View Single Post
Old 08-20-2016, 09:55 PM   #15
JoshC1977
All Star
 
JoshC1977's Arena
 
OVR: 5
Join Date: Dec 2010
Location: Morgantown, WV
Posts: 11,561
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by CujoMatty
I'll be more specific though.
The sacks are a result of the CPU holding the ball way too long. So you can increase the pass block which I did(60) and it cuts back the sack numbers(had 4 last game all CPU controlled teammates) but now with not as much pressure the CPU really holds the ball too long. the CPU is just way too accurate even at 27 accuracy. I think that tighter coverage might be the answer though because I tried accuracy at 25 and it wasn't good. 50% pass completion numbers.
Anyways I'll try and be more specific I'm just not a slider guy but trying to help the guys that are with feedback.
I wasn't trying to come across as a prick or anything, but making a point that many people need to understand....the why is more important than the what...

That said, now we are getting somewhere...they are holding the ball too long. Now, when that happens, why? I'd bet money that coverage is a tad too good. Running at default and merely dropping dpi may be all that is needed.

We will see how it shakes out.

One question, who have you been using in your test CFM?
__________________
Play the games you love, not the games you want to love.
JoshC1977 is offline  
Reply With Quote
Advertisements - Register to remove