How would you build your perfect NBA 2K? - Operation Sports Forums

How would you build your perfect NBA 2K?

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  • Junior Moe
    MVP
    • Jul 2009
    • 3824

    #1

    How would you build your perfect NBA 2K?

    I was buying a build a bear for my wife for Valentiens day and I got to thinking; How would I build my "perfect" 2K from 2K's past?

    Shooting: NBA 2K11. In 2K11 shooting was smooth and quick. Players didn't float or move. I could run to a spot pretty much anywhere outside the paint and effortlessly pull up.

    Defense: NBA 2K15. I was able to lock people down in that one. It's the last one defense felt both fun and rewarding to me.

    Passing: NBA 2K12 was the best here. It felt like I had more precision and the passes weren't as floaty.

    Dribbling: NBA2k12's dribbling was the overall best. I could actually break people down. The live ball physics added a risk/reward that I personally found enjoyable. The dribbles also had more personality to them i that makes sense.

    Presentation: NBA 2K14. 2K11 was great with the in game adverting of upcoming games. But 2K14 overall package was better. That one was the pinnacle of Damon Bruce. 2K7's halftime show with "Kenny's Stamp of Approval" was also a fave of mine.

    Player Movement: I gotta go with NBA2K14 NG here. Offensively I could get anywhere. I was just playing it the other day and going back to 2K17 offensive players feel clumsy while defenders are sticky. I can't just cross a guy up, drive the paint, watch the D collapse and smoothly kick it out.

    MyCareer: I have never been a big MyCareer guy but I have gotten into a bit more with 2k17. I completed the story in 2k16 and dropped it soon after. I'm just past the allstar game and I am enjoying it for what it's worth. I have a playmaker (I think) Sf with an 87 overall at this point. I have pick dodger, catch and shoot and some fast break badge. This is the most I've ever played so it wins here. The story is kind of cheesy but we're on the Kings. So both Justice and me actually fill a need for them. We have a pretty good interesting lineup with Justice, me, Gay, Tolliver (that dude can shoot 3's!) and Cousins.

    Online: Never played online so I can't really weigh in here.

    Anyway, how would you guys build your "perfect" 2K?
  • Junior Moe
    MVP
    • Jul 2009
    • 3824

    #2
    Re: How would you build your perfect NBA 2K?

    Reading through another thread kind of inspired me to revisit this one. I didn't see the older 2K games as more fun, however I did enjoy certain aspects of them better than the ones now. It seems many others do as well...

    Comment

    • midwestking100
      MVP
      • May 2012
      • 1608

      #3
      Re: How would you build your perfect NBA 2K?

      I agree with everything you said and I'm not really an online or my player kind of gamer. However I like the presentation in 2k12 because of era based filters for classics. If only they can bring that back for current generation like for instance 2k18. I would be a very happy man

      Sent from my Z981 using Operation Sports mobile app

      Comment

      • Junior Moe
        MVP
        • Jul 2009
        • 3824

        #4
        Re: How would you build your perfect NBA 2K?

        Originally posted by midwestking100
        I agree with everything you said and I'm not really an online or my player kind of gamer. However I like the presentation in 2k12 because of era based filters for classics. If only they can bring that back for current generation like for instance 2k18. I would be a very happy man

        Sent from my Z981 using Operation Sports mobile app
        Personally, I hope 2K18 is a year of refining and perfecting what we have. I don't want any new teams or any new features. I do want presentation to finally rival NFL2k5. The game is feature rich enough, imo. Touch up the classic players. Give us the era based filters and hopefully presentation packages from 2K12. Could you imagine running a 90s ML with that VHS filter and 90s presentation? That be awesome. Plus, I think that those filters hide some of the player imperfections better than crystal clear 1080p.

        Comment

        • Lord Bonium
          Pro
          • Oct 2014
          • 689

          #5
          Re: How would you build your perfect NBA 2K?

          To me 2k15 with current pro-am added would be pretty much perfect. Maybe add in the wonderfully responsive player movement from last gen 13 and 14 but honestly current gen 15 actually did comme pretty close after all the patches imo. Obviously i'd like to tweak the little cheese it had, as well as add some more things to it but not necessarily from previous 2k's.


          Since i already wasted my time typing them down, before i noticed the "from previous 2k's" part in the OP, i'll go ahead and put them in a spoiler.

          Spoiler

          Comment

          • midwestking100
            MVP
            • May 2012
            • 1608

            #6
            Re: How would you build your perfect NBA 2K?

