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Old 10-06-2016, 12:16 PM   #40
cable guy
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Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

Quote:
Originally Posted by ForUntoOblivionSoar∞
While I agree that can pose a problem for realism, what does this have to do with competitive gameplay?


For example, how is it that making pass rushers far better at getting to the quarterback (like in real football) in any way make the game less competitive between human players? All that would change is players wouldn't, for example, have ten seconds in the pocket to exploit ridiculous and unrealistic quick slants that are thrown thirty yards away from where the slant started. All players would have to adjust, so how would it affect competition?










What I mean is, well, take the example I gave above.


What if Madden had a realistic pass rush, to where the QB on average had 3 seconds or less to get rid of the ball? How would this negativiely affect the amount of competition? Presumably players would no longer be able to throw a slant on the opposite corner of the field from whence it started, but both players would have to adjust, so it would be just as competitive.




By the way, I have noticed that Madden is indeed slowly becoming a better and better approximation of NFL football. My post was not directed at THEM. It was directed at the people who claim that making the game more realistic in some way diminishes it, and in particular, when it comes to competitiveness.
I totally agreed with this. Until it was brought up about fumbles and dropped passes. Basically competitive players losing games due to these things. Is it right or wrong. Idk. If the online players don't like it, they don't like it. Honestly I wouldn't like it if I'm dominating a player and I have 2 fumbles and 3 dropped passes. He has no fumbles and 2 dropped passes. Easy for me to say that's football. Not so much if I actually played competitive online.

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