuit angles. Rather than a straight line towards the ball carrier, I would like to see pursuit angles towards the area of the ball carrier.


                    Hitches every 15 yards (@45 yard, @30 yard, @15 yard, @endzone; run cycle loop)


                    Last edited by strawberryshortcake; 08-18-2016, 12:08 AM.
                    Fixes
                    NBA2k Defense AI,Footplant, Gameplay
                    MLB Show Pitching/throwing
                    Madden/Live Animations Walking, Throwing

                    Comment

                    • wordtobigbird
                      MVP
                      • Sep 2008
                      • 4385

                      #11
                      Re: Full Game Redskins at Steelers, in game commentary (FranchisePlay)

                      Originally posted by strawberryshortcake
                      I just notice the following (1st gif image) and is a very telling sign of the reason why open field running just has never aesthetically looked proper with Madden even though that's how they do it with video games (run cycles).

                      Forward Hitch Run Cycle
                      Watch for the "forward hitch" every 15 yards once the running back breaks free from the pack. It's the same running motion every 15 yards. It's just in a recycle run cycle loop. If they were going to do a run cycle, the animator should have made sure the last and first frames transition smoothly.

                      Zig Zag Pursuit Angles
                      Secondly, it's strange (and has always been a trait of Madden) how the trailer #80 is running in a left right left right fashion. This falls back on how the developers program pursuit angles. This is a classic Madden concern unfortunately -- you can make the defenders "dance and zig zag left, right, left, right" as long as you make the ball carrier move in a left right fashion. I hoping this particular Madden trait would be eliminated. Here's hoping the developers change the way to program pursuit angles. Rather than a straight line towards the ball carrier, I would like to see pursuit angles towards the area of the ball carrier.


                      Hitches every 15 yards (@45 yard, @30 yard, @15 yard, @endzone; run cycle loop)


                      Nailed it.

                      You would think they could just mo-cop new running animations for different sized players or just do whatever the hell FIFA does.

                      Comment

                      • Eastsidestory5
                        Rookie
                        • Jul 2005
                        • 105

                        #12
                        Re: Full Game Redskins at Steelers, in game commentary (FranchisePlay)

                        Oh man, that suction block at 3:37

                        Comment

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