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  • Aggies7
    All Star
    • Jan 2005
    • 9554

    #241
    NASCAR Heat Evolution Available, Post Your Impressions Here

    Any of y'all running this on XBox One that use a racing wheel. I am trying to find one less than $100. I have a PC wheel that doesn't work on XB1. Don't want to spend a fortune on a 2nd wheel/pedals and want to make sure it works well with NASCAR Evolution


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    • bravesfan1984
      MVP
      • Mar 2008
      • 2815

      #242
      Re: NASCAR Heat Evolution Available, Post Your Impressions Here

      Originally posted by Turbojugend
      Guess I'm getting Daytona fever, 'cause I've been playing a lot of this game recently. Going off what brandon27 said about the AI, I'm trying to figure out exactly how the AI settings work to get the best racing experience. I haven't come across anything definitive online so I'm going to do my best to detail it here (it would be nice if DMi explained these settings themselves). You guys let me know if this is way off base:

      First off, as far as I can tell, AI adjustments only affect the top speed of the CPU cars, not their racing behavior. So you can't make the opposition race smarter or dumber, only faster or slower. I think we pretty much expect this with racing games though, and as brandon27 said, the built-in AI is actually good if you race at a decent length.

      The default AI setting is Auto, which is basically rubberbanding AI at 100% top speed. This is where I was getting screwed up as it's the default setting. and where "20th Place Mode" kicks in. You'll notice an abrupt change in CPU speed as you as get close to this position, but if you're three laps down you'll blow by the lead car like it was standing still. You can slow the AI down (Auto -2%) or speed it up (Auto +2%), but the game is still using catch-up logic at certain intervals.

      FWIW, I've seen people comment that Auto reads your track Speed Rating, but I don't believe this is the case. I have a 105 Speed Rating on many tracks and the Auto AI is as slow as it ever was on those tracks, until I reach 20th place that is. And besides, you can clearly see the dividing lines where the CPU evaluates your position and decides to make your competition faster, therefore the best thing to do is to disable Auto and find a Custom setting that suits your skill level.

      The Custom settings range from 85-105. Again, this is only a governor of the CPU opponents' top speed. 85 means they'll reach 85% of top speed compared to your untuned (no setups) car, 105 means they'll reach 105% of top speed compared to the same car. This is immediately evident if you race at both settings, you'll be blowing by the opposition at 85 and will get left in the dust at 105, unless you find a killer setup and do plenty of drafting.

      To test this out I ran two races at Darlington, one at 85 and the other at 105. The top CPU laps were:

      85 = 37.692
      105 = 30.113

      As you can see, the AI is much faster at the top setting. It has nothing to do with actual racing intelligence, just a higher top speed.

      So what does this all mean? It means that theoretically, you could race at Custom 100 and get a fair, balanced race. Unfortunately Career Mode is an entirely different beast. There are only Easy/Normal/Hard settings, all of which seem to tie into Auto. Which unless I'm mistaken, is the reason you can't run a non-rubberbanding race in Career Mode.
      It wouldn't be the best thing for those who want to run their own schemes/career, but are you able to set the AI to 100 in season mode? If so, I might consider doing that instead of career to get a better experience without rubberbanding. I like your thought process!
      Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


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      • Turbojugend
        MVP
        • Sep 2013
        • 2242

        #243
        Re: NASCAR Heat Evolution Available, Post Your Impressions Here

        Originally posted by bravesfan1984
        It wouldn't be the best thing for those who want to run their own schemes/career, but are you able to set the AI to 100 in season mode? If so, I might consider doing that instead of career to get a better experience without rubberbanding. I like your thought process!
        Yep, that is exactly what I'm doing right now. I'm racing last season as Carl Edwards and getting consistent finishes with fair and challenging AI.
        www.heyimbill.com | sports poster art and other cool stuff

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        • bravesfan1984
          MVP
          • Mar 2008
          • 2815

