Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ThatMichiganFan
    Pro
    • Apr 2014
    • 801

    #1

    Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

    Wasssup OS?! I'm ThatMichiganFan and these are my Way Too Early Madden 17 Sliders!! Playing Madden 17 with EA Access has been a blast so far, and on default All Pro the game is amazing. But after a few games, I noticed some things that needed to be tweaked, mainly the CPU Run game and QB Accuracy. So I made a few quick changes and found a set that appears to play nicely so far. I've played 8 quarters with this set (1 full game, 2 half games) and I've had good results so far. And while there is still plenty of testing to do, I figured I would share with my OS fam!



    *These are still being tested, obviously*



    Settings

    All Pro Difficulty

    15 Min Quarters

    15 Sec Accelerated Clock

    Game Speed- Normal



    Player Sliders

    Injuries- 55

    Fatigue- 55

    Player Speed Parity Scale- 40



    User Sliders

    QB Accuracy- 40

    Pass Blocking- 45

    WR Catching- 46



    Run Blocking- 48

    Fumbles- 51



    Reaction Time- 60

    Interceptions- 50

    Pass Coverage- 60



    Tackling- 50



    FG Power- 50

    FG Accuracy- 50

    Punt Power- 50

    Punt Accuracy- 50

    Kickoff Power- 50



    CPU Sliders

    QB Accuracy- 35

    Pass Blocking- 60

    WR Catching- 45



    Run Blocking- 60

    Fumbles- 51



    Reaction Time- 55

    Interceptions- 50

    Pass Coverage- 55



    Tackling- 51



    FG Power- 50

    FG Accuracy- 50

    Punt Power- 50

    Punt Accuracy- 50

    Kickoff Power- 55



    Penalties

    Offside- 55

    False Start- 55

    Offensive Holding- 55

    Defensive Holding- 60

    Facemask- 50

    Illegal Block in the Back- 50

    Roughing the Passer- 51

    Defensive Pass Interference- 70

    Offensive Pass Interference- On

    Kick Catch Interference- On

    Intentional Grounding- On

    Roughing the Kicker- On

    Running into the Kicker- On



    Autosubs

    QB Out/In- 0/1

    RB Out/In- 80/89

    WR Out/In- 48/57

    FB/TE Out/In- 48/57

    OL Out/In- 0/1

    DT Out/In- 58/67

    DE Out/In- 58/67

    LB Out/In- 63/72

    CB Out/In- 48/57

    S Out/In- 48/57



    XP Sliders (CFM Only)

    *All credit for these goes to tdawg3782. He did all the research and testing, I'm just borrowing them.

    QB: 90% (done)

    HB: 120% (done)

    FB: 100% (done)

    WR: 120% (wip)

    TE: 90% (done)

    T: 130% (wip)

    G: 130% (done)

    C: 150% (wip)

    DE: 100% (wip)


    DT: 100% (done)

    OLB: 90% (wip)

    MLB: 100% (done)

    CB: 120% (done)

    FS: 100% (done)

    SS: 90% (done)

    K: 100% (done)

    p: 100% (done)
    Last edited by ThatMichiganFan; 08-23-2016, 01:02 AM.
    GT: minibeast100
    2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html

    2K18 Sliders:https://forums.operationsports.com/f...n-sliders.html
  • ThatMichiganFan
    Pro
    • Apr 2014
    • 801

