I am sorry guys, this is not true.
Either I am way off, or if it is true it has never been implemented properly. As far as I can tell, in this series, the runners do not adjust how they run based on how much perceived time they have to reach base safely (or not).
Once the bat is dropped and the player finishes the swing animation, the player runs the same speed until an out is made or they have reached the base, without taking anything else into account.
And I am conceding that different swing and run animations, and how they are combined cause players to seem to run with more or less urgency. But the animation type dictates the perceived urgency (or lack of)..... not the play that is unfolding in front of them.
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