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Old 02-09-2017, 11:53 AM   #23
CMH
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Join Date: Oct 2002
Location: Ormond Beach, FL
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Re: Super Mega Baseball 2 Gameplay Video

Quote:
Originally Posted by pistolpete1980
I am really curious to see how much editing we can really do. If they open up the rosters, league, scheduling, I think it could be absolutely amazing. I don't know real MLB that well enough anymore to care who I am pitching to, etc., but a 162 game season with somewhat realistic stats would be cool if I'm socking 45 dingers with some guy named Huge Long or Jose Bautista.
Editing is expected to be quite robust. Depending on how many people buy this game (and since the team had funding to make a part 2, I'm assuming the first did really well for a small indie), I fully expect we will get some form of MLB from someone, somewhere - assuming we can share those files.

Quote:
Customizing players was a key element of the season mode, and in Super Mega Baseball 2, Metalhead is giving people a lot more options in that respect. Players will be able to edit names, logos and uniforms for every ballclub, with the logo editor offering prefabricated text and images as well as more abstract options for creative people. The season mode will also allow players to customize the number of teams in the league, along with the length of the season and the number of playoff teams. Plus, the option to edit individual players will return.
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"It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

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