NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx) - Operation Sports Forums

NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx)

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  • 23
    yellow
    • Sep 2002
    • 66563

    #76
    Re: How The Hyper-Realistic โ€˜NBA 2K17โ€™ Showcases The Importance Of Your Stick Skills

    Originally posted by splashmountain
    i dont want it to LOOK like a sim, i want i tot be a SIM.
    Im sure Da_Czar and Scott OG have your back man.

    Comment

    • raiderphantom
      MVP
      • Jul 2012
      • 1550

      #77
      Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

      Originally posted by 23
      Well from that article that is suggested above, we just don't know.

      Sam Pham broke down one of the defensive sequences in the game from last year, where the guy wasn't very clear about the defense, and I tend to agree with Sam.

      <iframe width="560" height="315" src="https://www.youtube.com/embed/QmQx2pDVmg8" frameborder="0" allowfullscreen></iframe>
      Those are 2 completely different help positions though. Butler is stunting one pass away right there which is usually a no no against any good shooter and Barnes is coming from the weakside. In that case of a breakdown, one of the players up top had to hustle their *** to get to that corner or GS had to rotate from the other side. Barnes can't really recover there.
      Student of the game. #Fundamentals

      XBLGT: tjor24

      Comment

      • 23
        yellow
        • Sep 2002
        • 66563

        #78
        Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

        Originally posted by raiderphantom
        Those are 2 completely different help positions though. Butler is stunting one pass away right there which is usually a no no against any good shooter and Barnes is coming from the weakside. In that case of a breakdown, one of the players up top had to hustle their *** to get to that corner or GS had to rotate from the other side. Barnes can't really recover there.
        I think his point was it was still bad defense being played by Barnes.

        It's something that I notice on pick and rolls... it's something Live did nicely I'll give them that, show then go back to your man.. doesn't happen here so much.

        Comment

        • Perry_West
          Rookie
          • Aug 2013
          • 61

          #79
          never been a sticks shooter but it seems this would be the best time to take off the training wheels and test my skills. if i find out i'm garbage i wont complain or ask for a patch, i'll keep at it til i get it right. learn and earn...
          A Man Chooses; A Slave Obeys

          Comment

          • raiderphantom
            MVP
            • Jul 2012
            • 1550

            #80
            Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

            Originally posted by 23
            I think his point was it was still bad defense being played by Barnes.



            It's something that I notice on pick and rolls... it's something Live did nicely I'll give them that, show then go back to your man.. doesn't happen here so much.
            Yeah not really trying to defend 2K defense. But that play failed more because of lack of rotations and/or lack of strategy more than because of Barnes not recovering. He basically had to commit there or not help at all. That's all I was getting at.





            Sent from my iPhone using Tapatalk
            Student of the game. #Fundamentals

            XBLGT: tjor24

            Comment

            • BluFu
              MVP
              • May 2012
              • 3601

              #81
              Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

              Biggest problem with the shooting stick for me is creating shots off the dribble (stepbacks, hop jumpers, spin jumpers etc.) So hopefully that's cleaned up..

              And it sounds like signature sizeups are gone altogether? That's interesting. From the small clip of Warriors vs Knicks it looked like Durant was able to break down his man pretty naturally-looking without it being pre-canned. Really need a gameplay video explaining this though.

              Comment

              • 23
                yellow
                • Sep 2002
                • 66563

                #82
                Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

                No I understand... I think you're on the same page as Sam... we all know the rotations had/have issues, but lets hope that article was right about it being fixed... then again he didn't even say that he just said the man rotated over...

                That was Sam's problem with the article, the guy didn't explain what really happened so we don't know if it's fixed or not. Too vague.

                Comment

                • strawberryshortcake
                  MVP
                  • Sep 2009
                  • 2446

                  #83
                  Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                  Haven't 2k been advertising full player control, or is it simply more player control, every single year.

                  I'm not going to celebrate full player control until I have full player control down in the paint.

                  I want to be able to fight around a box out. Even if I have position for a rebound with a defender hovering over my back, just for kicks to see if it works, I want to be able to fully disengage from the other player and allow the other guy to secure the rebound. As of right now, there is no way for me to disengage my player from the rebound process once the defender and offensive player are paired in an animation down in the paint.
                  Fixes
                  NBA2k Defense AI,Footplant, Gameplay
                  MLB Show Pitching/throwing
                  Madden/Live Animations Walking, Throwing

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66563

                    #84
                    Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                    Originally posted by strawberryshortcake
                    Haven't 2k been advertising full player control, or is it simply more player control, every single year.

