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Old 10-25-2016, 10:45 AM   #6
threattonature
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Join Date: Sep 2004
Re: Am I the only one who thinks EXP should be based on coaching, not stats?

Quote:
Originally Posted by ForUntoOblivionSoar∞
There are two problems with the current player development system.

1. It pushes players to go stat hunting rather than playing football.

2. It isn't all that realistic. A player usually REGRESSES after he has his best statistical season, primarily because of regression to the mean, but also because usually a player has their best season when they've been experienced enough that they really understand the game, which usually means they are on the precipice of physical decline (since they've been playing long enough to grasp all the subtleties of their position).

It is my humble opinion that two things should be changed. First, coordinators and position coaches need to be revived. Second, player development needs to be a function of position coach, coordinator and head coach modifiers and of the player's own development traits.

There could certainly be variance tied to how the team is doing: for example players who zone out or lose confidence might not improve even with quality coaching. And assistant coaches overalls could fluctuate based on how the team does (say you go 4-12 and have a very bad offense: then maybe your offensive assistant coaches drop a bit in player development).


But chasing statistics to improve players is just not the best way this can be done. Make the game more realistic by returning position coaches/coordinators, and make them more than just a ratings increase. Make them integral to player development.
Agree fully. I had to drop out of CFM league that I was doing with some friends because they would stat chase to try and win the different awards for the huge XP boosts. I prefer playing a more realistic style and would miss out on creating the overpowered players due to not chasing stats.

There should be a hidden progression engine for the different players with factors like playing time, coaching, focused individual training that would automatically progress the players.
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