            Originally posted by Junior Moe
            Personally, I hope 2K18 is a year of refining and perfecting what we have. I don't want any new teams or any new features. I do want presentation to finally rival NFL2k5. The game is feature rich enough, imo. Touch up the classic players. Give us the era based filters and hopefully presentation packages from 2K12. Could you imagine running a 90s ML with that VHS filter and 90s presentation? That be awesome. Plus, I think that those filters hide some of the player imperfections better than crystal clear 1080p.
            Plus 2k can say that nba live has this and that but we have an immersion that you can't find in any other sports video games. In wwe 2k17 they have era based filters so I feel they should apply that to NBA 2k also. It's only right.

            Sent from my Z981 using Operation Sports mobile app

            Comment

            • midwestking100
              MVP
              • May 2012
              • 1608

              #7
              Re: How would you build your perfect NBA 2K?

              Originally posted by Junior Moe
              Personally, I hope 2K18 is a year of refining and perfecting what we have. I don't want any new teams or any new features. I do want presentation to finally rival NFL2k5. The game is feature rich enough, imo. Touch up the classic players. Give us the era based filters and hopefully presentation packages from 2K12. Could you imagine running a 90s ML with that VHS filter and 90s presentation? That be awesome. Plus, I think that those filters hide some of the player imperfections better than crystal clear 1080p.
              Then we can really get our NBA on NBC on with the vhs filter.

              Sent from my Z981 using Operation Sports mobile app

              Comment

              • Junior Moe
                MVP
                • Jul 2009
                • 3824

                #8
                Re: How would you build your perfect NBA 2K?

                Originally posted by Lord Bonium
                To me 2k15 with current pro-am added would be pretty much perfect. Maybe add in the wonderfully responsive player movement from last gen 13 and 14 but honestly current gen 15 actually did comme pretty close after all the patches imo. Obviously i'd like to tweak the little cheese it had, as well as add some more things to it but not necessarily from previous 2k's.


                Since i already wasted my time typing them down, before i noticed the "from previous 2k's" part in the OP, i'll go ahead and put them in a spoiler.

                Spoiler
                I really liked 2K15. Perimeter defense felt balanced and not overpowered. 2K's trademark "suction/canimated" on ball D was still there but it wasn't as bad as 2K16 and 2K17 at launch (I'm really enjoying 2K17 right now after all the patches). I didn't have much a problem with getting around a bad defender. I remember liking how organic driving the paint was in 2K15, too. The thing from 2K15 that I didn't like was how dark it was compared to 2K14 and the shooting just didn't feel right. It hasn't really felt right since the move to current gen. Mike Wang saying that they're going back through all the games and getting shooting from the best one has me excited to see where they go with 2K18. 2K10-2K14 last gen shooting felt perfect.

                Comment

                • Junior Moe
                  MVP
                  • Jul 2009
                  • 3824

                  #9
                  Re: How would you build your perfect NBA 2K?

                  Originally posted by midwestking100
                  Plus 2k can say that nba live has this and that but we have an immersion that you can't find in any other sports video games. In wwe 2k17 they have era based filters so I feel they should apply that to NBA 2k also. It's only right.

                  Sent from my Z981 using Operation Sports mobile app
                  2K set the standard in sports gaming 12 years ago with immersion in NFL2K5. That, along with adding a few things is all 2K18 needs to be a classic. And yes, those filters make a difference. I have a WCW universe going in WWE2K17 and that 90's filter just puts it over the top. Speaking of, NBA2K needs to port a lot of what WWE2K has as CAP and options. Giving us WWE's face/picture CAP option would allow us to really dig deep with the customization. Could you imagine the rosters there'd be?

                  Comment

                  • midwestking100
                    MVP
                    • May 2012
                    • 1608

                    #10
                    Re: How would you build your perfect NBA 2K?

                    Originally posted by Junior Moe
                    2K set the standard in sports gaming 12 years ago with immersion in NFL2K5. That, along with adding a few things is all 2K18 needs to be a classic. And yes, those filters make a difference. I have a WCW universe going in WWE2K17 and that 90's filter just puts it over the top. Speaking of, NBA2K needs to port a lot of what WWE2K has as CAP and options. Giving us WWE's face/picture CAP option would allow us to really dig deep with the customization. Could you imagine the rosters there'd be?
                    Hell yeah. It would be like how ultimate base roster was for PC when 2k14 dropped.

