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Old 09-29-2016, 05:57 PM   #1
itchyroll_51
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NBA 2K17 Defensive Settings Community Wiki

Seriously 2K17's defensive settings is the most robust thing ever. The downside is that there is very little information around as to what each settings does. So in this version of our OS community "WIKI", we will focus on showcasing/explaining all that is to do with defensive settings.

*Shoutout to DC for his Freelance WIKI ! I am kinda obsessed with defensive settings so i will take up the challenge to take care of this settings WIKI for OS. Let's help each other out ^_^

AI Off ball defense issues on off ball screens (how to fix and adjust):



How Help Rules Work (from AlabamaRob):



How to create proper help defense for competitive games:



Tag the Roller (by Smirkin Dirk):



Screen Help Rules, Help Rules, and Pre-Rotate:





*Pre-Rotate example by ClintHC. He is correct that if we put pre-rotate to YES on player X and when player X is isolated to one side of the floor, an extra help defender would come over to help. The issue is that 2K CPU has this HELP way too aggressive. What we need is for that help defender to come to the nail an STOP, not fully committed to a double. Sometimes they do it right and sometimes they don't, so it can be frustrating

Pick and Roll defensive settings:



Extend pressure setting:



Help Rules (for isolation defense):



Soft hedge vs hard hedge:



*Notes by ClintHC:

Breakdown from OG's stream

Defensive Team Packages
  • Junk: Show 2-3 or 3-2 Zone initially (dependent on team), and switch to man after the first pass.
  • Shrink The Floor: Off-Ball will gap, Go Under and Hard Hedge on screens
  • Straight Up: Moderate On-Ball and Off-Ball across the board, Help will still come
  • Stay Home: No Help
  • Focus on Stars: High pressure on stars and doubling
  • Switch Everything: Switch all screens


Defensive "Focus On" Packages
  • Boxes and Elbows: A man to man concept (can look like a zone when ran) where the player it is selected for will have his man guarding him and the other 4 defenders on the two elbows and just outside the paint on either side of the rim. You are giving up shots to get the ball out of the selected player's hands.
  • Give it Up: Smothering on Ball, Go Over on screens, Double on Ball Screens, Double on drive, No Double on catch

The Defensive Settings (in the Gameplan menu) will override everything else!

Tag on Roll
Used for heavy rim runners (Deandre, young Dwight). He explained that this is used on wing pick and rolls in combination with Icing the pick and roll. The tag man (weak side wing defender in his example) comes from the weak side onto the nail to impede the path of the roller. You are giving up a skip pass from the tag man's original assignment to stop the roll man.

Catch Hedge
This option is based off of the NBA concept called "Weak Up Top". The hedge man is responsible for preventing a straight line drive from the ball handler, while also being responsible for not letting the roll man get behind him. Help defense will not come when this is selected.

Suggests staying away from hard hedge if at all possible. It was made more extreme this year.

Help Settings
The Screen Help setting pertains to pick and rolls, while the Help Rules setting pertains to drives.

"Help and No Rotation" means the help the helper concept is not there.
"Auto" can be thought of as "Help and Rotation". Help the helper concept is there.
"No Help" means no help will come on the roll man.


Pre-rotate is confirmed to do what we have in the OP right now (bring an extra defender over when there is an iso on the wing). No news on if we can select the help man with the settings in any way.

Last edited by itchyroll_51; 10-17-2016 at 08:08 PM.
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