    #2
    Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

    <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"></head><body><table cellpadding="3" cellspacing="1" class="osdyn" width="575"><tr class="masthead"><td align="center" colspan="6">Houston Texans at Oakland Raiders</td></tr><tr class="stathead"><td width="48%">Aug 18, 2016</td><td align="right" width="10%">1ST</td><td align="right" width="10%">2ND</td><td align="right" width="10%">3RD</td><td align="right" width="10%">4TH</td><td align="right" width="12%">SCORE</td></tr><tr class="oddrow"><td>Houston Texans (0-0)</td><td align="right">10</td><td align="right">7</td><td align="right">0</td><td align="right">3</td><td align="right" class="active">20</td></tr><tr class="oddrow"><td>Oakland Raiders (0-0)</td><td align="right">3</td><td align="right">7</td><td align="right">7</td><td align="right">10</td><td align="right" class="active">27</td></tr></table><table cellpadding="1" cellspacing="0" class="spacer" style="margin:0 auto;" width="575"><tr><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#03182F" colspan="5"><span style="color:#FFFFFF;">Houston Texans</span></td></tr><tr class="stathead"><td width="36%">PASSING</td><td align="right" width="16%">C/A</td><td align="right" width="16%">YDS</td><td align="right" width="16%">TD</td><td align="right" width="16%">INT</td></tr><tr class="oddrow"><td>D. Carr</td><td align="right">16-26 (61%)</td><td align="right">145</td><td align="right">2</td><td align="right">0</td></tr><tr class="stathead"><td width="36%">RUSHING</td><td align="right" width="16%">ATT</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>L. Murray</td><td align="right">34</td><td align="right">149</td><td align="right">4.3</td><td align="right">0</td></tr><tr class="evenrow"><td>D. Carr</td><td align="right">2</td><td align="right">-2</td><td align="right">-1.0</td><td align="right">0</td></tr><tr class="stathead"><td width="36%">RECEIVING</td><td align="right" width="16%">REC</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>M. Crabtree</td><td align="right">4</td><td align="right">69</td><td align="right">17.2</td><td align="right">1</td></tr><tr class="evenrow"><td>A. Cooper</td><td align="right">4</td><td align="right">26</td><td align="right">6.5</td><td align="right">1</td></tr><tr class="oddrow"><td>C. Walford</td><td align="right">3</td><td align="right">43</td><td align="right">14.3</td><td align="right">0</td></tr></table></td><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#000000" colspan="5"><span style="color:#FFFFFF;">Oakland Raiders</span></td></tr><tr class="stathead"><td width="36%">PASSING</td><td align="right" width="16%">C/A</td><td align="right" width="16%">YDS</td><td align="right" width="16%">TD</td><td align="right" width="16%">INT</td></tr><tr class="oddrow"><td>B. Osweiler</td><td align="right">18-35 (51%)</td><td align="right">314</td><td align="right">2</td><td align="right">4</td></tr><tr class="stathead"><td width="36%">RUSHING</td><td align="right" width="16%">ATT</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>L. Miller</td><td align="right">14</td><td align="right">36</td><td align="right">2.5</td><td align="right">0</td></tr><tr class="evenrow"><td>A. Blue</td><td align="right">10</td><td align="right">50</td><td align="right">5.0</td><td align="right">0</td></tr><tr class="stathead"><td width="36%">RECEIVING</td><td align="right" width="16%">REC</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>D. Hopkins</td><td align="right">6</td><td align="right">98</td><td align="right">16.3</td><td align="right">1</td></tr><tr class="evenrow"><td>C. Shorts III</td><td align="right">4</td><td align="right">30</td><td align="right">7.5</td><td align="right">0</td></tr><tr class="oddrow"><td>W. Fuller V</td><td align="right">3</td><td align="right">103</td><td align="right">34.3</td><td align="right">1</td></tr></table></td></tr></table></body></html>

    Box score from my one full game. I was Houston. I upped fatigue after this because Murray didn't come out the entire game. They dominated me on the ground and I struggled to run with Miller, but Blue was able to get some yards on the ground.

    I was forced to pass a lot, and it showed as I threw a pick 6 in the first half and a pick on a hail mary at the end of the game. Carr was drinking and dunking all game, except for a 37 yard TD bomb to Crabtree.

    Ended up with 161 total plays (NFL average is 163). Also I missed a FG and nearly blocked a CPU field goal.
    GT: minibeast100
    2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html

    2K18 Sliders:https://forums.operationsports.com/f...n-sliders.html

    Comment

    • SpaceBoyXVII
      The American Nightmare
      • Jul 2012
      • 222

      #3
      Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

      Looks like a solid base! I got a couple of questions since I'm on the PS4:
      1. Are you seeing off the mark throws? I been reading that this is a problem in some of the threads on here.

      2. Advantages with 25 speed threshold vs 50?
      Can't wait to play myself, so thanks for your time!

      Comment

      • kongemeier
        Lurking
        • Mar 2005
        • 1144

        #4
        Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

        Have you tested if auto-subs actually work in this years franchise? WOuld be nice to not have to force players out with the high fatigue...
        Success is temporary - Loyalty means forever
        SimWorld's NBA2K19 MyLeague Experience
        TWITTER & INSTAGRAM: @SimWorld4k
        #SimWorldSports #SeeTheGameBeTheGame

        Comment

        • ThatMichiganFan
          Pro
          • Apr 2014
          • 801

          #5
          Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

          Originally posted by SpaceBoyXVII
          Looks like a solid base! I got a couple of questions since I'm on the PS4:
          1. Are you seeing off the mark throws? I been reading that this is a problem in some of the threads on here.

