Six Ways to Make Madden More of a Simulation

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Six Ways to Make Madden More of a Simulation


    Many football fans purchase Madden year after year with the lofty hopes that the game will mirror the actual sport they love as closely as possible. And while the folks at EA continue to take strides in the right direction in terms of making this dream a reality, there are still a number of areas in which improvements are needed if the game is ever going to measure up to what we see on the field on Sundays (and Mondays and Thursdays and every other day of the week NFL games are now held).

    Read More - Six Ways to Make Madden More of a Simulation
    OS Executive Editor
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  • ssimpsons3
    Rookie
    • Jan 2017
    • 45

    #2
    Only thing that will make me buy 18 is if the bring back Team Play Online.

    Best thing to roll with 3 friends, play single positions, and work together. Blocking for a HB never felt so fun.

    Comment

    • KingV2k3
      Senior Circuit
      • May 2003
      • 5881

      #3
      How 'bout a smarter CPU opponent?

      Everything from roster usage / draft logic / cut & keeps / playcalling / in game logic / general AWR could use a "once over" to make the CPU as competitive as possible...in ALL phases on AND off the field...

      Getting better, but has a ways to go, IMHO...

      Comment

      • Rhouston
        Rookie
        • Dec 2006
        • 174

        #4
        Can someone clarify to me why the booth call in the video was incorrect? Is it because it should have been reversed as an incomplete pass? It if was in fact a completed pass, the booth call of calling him down was correct, as the knee hit the ground before the ball came out. But yeah, it probably should have been called "incomplete".

        Comment

        • woodjer
          MVP
          • Mar 2003
          • 1196

          #5
          I vote for just getting rid of instant replay altogether in Madden. If it's broken and can't recognize what the game is showing graphically, all it really does is create bad calls for the sake of justifying its inclusion. Sure, it's in the real NFL but I can't imagine that too many people (simheads, included) would look at sports games and complain that there aren't enough bad calls. Just my 2c...
          PSN: JWGoND

          Comment

          • Mattanite
            MVP
            • Sep 2015
            • 1716

            #6
            Re: Six Ways to Make Madden More of a Simulation

            I believe concussions aren't in the game at all, never mind "there aren't enough". There has been some discussion around here whether they were left out amid the concussion problem in the NFL at the moment. Defenceless receiver hits and bad QB blows to the head likely will never happen too (same as player suspensions). There is even a conspiracy that tackles were toned down (sound wise at least) this year.


            But yes, agree with a lot of those points, especially O-Line play. Progressive injuries with specific locations etc would also go a long way.
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            • Charvalos
              Rookie
              • Oct 2016
              • 310

              #7
              Re: Six Ways to Make Madden More of a Simulation

              I agree with all your points but you forgot something important to make Madden more realistic / more simulation : QB Accuracy.

              Comment

              • DeuceDouglas
                Madden Dev Team
                • Apr 2010
                • 4297

                #8
                Re: Six Ways to Make Madden More of a Simulation

                Line Play
                This is the first thing I'll be looking at with the move to Frostbite. If line play still greatly resembles the same stuff then it's going to be a huge disappointment. With the way Clint talks about what it would take doesn't instill much confidence in me that it's coming any time soon but we shall see.

                The booth review video is one of those where you have to think about the other side and the problems it could cause. The worst issues I've seen with reviews are those which is shown where the WR catches and as soon the receiver has two feet down it's ruled a catch so what the review is basing it off is actually correct, the rule in the game isn't representing the huge gray area of what constitutes a catch.

                Embracing The Unpredictable
                Agree with this but with the emphasis on MUT and eSports I just don't see it happening. Like with what he mentioned about Russell Wilson getting stepped on falls into the same category as the fumbled snaps and QB inaccuracy where the competitive side will just simply never embrace it which I think makes it highly unlikely we'll see it implemented. If we do end up getting a Sim vs. Comp settings separation then those things should definitely be things that are options provided somewhere down the line.

                The main thing with this topic though that I'd add is the canned/scripted events that occur. Most notably the blocked kicks and those animations like the WR/DB one where the ball would get deflected out. It's inorganic and completely destroys immersion in those scenarios. They're things that are great to see for the first time but then once you see them over and over again, just make the game feel stale and elementary.

