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MLB The Show 17 Gameplay Livestream Breakdown

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Old 02-13-2017, 06:18 PM   #25
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MLB The Show 17 Gameplay Livestream Breakdown

Quote:
Originally Posted by El_MaYiMbE
Perfect example....Go to minute 25:00 of the Deep Dive Gameplay on Twitch.

Kipnis is at the plate, he has a long swing, and hits ball to SS.
He has a 67 speed rating.

SS fields ball, takes his time, and Kipnis is running out of the box the same way he would've had it been a double in the gap (there is no difference between a double he hits, and ground ball out...he would have ran out the box the exact same way). The SS throws to first and its a bang bang play.

As per MLB 17's new fielding logic, the SS had plenty of time to throw to 1B, and he did because he got him out. But the runner was running at the same speed as he would have had there been a DP opportunity. As far as the baserunner is concerned it only took one thing into account......Kipnis has a 67 speed rating, and it will take him "x" amount of seconds to get to first....nothing else. Yet with the new fielding logic, the SS took the following into account:

1. Kipnis is a 67 rating
2. Ball was sharply hit
3. SS has a decent arm
4. His feet are set
5. I have plenty of time to throw him out

Why is the SS (all fielders) smarter than the runner? The runner should have taken all that into a account as well, and not ran at the same speed he would have ran had it been a double in the gap.

In the context of a video games it means nothing. An out is an out....but for realism sake it does mean something. The player would take numbers 1-5 that I referenced above into account, and would decide it is not worth exerting that much energy if I am going to be out, so let me just jog. The fielder made the same analysis and decided to not rush and make a clean throw....why wasn't the runner granted the same "logic"?

Like I said above, what they did with the fielding is an improvement and more realistic, but they forgot about the other side of the ball.

Here is link: https://www.twitch.tv/videos/120907599 (minute 25-26).

Not sure if it has changed this year (or just bugged in the build on the feed), but I know for at least the last couple years the runners "have not run as hard" on hard hits directly to infielders with no runners on base (i.e. hits which will most likely result in the runner being out by a large margin). These decisions were based on the exact numbered criteria you list above...
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Old 02-13-2017, 06:22 PM   #26
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Re: MLB The Show 17 Gameplay Livestream Breakdown

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Originally Posted by Woodweaver
Not sure if it has changed this year (or just bugged in the build on the feed), but I know for at least the last few years the runners "have not run as hard" on hard hits directly infielders (or hits which most likely result in the runner being out by a large margin). These decisions were based on the exact number criteria you list above...
I am sorry guys, this is not true.

Either I am way off, or if it is true it has never been implemented properly. As far as I can tell, in this series, the runners do not adjust how they run based on how much perceived time they have to reach base safely (or not).

Once the bat is dropped and the player finishes the swing animation, the player runs the same speed until an out is made or they have reached the base, without taking anything else into account.

And I am conceding that different swing and run animations, and how they are combined cause players to seem to run with more or less urgency. But the animation type dictates the perceived urgency (or lack of)..... not the play that is unfolding in front of them.

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Last edited by El_MaYiMbE; 02-13-2017 at 06:25 PM.
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Old 02-13-2017, 06:27 PM   #27
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MLB The Show 17 Gameplay Livestream Breakdown

Quote:
Originally Posted by El_MaYiMbE
I am sorry guys, this is not true.



Either I am way off, or if it is true it has never been implemented properly. As far as I can tell, in this series, the runners do not adjust how they run based on how much perceived time they have to reach base safely (or not).



Once the bat is dropped and the player finishes the swing animation, the player runs the same speed until an out is made or they have reached the base, without taking anything else into account.



And I am conceding that different swing and run animations, and how they are combined cause players to seem to run with more or less urgency. But the animation type dictates the perceived urgency (or lack of)..... not the play that is unfolding in front of them.



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Well, I guess you would know better than I.
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Last edited by Woodweaver; 02-13-2017 at 11:58 PM.
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Old 02-13-2017, 06:28 PM   #28
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Re: MLB The Show 17 Gameplay Livestream Breakdown

Quote:
Originally Posted by El_MaYiMbE
I am sorry guys, this is not true.

Either I am way off, or if it is true it has never been implemented properly. As far as I can tell, in this series, the runners do not adjust how they run based on how much perceived time they have to reach base safely (or not).

Once the bat is dropped and the player finishes the swing animation, the player runs the same speed until an out is made or they have reached the base, without taking anything else into account.

And I am conceding that different swing and run animations, and how they are combined cause players to seem to run with more or less urgency. But the animation type dictates the perceived urgency (or lack of)..... not the play that is unfolding in front of them.

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You are incorrect. You need to go back and play '16 and pay attention to the runners coming out of the batter's box.

If I knew how to search these forums at all I would find the vlog from last year with this being demonstrated. But you also have a developer coming in and telling you that it is programmed into the game already.
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Old 02-13-2017, 06:29 PM   #29
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Re: MLB The Show 17 Gameplay Livestream Breakdown

Quote:
Originally Posted by El_MaYiMbE
I am sorry guys, this is not true.

Either I am way off, or if it is true it has never been implemented properly. As far as I can tell, in this series, the runners do not adjust how they run based on how much perceived time they have to reach base safely (or not).

Once the bat is dropped and the player finishes the swing animation, the player runs the same speed until an out is made or they have reached the base, without taking anything else into account.

And I am conceding that different swing and run animations, and how they are combined cause players to seem to run with more or less urgency. But the animation type dictates the perceived urgency (or lack of)..... not the play that is unfolding in front of them.

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I'm going to go ahead and trust the one of you two that is a developer for the game.
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Old 02-13-2017, 06:31 PM   #30
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Re: MLB The Show 17 Gameplay Livestream Breakdown

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Originally Posted by Woodweaver
Well, I guess you would know better then I.
Lol obviously not....

But I see it in the twitch feed just as its been in MLB 16, and have always thought this should be better while playing the series. If its in there, its not done properly. It must be more subtle than the new animations chosen for the fielders.

When a fielder fields the ball in 17, there is a big difference between a rushed throw and a slow toss.

If MLB 16 had baserunner urgency tweaked, it was not obvious enough.

Last edited by El_MaYiMbE; 02-13-2017 at 06:33 PM.
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Old 02-13-2017, 06:31 PM   #31
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Re: MLB The Show 17 Gameplay Livestream Breakdown

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Originally Posted by Woodweaver
Well, I guess you would know better then I.
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Old 02-13-2017, 06:35 PM   #32
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Re: MLB The Show 17 Gameplay Livestream Breakdown

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Originally Posted by kehlis
I'm going to go ahead and trust the one of you two that is a developer for the game.
I trust it is in there after hearing from horses mouth, but I do not think it is being exercised properly.

But thats my opinion and I do not work on the game, so yeah....
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