We play All-Pro level, default sliders with just some tweaks to penalties.
What we're starting to see in our second season of our franchise is that the games against the CPU are increasingly one-sided with guys with stud receivers and good quarterbacks able to throw 70-80 yard TDs at will. On my Giants team, Odell Beckham just beats the AI constantly with his high release and acceleration and it is the same with other guys. Yesterday it came to a head when the guy controlling the Bills had Tyrod Taylor throw for 7 TDs and 708 yards (576 and all 7 TDs to Marquise Goodwin) and the Texans had Brock throw in his game for 893 yards. We only play 8 minute quarters with a 20 second clock run-down so the logistics of those numbers blow my mind.
Obviously with different levels of abilities we're not going to be able to be massively balanced and the PvP games are often close but I'd like to see what, if any, changes the users here would suggest we could implement to make those plays less easy to pull off which don't make completing any sort of passing impossible for the less good players in the League.
Last year the crazy one-handed catches in triple coverage were horrible but they managed to tone that down but this year from day one high release, high speed WRs have seemed way over-powered although it doesn't seem to get a huge amount of attention on here from what I can see.

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