NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx)
Collapse
X
-
Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
Well from that article that is suggested above, we just don't know.
Sam Pham broke down one of the defensive sequences in the game from last year, where the guy wasn't very clear about the defense, and I tend to agree with Sam.
<iframe width="560" height="315" src="https://www.youtube.com/embed/QmQx2pDVmg8" frameborder="0" allowfullscreen></iframe>Student of the game. #Fundamentals
XBLGT: tjor24Comment
-
Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
Those are 2 completely different help positions though. Butler is stunting one pass away right there which is usually a no no against any good shooter and Barnes is coming from the weakside. In that case of a breakdown, one of the players up top had to hustle their *** to get to that corner or GS had to rotate from the other side. Barnes can't really recover there.
It's something that I notice on pick and rolls... it's something Live did nicely I'll give them that, show then go back to your man.. doesn't happen here so much.Comment
-
never been a sticks shooter but it seems this would be the best time to take off the training wheels and test my skills. if i find out i'm garbage i wont complain or ask for a patch, i'll keep at it til i get it right. learn and earn...A Man Chooses; A Slave ObeysComment
-
Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
Sent from my iPhone using TapatalkStudent of the game. #Fundamentals
XBLGT: tjor24Comment
-
Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx
Biggest problem with the shooting stick for me is creating shots off the dribble (stepbacks, hop jumpers, spin jumpers etc.) So hopefully that's cleaned up..
And it sounds like signature sizeups are gone altogether? That's interesting. From the small clip of Warriors vs Knicks it looked like Durant was able to break down his man pretty naturally-looking without it being pre-canned. Really need a gameplay video explaining this though.Comment
-
Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
No I understand... I think you're on the same page as Sam... we all know the rotations had/have issues, but lets hope that article was right about it being fixed... then again he didn't even say that he just said the man rotated over...
That was Sam's problem with the article, the guy didn't explain what really happened so we don't know if it's fixed or not. Too vague.Comment
-
Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx
Haven't 2k been advertising full player control, or is it simply more player control, every single year.
I'm not going to celebrate full player control until I have full player control down in the paint.
I want to be able to fight around a box out. Even if I have position for a rebound with a defender hovering over my back, just for kicks to see if it works, I want to be able to fully disengage from the other player and allow the other guy to secure the rebound. As of right now, there is no way for me to disengage my player from the rebound process once the defender and offensive player are paired in an animation down in the paint.Comment
-
Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx
Haven't 2k been advertising full player control, or is it simply more player control, every single year.
I'm not going to celebrate full player control until I have full player control down in the paint.
I want to be able to fight around a box out. Even if I have position for a rebound with a defender hovering over my back, just for kicks to see if it works, I want to be able to fully disengage from the other player and allow the other guy to secure the rebound. As of right now, there is no way for me to disengage my player from the rebound process once the defender and offensive player are paired in an animation down in the paint.
Just ask Snoop Dog or hit up Cash Nasty tomorrow.Comment
-
Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx
23 you have a blue name now..... sup with that?!?
Ummm.....on topic, I am very interested in the talk about the dribbling/branch out signature thing. Where it's about "feel" and "instinct" etc.
SOOOOO DYING for a Mike Wang blog man...... Maybe Friday?
After the team up event I'm thinking a blog would time out perfectly to sort of clarify what the team up participants are feeding back to the general public.Comment
-
Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx
I'm definitely excited to hear what Mike has to say about the controls. I'm sure that's his baby so nobody will truly be able to break it down simply like him.
He'll probably answer a ton of questions too with a lot of nuggets. That's why we love listening to Mike talkLast edited by 23; 08-30-2016, 03:22 AM.Comment
-
Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx
Biggest problem with the shooting stick for me is creating shots off the dribble (stepbacks, hop jumpers, spin jumpers etc.) So hopefully that's cleaned up..
And it sounds like signature sizeups are gone altogether? That's interesting. From the small clip of Warriors vs Knicks it looked like Durant was able to break down his man pretty naturally-looking without it being pre-canned. Really need a gameplay video explaining this though.
Take that away and Durant's handles will look no different from Tim Hardaway - We'll be back to square one again where we only had about 7 dribble variations and absolutely anyone could do them.-----------------------------------------
NBA 2K Retro Hoops gameplayComment
-
Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx
I really hope they haven't binned the signature size ups after one year. They are what gave players individuality on the court.
Take that away and Durant's handles will look no different from Tim Hardaway - We'll be back to square one again where we only had about 7 dribble variations and absolutely anyone could do them.
But of course, this is merely speculation at this late date.....Comment
-
Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
Yea that one! "Show up" is something missing in 2K's game. You know some says basketball is a game of shadows on the mental side, you fake what you do most of the time on both sides defense and offense. So yea..Comment
-
Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx
I thought previous 2K's did a better job of hedging/showing, but it also was usually a blocking foul never called. Created better balance.
It ties together with the poor passing system. One one hand, the passing animations are slow so they allow for too much defensive recovery, but on the other hand, you can pretty much pass to any player. Doesn't matter how well the roll man is covered, you can usually still slip it in there.
Sent from my iPhone using TapatalkStudent of the game. #Fundamentals
XBLGT: tjor24Comment
Comment