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Old 08-24-2016, 11:28 PM   #10
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

Quote:
Originally Posted by kingsofthevalley
I actually use a very similar set that I really enjoy. Major difference I see is with our QB acc. Playing with CPU at 13 and HUM at 17. Looking at other slider sets, I have absolutely NO clue how people play with ANY numbers on Run Block. To me, that MUST be zeroed out.

Its very possible I'll end up raising the Tackle slider though. I'm thinking 5 or 10 for both HUM/CPU.
Original poster might the only other person I've seen so far with reduced tackle slider

I've gone that route often because this game will never have a legitimate Ai running game unless you lower it....

guys be making plays for the human team all over the field and the CPU ground game sucks every year in Madden because of the inflated tackle slider

they can never return kicks or punts because players have perfect pursuit angles with higher tackle slider

I also love his idea on Blocking sliders because it does take away all other variables mostly all that suction blocking and you can see real penetration by top rated DL vs weaker OL

I've been torn between Pro level and All Madden level using this approach basically just reducing the sliders as low as possible to give the game a more organic feel to it

As he stated not every slider can be at 0 but there are a couple you can set at 0 and players will still make plays and react accordingly

Good job OP especially with the lower tackle slider leads to some awesome animations IMO
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