                Comment

                • vrtkolman
                  Rookie
                  • Nov 2004
                  • 308

                  #9
                  Re: Six Ways to Make Madden More of a Simulation

                  Some other things:

                  - CPU should use timeouts throughout the game rather than just saving them for the end of halves. If the defensive formation they are against is a direct counter to their play (or vice versa), have them call a timeout and regroup.

                  - The no huddle/hurry up offense seems pretty robotic in general. Why is it the wide receivers can run 20+ yards back to their spot and not even hear what the play is from their QB and still run a perfect route? It should take longer to have the QB communicate the play to his players.

                  - Route running should matter. Everything is done on a perfect line. Players with low route running should make mistakes like cutting to the inside too soon (or late). They should be programmed to say "I need to go to spot X on the field, but how I get there is up in the air". All of this would screw up timing and cause incompletions.

                  Comment

                  • madmax25
                    Rookie
                    • Nov 2016
                    • 58

                    #10
                    Re: Six Ways to Make Madden More of a Simulation

                    In terms of embracing the unpredictable, I completely agree. Would love to see (with regard to these "big decisions") drafts where a team drafts a player prone to injuries that never plays a down due to health issues. I understand why the shield doesn't want character issues infiltrating the game, it makes them look bad, but drafting character issues should come with a penalty. Players should rarely, but at times still, retire abruptly, due to injuries.

                    Comment

                    • YRN
                      Banned
                      • Feb 2017
                      • 36

                      #11
                      Re: Six Ways to Make Madden More of a Simulation

                      Please give us tackle sound back. I don't understand why it's not there.

                      Sent from my SM-G386W using Operation Sports mobile app

                      Comment

                      • YRN
                        Banned
                        • Feb 2017
                        • 36

                        #12
                        Re: Six Ways to Make Madden More of a Simulation

                        Originally posted by vrtkolman
                        Some other things:

                        - CPU should use timeouts throughout the game rather than just saving them for the end of halves. If the defensive formation they are against is a direct counter to their play (or vice versa), have them call a timeout and regroup.

                        - The no huddle/hurry up offense seems pretty robotic in general. Why is it the wide receivers can run 20+ yards back to their spot and not even hear what the play is from their QB and still run a perfect route? It should take longer to have the QB communicate the play to his players.

                        - Route running should matter. Everything is done on a perfect line. Players with low route running should make mistakes like cutting to the inside too soon (or late). They should be programmed to say "I need to go to spot X on the field, but how I get there is up in the air". All of this would screw up timing and cause incompletions.
                        I love the route running idea. Would make receivers really really matter.

                        Sent from my SM-G386W using Operation Sports mobile app

                        Comment

                        • mtmetcalfe
                          Rookie
                          • Jun 2009
                          • 491

                          #13
                          Re: Six Ways to Make Madden More of a Simulation

                          QB play, injuries and opponent AI are glaring omissions on this list.
                          Quarterback is arguably the most important position in all of sports. The fact that all QBs, young or old, accurate or inaccurate, operate the same really hurt the game. I feel there is much work needed in this area.
                          Franchise is as much about team building/managing as any thing else. On top of ratings needing to be respected, injuries have a very prominent role in football. Off the ball injuries, lingering injuries, and injuries that have pennant effect should be in the game.

                          Comment

                          • bxphenom7
                            Pro
                            • Feb 2012
                            • 593

                            #14
                            Essentially the same areas we've been asking for large improvement in for years...

                            Comment

                            • baconbits11
                              MVP
                              • Oct 2014
                              • 2596

                              #15
                              Re: Six Ways to Make Madden More of a Simulation

                              Originally posted by woodjer
                              I vote for just getting rid of instant replay altogether in Madden. If it's broken and can't recognize what the game is showing graphically, all it really does is create bad calls for the sake of justifying its inclusion. Sure, it's in the real NFL but I can't imagine that too many people (simheads, included) would look at sports games and complain that there aren't enough bad calls. Just my 2c...

                              Great article, but I disagree with getting rid of challenges, this is a huge part of the NFL now. What should be done is get it FIXED! I hate to say this, but if the last competitor can get it right, with choices of what should be challenged and the game get it right more often than not (I don't hear anyone complaining much about what that game did with challenges), it can be done!

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