NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang - Operation Sports Forums

NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • Beluba
    Gameplay Director, NBA2k
    • Jul 2002
    • 1391

    #436
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Originally posted by Goffs
    Mike I'm not on that hype train yet but with you answering these questions is sorta making it hard not to hop on.

    So...uh what do you have planned for the shot stick next year? Please don't make it that I have to press down then up to shoot....I like the pull and release method.
    Lol. Can't really talk about 2K18 quite yet. But don't worry, I won't make it down and up to shoot.

    Comment

    • alabamarob
      MVP
      • Nov 2010
      • 3343

      #437
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      1. Are we able to call a quick post up for any player or is it still just for the player on the floor with the highest post rating?

      2. Are off ball defenders better at defending the manual backdoor cuts?

      Thanks again. Surprised you came back for a second day. But glad you did.
      Psn: Alabamarob
      Xbox: Alabama Rob

      Youtube: 2k Hawks

      Settings I play on.
      Minutes: 12
      Difficulty: HOF
      Online or Offline player: Both
      In a MLO: Yes

      Comment

      • Baebae32
        Pro
        • Nov 2015
        • 877

        #438
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Originally posted by Beluba
        You can do it much better this year the way body ups have been changed. But I didn't add specific content for splitting the pick & roll. I'll add it to the list.
        Awesome. Good to know. Thanks again for taking time to answer all the questions.

        Comment

        • Kstat
          Pro
          • Sep 2015
          • 585

          #439
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Any notable tweaks to the historic players this season? I noticed Kareem's signature sky hook while highly rated lacked anywhere near the accuracy he had on it away from the paint.

          On that note, can we do running hooks ala Magic?

          Comment

          • jyoung
            Hall Of Fame
            • Dec 2006
            • 11157

            #440
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            In 2K16 Pro Am/MyPark/Team Up you could make a post entry pass from the wing or the corner down into the low block and the perimeter defender could sprint down and double team the big man while still having enough recovery speed to make it back out to the three point line and get an excellent "green" contest on your jump shot if the post player passed the ball back out to you at the wing or the corner.

            I'm not sure if this problem was being caused by the court being too small, the player models being too big, or the defender's off-ball movement speed being too fast.

            But the result was that the best spots to make a post entry pass in 2K16 Pro Am/MyPark/Team Up were from several feet behind the three point line at the top of the key, or from a few feet inside the half-court line on the wings, which is completely backward from you're taught to do as a guard in basketball.

            Will corner and wing shooters finally be able punish defenders who recklessly leave them open to go double team low block post ups in 2K17 Pro Am/MyPark/Team Up?
            Last edited by jyoung; 09-02-2016, 04:43 PM.

            Comment

            • Kaanyr Vhok
              MVP
              • Aug 2006
              • 2248

              #441
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by alabamarob
              1. Are we able to call a quick post up for any player or is it still just for the player on the floor with the highest post rating?

              2. Are off ball defenders better at defending the manual backdoor cuts?

              Thanks again. Surprised you came back for a second day. But glad you did.
              I wonder about 2. It would seem that any manual movement cuts in a consistent direction should tip the defense.

              Comment

              • Crunky
                MVP
                • May 2009
                • 1173

                #442
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Can you manually trigger a protect the ball animation when driving to the hoop ex marbury against players/cpu that love to strip the ball.

                Can you Alley Oop spin out of post position animation like Blake griffin does.

                Do AI big man that are known to push the ball during a break like draymond green push the ball.
                Last edited by Crunky; 09-02-2016, 04:57 PM.

                Comment

                • Scofield
                  Pro
                  • May 2014
                  • 524

                  #443
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by jyoung
                  In 2K16 Pro Am/MyPark/Team Up you could make a post entry pass from the wing or the corner down into the low block and the perimeter defender could sprint down and double team the big man while still having enough recovery speed to make it back out to the three point line and get an excellent "green" contest on your jump shot if the post player passed the ball back out to you at the wing or the corner.

                  I'm not sure if this problem was being caused by the court being too small, the player models being too big, or the defender's off-ball movement speed being too fast.

                  But the result was that the best spots to make a post entry pass in 2K16 Pro Am/MyPark/Team Up were from several feet behind the three point line at the top of the key, or from a few feet inside the half-court line on the wings, which is completely backward from you're taught to do as a guard in basketball.

                  Will corner and wing shooters finally be able punish defenders who recklessly leave them open to go double team low block post ups in 2K17 Pro Am/MyPark/Team Up?
                  This is a big one. Curious about it as well.

