Player development
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Player development
How do you developed your players to make it as realistic as possible? Do you do it all yourself or let the cpu do it or half and half? I don't want to cheat the cpu teams but if still like to do it myself.Tags: None -
Re: Player development
Tough question and all about personal choice.
If you wanted something realisitic-ish, try doing CPU progression and set to every 4 weeks, then the CPU will update your roster about 5 times during the season (maybe 1 more if going to SB). Then at end of your season (week 18 and after you are knocked out of playoffs or win/lose superbowl) manually progress your players with the big end of season and awards XP therefore it's like you're deciding the offseason workouts and training camp focus.
Hope that helps. -
Re: Player development
let cpu do progression
every 4 weeks
sim training for bronze every week
use a good xp slider set (I recommend tdawgs)Comment
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Re: Player development
That's exactly how I do it - and I am quite happy with the results.
Just one advice: If you trade for more draft picks, you will screw the realism completely, because every player develops in the first years (of course players with good development a bit more...). If you only have 6-8 picks each year and let the CPU develop the players, the results are good in my opinion.Comment
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Re: Player development
I "third" this. Tdawg's XP sliders are great (http://www.operationsports.com/forum...p-sliders.html), built for simming drills each week so you don't get higher than bronze. really ends up making it more challenging on the fieldThat's exactly how I do it - and I am quite happy with the results.
Just one advice: If you trade for more draft picks, you will screw the realism completely, because every player develops in the first years (of course players with good development a bit more...). If you only have 6-8 picks each year and let the CPU develop the players, the results are good in my opinion.Comment
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Re: Player development
I think one big thing that gives humans the edge over the CPU teams during player development is that many gamers don't put lots of points into Awareness, especially for players they themselves control. CPU controlled teams put lots of points into Awareness for all players.
So to be fair to the CPU teams I force myself to increase Awareness along with other skills and I only do it every 4 weeks.
I also use TDawgs XP sliders.Comment
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Re: Player development
While I always agree that players should play their franchise however they get the most enjoyment, the argument for bronze training is related to the idea that ai controlled teams only get the equivalent of the bronze result xp for their players. I am not sure off hand what the exact breakdown is between the three, but over the course of a season (or multiple seasons) this would result in the user's players gaining xp more quickly than their .ai counterparts, who already have some issues drafting/roster management. Therefore, its a means of trying to maintain a more even playing field between user controlled and ai teams.Comment
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Re: Player development
Does anyone stagger the CPU development? 4-weeks works well, but I wonder if changing it to "end of season'' for a portion of the year may also help the CPU develop players better since they typically spend XP every four weeks on available upgrades (mostly AWR and some lesser ones) but never have enough to upgrade essential ones for the players position.
For example, using the 4-week setting then changing to end of year from week 5-11, then back to 4-week. This would give the CPU a chance to build up XP mid-season and have two chances a year to upgrade higher level packages, instead of only once a year following award/pro-bowl XP.Comment

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