                    I'm not going to celebrate full player control until I have full player control down in the paint.

                    I want to be able to fight around a box out. Even if I have position for a rebound with a defender hovering over my back, just for kicks to see if it works, I want to be able to fully disengage from the other player and allow the other guy to secure the rebound. As of right now, there is no way for me to disengage my player from the rebound process once the defender and offensive player are paired in an animation down in the paint.


                    Just ask Snoop Dog or hit up Cash Nasty tomorrow.

                    Comment

                    • MarkWilliam
                      72-10
                      • Oct 2012
                      • 2324

                      #85
                      Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                      23 you have a blue name now..... sup with that?!?

                      Ummm.....on topic, I am very interested in the talk about the dribbling/branch out signature thing. Where it's about "feel" and "instinct" etc.

                      SOOOOO DYING for a Mike Wang blog man...... Maybe Friday?

                      After the team up event I'm thinking a blog would time out perfectly to sort of clarify what the team up participants are feeding back to the general public.

                      Comment

                      • 23
                        yellow
                        • Sep 2002
                        • 66563

                        #86
                        Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                        I'm definitely excited to hear what Mike has to say about the controls. I'm sure that's his baby so nobody will truly be able to break it down simply like him.

                        He'll probably answer a ton of questions too with a lot of nuggets. That's why we love listening to Mike talk
                        Last edited by 23; 08-30-2016, 03:22 AM.

                        Comment

                        • daveberg
                          MVP
                          • Sep 2008
                          • 2811

                          #87
                          Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                          Originally posted by BluFu
                          Biggest problem with the shooting stick for me is creating shots off the dribble (stepbacks, hop jumpers, spin jumpers etc.) So hopefully that's cleaned up..

                          And it sounds like signature sizeups are gone altogether? That's interesting. From the small clip of Warriors vs Knicks it looked like Durant was able to break down his man pretty naturally-looking without it being pre-canned. Really need a gameplay video explaining this though.
                          I really hope they haven't binned the signature size ups after one year. They are what gave players individuality on the court.

                          Take that away and Durant's handles will look no different from Tim Hardaway - We'll be back to square one again where we only had about 7 dribble variations and absolutely anyone could do them.
                          -----------------------------------------
                          NBA 2K Retro Hoops gameplay

                          Comment

                          • MarkWilliam
                            72-10
                            • Oct 2012
                            • 2324

                            #88
                            Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                            Originally posted by daveberg
                            I really hope they haven't binned the signature size ups after one year. They are what gave players individuality on the court.

                            Take that away and Durant's handles will look no different from Tim Hardaway - We'll be back to square one again where we only had about 7 dribble variations and absolutely anyone could do them.
                            I think signature dribbles etc. will SURELY be still there if not further enhanced. But I think its more a case of how they're triggered and how we can branch out of them being new etc.

                            But of course, this is merely speculation at this late date.....

                            Comment

                            • ataman5
                              MVP
                              • Jun 2007
                              • 2644

                              #89
                              Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

                              Originally posted by 23
                              I think his point was it was still bad defense being played by Barnes.

                              It's something that I notice on pick and rolls... it's something Live did nicely I'll give them that, show then go back to your man.. doesn't happen here so much.
                              Yea that one! "Show up" is something missing in 2K's game. You know some says basketball is a game of shadows on the mental side, you fake what you do most of the time on both sides defense and offense. So yea..

                              Comment

                              • raiderphantom
                                MVP
                                • Jul 2012
                                • 1550

                                #90
                                Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                                I thought previous 2K's did a better job of hedging/showing, but it also was usually a blocking foul never called. Created better balance.

                                It ties together with the poor passing system. One one hand, the passing animations are slow so they allow for too much defensive recovery, but on the other hand, you can pretty much pass to any player. Doesn't matter how well the roll man is covered, you can usually still slip it in there.


                                Sent from my iPhone using Tapatalk
                                Student of the game. #Fundamentals

                                XBLGT: tjor24

                                Comment

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