          2. Advantages with 25 speed threshold vs 50?
          Can't wait to play myself, so thanks for your time!
          1. Yes. With QB accuracy at 40, I'm seeing plenty of off target throws, especially from lower rates QBs. Raising pass defense a bit also tightens throwing Windows and leads to more off target throws.

          2. I just think there is a more realistic gap in speed at 25, but not a huge gap so it looks like toddlers racing Usain Bolt.

          Originally posted by kongemeier
          Have you tested if auto-subs actually work in this years franchise? WOuld be nice to not have to force players out with the high fatigue...
          Haven't messed with auto subs at all yet. I likely will over the next few days, or at least once the game officially drops.
          GT: minibeast100
          2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html

          2K18 Sliders:https://forums.operationsports.com/f...n-sliders.html

          Comment

          • KWilliams2003
            Rookie
            • Sep 2013
            • 20

            #6
            Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

            Thanks for the sliders! I find myself to be in great agreement with these and I've had some good games and I've had some plays that 9/10 don't get made because of them. But, I do made a few tweaks and they play very well.

            I upped the human catching back to 55. Too many easy catches that an NFL receiver would make and a defensive back wouldn't make were happening. So, with that adjustment, guys that would more often than not make a catch are but DB's with good position are also still making plays on it. As a result, if your receiver is prone to win the battle between him and his defender, more often than not he will. Dez Bryant taking on Josh Norman would be a toss up very often. Dez Bryant taking on Joe Schmo... well, that's going to be ugly.

            I upped nearly all the penalties five points with the exception of illegal block in the back. I dropped it back to fifty. Holding calls will happen on plays that you know the edge was set up way too easily. Might get away with one too.

            Injuries down to 60. Four injuries per game sounded a bit much.

            Now, the player speed parity slider... I usually play at 0 but I set it to 15. I like to see the CPU try and take advantage of the adage "Speed kills." With it at 0, boy did they. It's just how I play. Having it at 25 showed that a guy who will get dusted every day somehow making a play downfield consistently. So, I dropped it to 15 and found a mean number for both. You can beat a guy deep but there's also a fair chance that he can recover from it.

            The run game is very much dependent on who you play. I played the Raiders and got stifled pretty well across any runs in the box. Played the Dolphins and the edge is very much where I assassinated them.

            Passing game was actually very well executed. The defense is largely based on what kind of game you play and how well your personnel line up against them. I've had plays go long and get ripped apart and short passes feel like they can't be stopped.

            Overall, I love the impressions and there's more tuning we can do. It's a great baseline!

            Comment

            • kongemeier
              Lurking
              • Mar 2005
              • 1144

              #7
              Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

              Originally posted by ThatMichiganFan
              1. Yes. With QB accuracy at 40, I'm seeing plenty of off target throws, especially from lower rates QBs. Raising pass defense a bit also tightens throwing Windows and leads to more off target throws.

              2. I just think there is a more realistic gap in speed at 25, but not a huge gap so it looks like toddlers racing Usain Bolt.



              Haven't messed with auto subs at all yet. I likely will over the next few days, or at least once the game officially drops.
              Auto-subs freakin' works!!! Just tried setting HB to 93/97 and they subbed out every play!
              Success is temporary - Loyalty means forever
              SimWorld's NBA2K19 MyLeague Experience
              TWITTER & INSTAGRAM: @SimWorld4k
              #SimWorldSports #SeeTheGameBeTheGame

              Comment

              • ThatMichiganFan
                Pro
                • Apr 2014
                • 801

                #8
                Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

                Originally posted by KWilliams2003
                Thanks for the sliders! I find myself to be in great agreement with these and I've had some good games and I've had some plays that 9/10 don't get made because of them. But, I do made a few tweaks and they play very well.

                I upped the human catching back to 55. Too many easy catches that an NFL receiver would make and a defensive back wouldn't make were happening. So, with that adjustment, guys that would more often than not make a catch are but DB's with good position are also still making plays on it. As a result, if your receiver is prone to win the battle between him and his defender, more often than not he will. Dez Bryant taking on Josh Norman would be a toss up very often. Dez Bryant taking on Joe Schmo... well, that's going to be ugly.

                I upped nearly all the penalties five points with the exception of illegal block in the back. I dropped it back to fifty. Holding calls will happen on plays that you know the edge was set up way too easily. Might get away with one too.

                Injuries down to 60. Four injuries per game sounded a bit much.

                Now, the player speed parity slider... I usually play at 0 but I set it to 15. I like to see the CPU try and take advantage of the adage "Speed kills." With it at 0, boy did they. It's just how I play. Having it at 25 showed that a guy who will get dusted every day somehow making a play downfield consistently. So, I dropped it to 15 and found a mean number for both. You can beat a guy deep but there's also a fair chance that he can recover from it.

