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Originally Posted by Aestis |
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Love the feedback, thank you--
RE: rushing, that's why anecdotal feedback is so tough. A terrible run game could mean sliders are low, but just as often if not moreso it's just a terrible run game. Happens in the NFL ALL the time. There's a high amount of variance, from 150-200+ yard team totals to 50. Lots of chunks come in the forms of big runs across all teams, so sometimes churning out a number of 2-3 yard runs plus a 30 yarder feels "too hard," but may actually be mirroring the NFL remarkably well. Definitely keep me in the loop as you get some data!
SPD threshold--I can tell you that anecdotally I have seen WRs get separation, just not nearly as often. At 50 the game feels like an arcade if you have a WR with elite speed or elite release. At 60, I'm still seeing separation and connecting on bombs, but I have to actually read the release, it's not just an assumption I can make. I'm still not sure if RBK at 56 is high enough or if it needs a bump. I think I'll hear some grumbling in our league about DE pursuit (side-note: as guys 'play closer' to each other, I feel pursuit & accel may come into play over raw SPD more frequently) success vs RBs & QBs.
Philosophical rant driving the SPD disparity slider:
Spoiler
Personally, just my opinion, I haven't seen anything crazy really. The idea that a 92 SPD player should just leave an 88 SPD player in the dust is not something I agree with--to each their own. To me that means at full speed in a track situation, the 92 SPD will beat the 88 SPD guy in a race. But lots of factors come into play in a given situation... acceleration, angles/positioning, footwork, fatigue. I don't think real life works like a video game where you have a # and that # is your speed, and if your # is 1-2 higher than another person's, you are always a few steps faster in every situation. That is just my belief and I totally get not everyone shares it. Dez (90 SPD) out-ran DRC (94 SPD) on a big play in our league once and the DRC guy didn't like it. I get it. But Dez had a monster release vs a bad press corner, is capable of making a killer cut (Route Running), and top-end SPD probably doesn't come into play there until he's already got a couple steps. I was fine with it.
tldr; I don't think you'll truly see DEs just out-running RBs, but I do think you'll see far fewer scenarios where the pure SPD rating is just an arcade code to out-run everyone by multiple steps. I am good with that and will continue to take things that direction. But I play as the Texans who have a fast offense... and trust me, even at 60 SPD still matters, to the point where I'm legitimately concerned about deep passing in 1on1 coverage as guys get used to the sliders & improve.
Last note RE: drags--I've actually noticed less separation on drags which I see as a good thing, they felt a little OP/cheap to me in M16 vs man coverage. Interesting that your guys are relying on them even more.
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The drags, I think we are seeing because a lot of guys are relying on zone coverages, not using them to beat man, like you'd expect. Specifically, zones that don't protect the flats or short yardage. As long guys aren't getting 10-20 yard gain consistently, I don't think it's going to be an issue, long term. You are 100% right, in M16, they were way over used in almost every league game I was in. But, again, it's just a very small sample, only 16 games played so far in the one week, with a few this week. I personally like the SPD where it's at, if only to keep the scores and yardage within reason. If this allows us to get big plays once a game, or every other game, it'll stay where it's at. So far, we have had a decent amount of defensive battles, which I like to see.
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