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JoshC1977's M17 Sliders

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Old 08-20-2016, 04:31 PM   #9
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by CujoMatty
Plays really well on default but here is my early input on what could use tweaking.

-lack of penalties.
-too many sacks.
-too many QB fumbles on sacks.
-QB accuracy is too high.
Let's be very careful with these kind of statements (especially since I imagine no one has built up a meaningful number of games in CFM with a variety of teams in this game). You can't use stats to drive slider changes. Context is far more important.

Why are there too many sacks? Too much block shed? Holding onto ball too long? Coverage too tight?

Why is QB accuracy too high? Every throw on target? Coverage too loose? Coverage too tight, causing them to check-down too often? What were ratings/traits/schemes?
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Old 08-20-2016, 08:35 PM   #10
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Re: JoshC1977's M17 Sliders

Awesome, hopefully get some more testing tonight. Sacks?? Not sure what madden game he is playing? haha testing in CFM please for this thread, not play now.

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Old 08-20-2016, 08:44 PM   #11
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
Let's be very careful with these kind of statements (especially since I imagine no one has built up a meaningful number of games in CFM with a variety of teams in this game). You can't use stats to drive slider changes. Context is far more important.

Why are there too many sacks? Too much block shed? Holding onto ball too long? Coverage too tight?

Why is QB accuracy too high? Every throw on target? Coverage too loose? Coverage too tight, causing them to check-down too often? What were ratings/traits/schemes?
I don't care the context 10 sacks a game shouldn't happen 3 games in a row on all pro.
CPU accuracy at 27 bortles went 12 for 15 got hurt then henne went 13 for 15.
I have the full game so I'm well past my 10 hour access. So in 9 games I've had similar results in all.
I've also stated that sliders are subjective because people play different and teams are different. I even stated that I might just suck.
But what I'm trying to do is be helpful pointing out things I've noticed in my time so slider makers can use the info to widen there base of information.

And honestly everything I've listed are pretty well known legacy issues . Is it hard to believe they might be present this year? I love the game so far but sliders will be needed. I promise you that.

In no way am I claiming these as the end all results for everyone.
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Old 08-20-2016, 08:47 PM   #12
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Re: JoshC1977's M17 Sliders

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Originally Posted by jaa1980
Awesome, hopefully get some more testing tonight. Sacks?? Not sure what madden game he is playing? haha testing in CFM please for this thread, not play now.

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Old 08-20-2016, 08:58 PM   #13
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Re: JoshC1977's M17 Sliders

I'll be more specific though.
The sacks are a result of the CPU holding the ball way too long. So you can increase the pass block which I did(60) and it cuts back the sack numbers(had 4 last game all CPU controlled teammates) but now with not as much pressure the CPU really holds the ball too long. the CPU is just way too accurate even at 27 accuracy. I think that tighter coverage might be the answer though because I tried accuracy at 25 and it wasn't good. 50% pass completion numbers.
Anyways I'll try and be more specific I'm just not a slider guy but trying to help the guys that are with feedback.
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Old 08-20-2016, 09:50 PM   #14
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by CujoMatty
I'll be more specific though.
The sacks are a result of the CPU holding the ball way too long. So you can increase the pass block which I did(60) and it cuts back the sack numbers(had 4 last game all CPU controlled teammates) but now with not as much pressure the CPU really holds the ball too long. the CPU is just way too accurate even at 27 accuracy. I think that tighter coverage might be the answer though because I tried accuracy at 25 and it wasn't good. 50% pass completion numbers.
Anyways I'll try and be more specific I'm just not a slider guy but trying to help the guys that are with feedback.
I can attest to the QB holding the ball way to long and not getting rid of it. That is how I've seen most of the sacks in the games I've played in.

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Old 08-20-2016, 09:55 PM   #15
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by CujoMatty
I'll be more specific though.
The sacks are a result of the CPU holding the ball way too long. So you can increase the pass block which I did(60) and it cuts back the sack numbers(had 4 last game all CPU controlled teammates) but now with not as much pressure the CPU really holds the ball too long. the CPU is just way too accurate even at 27 accuracy. I think that tighter coverage might be the answer though because I tried accuracy at 25 and it wasn't good. 50% pass completion numbers.
Anyways I'll try and be more specific I'm just not a slider guy but trying to help the guys that are with feedback.
I wasn't trying to come across as a prick or anything, but making a point that many people need to understand....the why is more important than the what...

That said, now we are getting somewhere...they are holding the ball too long. Now, when that happens, why? I'd bet money that coverage is a tad too good. Running at default and merely dropping dpi may be all that is needed.

We will see how it shakes out.

One question, who have you been using in your test CFM?
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Old 08-20-2016, 10:16 PM   #16
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Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by JoshC1977
I wasn't trying to come across as a prick or anything, but making a point that many people need to understand....the why is more important than the what...

That said, now we are getting somewhere...they are holding the ball too long. Now, when that happens, why? I'd bet money that coverage is a tad too good. Running at default and merely dropping dpi may be all that is needed.

We will see how it shakes out.

One question, who have you been using in your test CFM?
I get what's going on here with your response, Josh and it's appreciated. It's straight up comical to read "impressions" after 1 or 2 games and read what needs to be changed. Even more comical is people getting the game and changing sliders before they even play one game! It'd be great if sliders were patched in about two weeks after the game ships to force people to at least give a new game a chance.
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