                The run game is very much dependent on who you play. I played the Raiders and got stifled pretty well across any runs in the box. Played the Dolphins and the edge is very much where I assassinated them.

                Passing game was actually very well executed. The defense is largely based on what kind of game you play and how well your personnel line up against them. I've had plays go long and get ripped apart and short passes feel like they can't be stopped.

                Overall, I love the impressions and there's more tuning we can do. It's a great baseline!
                Awesome glad you are enjoying them so far!! With catching at 45, I saw big name receivers make all the catches they should make, the only difference I saw was lower rated TEs and FBs dropping passes, which happens in real life often. Ill play some more games and mess around with it and see what happens.

                Didn't test penalties much but i knew they would have to be raised. I'll try that out once I get off work today. I usually like to have the speed parity slider at 0 usually, but I didn't like how it felt so I bumped it back to 25. Its been playing nicely for me, but I'll play with it at 15 tonight and see how it feels.

                Thanks for the feedback! Appreciate it, hopefully we can nail these down quick so we can start our CFMs!

                Originally posted by kongemeier
                Auto-subs freakin' works!!! Just tried setting HB to 93/97 and they subbed out every play!
                Sweet!! It will be nice to sub in/out HBs and DLineman like that. Now just have to find a good in/out number.
                GT: minibeast100
                2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html

                2K18 Sliders:https://forums.operationsports.com/f...n-sliders.html

                Comment

                • CujoMatty
                  Member of Rush Nation
                  • Oct 2007
                  • 5444

                  #9
                  Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

                  Penalties at 55 are good other than i have Offside and false start i have at 57. Facemask 53. Block in the back leave at 50 and defensive pass interference ive jacked to 70. I didn't see any at 60 and at 70 ive had a few.
                  2016 NLL Champion Saskatchewan Rush
                  2018 NLL Champion Saskatchewan Rush
                  2019 CEBL Champion Saskatchewan Rattlers

                  Comment

                  • ThatMichiganFan
                    Pro
                    • Apr 2014
                    • 801

                    #10
                    Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

                    Originally posted by CujoMatty
                    Penalties at 55 are good other than i have Offside and false start i have at 57. Facemask 53. Block in the back leave at 50 and defensive pass interference ive jacked to 70. I didn't see any at 60 and at 70 ive had a few.
                    Played another half with raised penalty sliders and I liked what I saw. I also raised fatigue to 55 and lowered injury to 55. I saw two minor injuries in the first half, a dislocated finger and a sprained elbow. I also started to test auto subs, but I haven't really found a sweet spot for me yet.

                    Also, I saw 3 fumbles in the first half (all for me, 0 for the CPU) so I may lower the fumble slider a tad.
                    GT: minibeast100
                    2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html

                    2K18 Sliders:https://forums.operationsports.com/f...n-sliders.html

                    Comment

                    • Uncle Elton John
                      Banned
                      • Aug 2016
                      • 269

                      #11
                      Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

                      Sir: How does OL VS DL Interactions look with JoshC1977's sliders for auto-subs ?

                      And if you may, does the Super Sim feature give you the same overall plays amount (you mentioned in the 160's) whether or not you set the Quarter clock to 6-mins. or 15-mins. ?

                      thank you

                      Comment

                      • ThatMichiganFan
                        Pro
                        • Apr 2014
                        • 801

                        #12
                        Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

                        Originally posted by Uncle Elton John
                        Sir: How does OL VS DL Interactions look with JoshC1977's sliders for auto-subs ?

                        And if you may, does the Super Sim feature give you the same overall plays amount (you mentioned in the 160's) whether or not you set the Quarter clock to 6-mins. or 15-mins. ?

                        thank you
                        They look pretty good. There are some patty cake moments, but I have also seen lineman have to make a choice between a blitzing linebacker or de, and have seen defensive linemen pancaked and offensive linemen dominated by elite rushers.

                        As for supersim, I believe it changes the# of plays based on quarter length but I will check in a little bit.
                        GT: minibeast100
                        2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html

                        2K18 Sliders:https://forums.operationsports.com/f...n-sliders.html

                        Comment

                        • KWilliams2003
                          Rookie
                          • Sep 2013
                          • 20

                          #13
                          Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

                          One thing I really wish they would incorporate is a slider for momentum play. I played the Dolphins on my sliders last night and momentum killed their first half. Didn't even bother with the second half.