                  Comment

                  • shmitty
                    Rookie
                    • Apr 2009
                    • 208

                    #444
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by Beluba
                    You can do it much better this year the way body ups have been changed. But I didn't add specific content for splitting the pick & roll. I'll add it to the list.
                    Good to hear, I think it's time to start getting into some of the more intricate parts of the PNR, it's such an important part of the NBA. Snaking, splitting, shorting...I would love to see all of that implemented.
                    Did this dude just did this?

                    Comment

                    • Kstat
                      Pro
                      • Sep 2015
                      • 585

                      #445
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Have jump passes been tuned down? Seems like a lot of guys got away with passing out of a contested jumper in 2K16.

                      Comment

                      • Beluba
                        Gameplay Director, NBA2k
                        • Jul 2002
                        • 1391

                        #446
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by Kushmir
                        Waaaait Mike ur still in here going strong??

                        Definitely the real MVP...lol.

                        Can we get some more info re: Advanced Rotations? Can we use them online?

                        Can I turn on real player % for online play shooting and not use the shot meter? (Almost sure the answers no but just checking)

                        Did calling a play in timeouts make it in this cycle?

                        Any chance Game Reel returns? That was an epic feature...can't believe its gone *cries*
                        Advanced Rotations are a MyLEAGUE only feature... and it's really cool btw.

                        Online we only allow you to use User Timing for shooting. Gotta keep everyone on the same playing field.

                        Playcalling in timeouts did not make it in. Sorry.

                        Nor did Game Reel. That's a presentation team feature though. I don't have much influence there.

                        Comment

                        • Kushmir
                          MVP
                          • Jun 2003
                          • 2420

                          #447
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          np man, again.....thanks for taking the time to answer our questions.
                          NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                          Comment

                          • Beluba
                            Gameplay Director, NBA2k
                            • Jul 2002
                            • 1391

                            #448
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Originally posted by BluFu
                            Thanks for the reply. Just a quick follow up question about the Shot Creator

                            Will you be expanding this outside of MyCareer in the future so roster and draft class editors can use this great feature? This is seriously pretty amazing tech that I didn't expect for quite some time. I know everyone at #SIGNATION would greatly appreciate this being openly available
                            Originally, it was intended to be used everywhere, but some of the MyCAREER guys really wanted it to be a reward in MyCAREER. Probably next year we'll open it up for all players.

                            Comment

                            • Beluba
                              Gameplay Director, NBA2k
                              • Jul 2002
                              • 1391

                              #449
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Originally posted by Guard-ian
                              Thanks for all the info @Beluba!!! It's really amazing all the interaction and importance you guys give to the community... ;-)

                              The only concern I have is, let's say, I am happy with giving the user more control and make stick skills more relevant... But will basketball strategy/skill/IQ be able to overcome a highly skilled player with no basketball knowledge???

                              I mean, I wouldn't like to be consistently defeated online by a guy that is just able to run and gun like hell, pass, dribble and shoot (and cheese all over the place if that is still possible) like an angel but never run plays, or pick and rolls, or doesn't execute post moves, attack mismatches, etc...

                              I know it is a difficult question and perhaps impossible to answer it but I wouldn't mind to know your gut-feeling about it... For instance I have always thought that running basketball plays instead of just "pass-dribble-shoot" should have some kind of boost in the '2k world'...

                              Cheers!!!
                              My gut feeling is that in a 5-on-5 context, B-ball IQ will absolutely destroy dumb stick jockeys.

                              Maybe in the Park, the stick skills guys might have a slight edge compared to last year just because of how much space there is to work. But I really wouldn't worry about it. My goal in all my tuning will always be to reward smart basketball over stick execution. If you don't feel that we accomplished that out of the box, let me know and it will be corrected.

                              Comment

                              • Beluba
                                Gameplay Director, NBA2k
                                • Jul 2002
                                • 1391

                                #450
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Originally posted by alabamarob
                                1. Are we able to call a quick post up for any player or is it still just for the player on the floor with the highest post rating?

                                2. Are off ball defenders better at defending the manual backdoor cuts?

                                Thanks again. Surprised you came back for a second day. But glad you did.
                                1. Tap the Playcall button, press the action button of the player you want to run quick post for, flick RS to select "INSERTNAME POST UP"

                                2. Yep, this was one of the primary goals of the offball collision system.

                                Comment

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