09-21-2016, 01:46 PM
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#43
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Madden Dev Team
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
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Re: Madden NFL 17: The Five Biggest Changes Needed for CFM
The biggest needs IMO are life/immersion and just opening up the mode itself to be less restrictive.
Everything about CFM feels so contrived and lifeless which results in it still feeling more like a bundle of 16 play now games instead of a true franchise mode. I'm not a fan of the color-by-numbers approach they're taking and I think it really detracts from the experience as well. IMO they should focus on adding realistic aspects of team management above all else before they even start trying to create more of their own ideas. There's enough things that an NFL team goes through during a given week that there really shouldn't be a need for something like "Big Decisions."
And to add to that, I feel like the mode is unnecessarily restrictive in a lot of areas like the practice squad, re-signing players, signing free agents, and like it's been mentioned here, scouting. Take the handcuffs off and try to let the mode blossom. The restrictive nature at virtually every turn is something that is always going to hold the mode back from what it could and should be.
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