                          Comment

                          • CujoMatty
                            Member of Rush Nation
                            • Oct 2007
                            • 5444

                            #14
                            Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

                            Everything's been good for me with 15minute quarters as far as number of plays run, pass vs run, and completion percentages but the two major concerns im having is CPU fumbles and sacks. Me giving up sacks i dont care about because they are my fault and i can fix if i play smarter but with 15 minute quarters im getting 8-10 a game against the CPU. The CPU holds the ball waaaaay to long and struggles sensing pressure. What im scared of is raising the pass blocking slider higher that the CPU will just stand in the pocket for 30 seconds until recievers inevitably get open screwing up completion percentages.
                            How are you finding pass blocking at 60?
                            2016 NLL Champion Saskatchewan Rush
                            2018 NLL Champion Saskatchewan Rush
                            2019 CEBL Champion Saskatchewan Rattlers

                            Comment

                            • raiderz4eva
                              Rookie
                              • Dec 2013
                              • 685

                              #15
                              Re: Way Too Early Madden 17 Sliders!! 15 Minute Quarters (All Pro)

                              Alright boss with some testing heres what I got and here are some reasonings as to why i changed them.

                              Tried run blocking at 45- bumped it up to 48. Had one big run in overtime but was averaging like 2.1 yards before that. and bumped cpu tackling down to 53 so that runningbacks could break a couple more tackles, but not as much as the default 50.

                              Tried fumbles at 40 and had 1 kick return fumble(returner has 68 carrying so i was okay with that) but those qb sack fumbles happened twice so i bumped it down to 35 and had better luck with that in terms of stopping that issue. Going to have to test more extensively to see if fumbles to rb will still occur.

                              CPU accuracy at 35 was money for me. Idk what did it but osweiler but he was 66 percent in the game with 8 terrible throws. on like 40 attempts and the others were from drops which i liked. The difference with between Deandre hopkins and will fuller was very evident.

                              I bumped run blocking down to 58. 60 is a great number as when the back up running back came in he wasnt really going anywhere but lamar miller torched me, and he isnt considered elite, but i was the niners so what do you expect.

                              So on to the big stuff.

                              25 min player speed threshold felt DIFFERENT, fast recievers were torching the DB's of the texans and the speed difference was only 4 between the individual players. If i called a play action or a streak and it was one on one, Torey Smith was winning every time. Same thing with rb's matched up in the passing game against a lb, the RB would win every time, so i bumped it to 40 and will test and see how it feels as i do agree that 50 is not enough. Which lead to alot of points being scored so im hoping this decreases that.

                              So your injuries and fatigue sliders were good and saw 3 injuries( each for 4 weeks) and it went to overtime so i was okay with that. But then i realized that the fatigue has to go up to balance cpu back up running back carries. Unless you want to individually put them in for each team for each team you play, and that might have to be an option if we cant find a sweet spot. So i bumped it up to 65 and lowered injuries to 53 as i felt if they were more fatigued, they would get hurt more.

                              Tried offside at 57 as the other poster said and got a good amount of them, too many false start by cpu at 57(they had 5) so i bumped it down to 56. Holding and defensive holding were good. I tried 65 DPI as you tried 60 and the other poster had 70, i saw one DPI and it was clear and they called it. Roughing the passer at 51 on madden last year had too many, they finally fixed it and 51 is the sweet spot this year. At 50 you could keep railing the qb and they never call it, at 51 its a toss up, but if its clear they will call it.

                              So heres what i got

                              USER Sliders:

                              QB Accuracy: 40
                              Pass Blocking: 45
                              WR Catching: 49
                              Run Blocking: 48
                              Fumbles: 35
                              Reaction Time: 60
                              Interceptions: 50
                              Pass Coverage: 60
                              Tackling: 50

                              CPU SLIDERS:

                              QB ACCURACY: 35
                              PASS BLOCKING: 52
                              WR CATCHING: 45
                              RUN BLOCKING:58
                              FUMBLES: 50
                              REACTION TIME: 55
                              INTERCEPTIONS: 50
                              PASS COVERAGE: 55
                              TACKLING: 53

                              GAME OPTIONS

                              INJURIES: 53
                              FATIGUE: 65
                              SPEED THRESHOLD: 40

                              PENALTIES

                              OFFSIDE: 57
                              FALSE START:56
                              HOLDING:55
                              DEFENSIVE HOLDING: 55
                              FACEMASK: 53
                              DPI: 65
                              BLOCK IN THE BACK: 50
                              ROUGHING THE PASSER: 51


                              Comment

                              Working...