                    Sent from my Z981 using Operation Sports mobile app

                    Comment

                    • Junior Moe
                      MVP
                      • Jul 2009
                      • 3824

                      #11
                      Re: How would you build your perfect NBA 2K?

                      I'd keep 2K18s dribbling. It's the most free driving has felt ever, IMO. What I'd like added though is the old lock on d. But not as powerful as it once was. Say I lock onto John Wall with Kemba at the top of the key. If I read Wall and move to my natural right and Wall goes that way it would trigger a charge or lose ball animation or make him pick up his dribble. Now if we both make our move at the same time then on ball D and speed rating come into play and Wall would leave me in the dust. If I'm Kawhi though and we time each other up perfectly then maybe Wall picks up his dribble or something.

                      Comment

                      • mfdoom911e
                        Pro
                        • Nov 2017
                        • 564

                        #12
                        Re: How would you build your perfect NBA 2K?

                        2k18 gameplay but less cliping and reduce the corny moves that rarely seen in real games if you layup just with left or right no sudden moves that waitin to be block. graphics of 2k14 lighting, body and muscle definition, uniform moving, sweat..etc. that kenny approval is good. but i need a more in depth halftime like breakdown a play not just keep them on replay. a mini halftime game that you can play same as in NBA. an update NBA players look as i really dont care about my career. at least an option for us to update them with in depth editing as all players has the same hair and facial hair anyways. a crowd participation in the game they should effect the game not just a background. Add Barkley in that panel.

                        Comment

                        • Junior Moe
                          MVP
                          • Jul 2009
                          • 3824

                          #13
                          Re: How would you build your perfect NBA 2K?

                          Originally posted by mfdoom911e
                          2k18 gameplay but less cliping and reduce the corny moves that rarely seen in real games if you layup just with left or right no sudden moves that waitin to be block. graphics of 2k14 lighting, body and muscle definition, uniform moving, sweat..etc. that kenny approval is good. but i need a more in depth halftime like breakdown a play not just keep them on replay. a mini halftime game that you can play same as in NBA. an update NBA players look as i really dont care about my career. at least an option for us to update them with in depth editing as all players has the same hair and facial hair anyways. a crowd participation in the game they should effect the game not just a background. Add Barkley in that panel.
                          I can't put my finger on it but something is still off about the player movement. 2K14 this gen felt the most natural. 2K14s lighting was good but I'd still place it behind 2K17s. I don't know if every arena was lit differently but enough of them were to give each place a unique light feel. 2K16s muscle definition (not the whole body) was the best. Just look at Giannis. We need that kind of definition again.

                          Comment

                          • mfdoom911e
                            Pro
                            • Nov 2017
                            • 564

                            #14
                            Re: How would you build your perfect NBA 2K?

                            Originally posted by Junior Moe
                            I can't put my finger on it but something is still off about the player movement. 2K14 this gen felt the most natural. 2K14s lighting was good but I'd still place it behind 2K17s. I don't know if every arena was lit differently but enough of them were to give each place a unique light feel. 2K16s muscle definition (not the whole body) was the best. Just look at Giannis. We need that kind of definition again.
                            for 2k18 yes there is still about movement but game play is good offline(with the right sliders) 17 is the worst for me in all aspect(maybe just me) thats why 18 was a breath of fresh air. yeah i think 2k16 for muscle but they need to make it more visible and different shapes if that make sense.

                            Comment

                            • PippenFan
                              Rookie
                              • Jun 2017
                              • 620

                              #15
                              Re: How would you build your perfect NBA 2K?

                              Well I'd make every single mode in the game the best it could possibly be and make money off of it all.

                              All Star Team Up - Ability to switch positions when someone quits, DLC Packs. updated in general

                              More Online modes like 3 point shoot out, Slam Dunk Contest, Skills challenge, Shooting Stars that includes WNBA Players.

                              Female My Player/Park

                              Gameplay Wise I'd leave it as 2k18 has but tweak a few things.

                              Create a player mode would be completely re done with more advanced tools. The WWE Image import system to bring over faces for created players. Being able to shape the face how you want exactly.



                              Image import also being there for jersey creations, arena designs, etc.

                              In My Park I'd have 2 free courts. Heck I'd make a free full court that people could go over to and just shoot the ball around with their friends to practice and use to recruit others to take over to another court.

                              Players would be able to drive cars around the city. Ride with their friends and just hang out. Go places. I imagine that's where 2k will eventually take that anyway.

                              If someone doesn't want to be a Cap you could bring a real NBA player to the park and have fun that way too.

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