          #244
          Re: NASCAR Heat Evolution Available, Post Your Impressions Here

          Originally posted by Turbojugend
          Yep, that is exactly what I'm doing right now. I'm racing last season as Carl Edwards and getting consistent finishes with fair and challenging AI.
          I'll probably just do season mode too. Not sure if I want to race as Harvick though (I'm weird, kind of like to see how he does as CPU), so I may pick a part timer or one of the worst cup drivers and "pretend" I've taken over their ride haha.
          Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


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          • bravesfan1984
            MVP
            • Mar 2008
            • 2815

            #245
            Re: NASCAR Heat Evolution Available, Post Your Impressions Here

            Just as I thought, with the season kicking off this week and after the Clash on Sunday, I'm tempted to get the update coming out today, ugh. Must refrain......
            Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


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            • longranger
              Pro
              • Oct 2008
              • 919

              #246
              Re: NASCAR Heat Evolution Available, Post Your Impressions Here

              so is this game worth purchasing now, or still not????
              Longranger
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              • bravesfan1984
                MVP
                • Mar 2008
                • 2815

                #247
                Re: NASCAR Heat Evolution Available, Post Your Impressions Here

                Originally posted by longranger
                so is this game worth purchasing now, or still not????
                Well, nothing really has changed with gameplay. There are still issues. I think it just comes down to your interest level of NASCAR. Since I'm a huge fan, I can live with some of the issues in the game just to get my fix. I paid full price at release, so at the current discounted price, I'd certainly consider.
                Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


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                • Aggies7
                  All Star
                  • Jan 2005
                  • 9554

                  #248
                  Re: NASCAR Heat Evolution Available, Post Your Impressions Here

                  As of this AM Amazon had it for $19.99 for PS4 and I believe $28.99 for XB1


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                  • brandon27
                    MVP
                    • Aug 2008
                    • 1986

                    #249
                    Re: NASCAR Heat Evolution Available, Post Your Impressions Here

                    Originally posted by Turbojugend
                    Guess I'm getting Daytona fever, 'cause I've been playing a lot of this game recently. Going off what brandon27 said about the AI, I'm trying to figure out exactly how the AI settings work to get the best racing experience. I haven't come across anything definitive online so I'm going to do my best to detail it here (it would be nice if DMi explained these settings themselves). You guys let me know if this is way off base:

                    First off, as far as I can tell, AI adjustments only affect the top speed of the CPU cars, not their racing behavior. So you can't make the opposition race smarter or dumber, only faster or slower. I think we pretty much expect this with racing games though, and as brandon27 said, the built-in AI is actually good if you race at a decent length.

                    The default AI setting is Auto, which is basically rubberbanding AI at 100% top speed. This is where I was getting screwed up as it's the default setting. and where "20th Place Mode" kicks in. You'll notice an abrupt change in CPU speed as you as get close to this position, but if you're three laps down you'll blow by the lead car like it was standing still. You can slow the AI down (Auto -2%) or speed it up (Auto +2%), but the game is still using catch-up logic at certain intervals.

                    FWIW, I've seen people comment that Auto reads your track Speed Rating, but I don't believe this is the case. I have a 105 Speed Rating on many tracks and the Auto AI is as slow as it ever was on those tracks, until I reach 20th place that is. And besides, you can clearly see the dividing lines where the CPU evaluates your position and decides to make your competition faster, therefore the best thing to do is to disable Auto and find a Custom setting that suits your skill level.

                    The Custom settings range from 85-105. Again, this is only a governor of the CPU opponents' top speed. 85 means they'll reach 85% of top speed compared to your untuned (no setups) car, 105 means they'll reach 105% of top speed compared to the same car. This is immediately evident if you race at both settings, you'll be blowing by the opposition at 85 and will get left in the dust at 105, unless you find a killer setup and do plenty of drafting.

                    To test this out I ran two races at Darlington, one at 85 and the other at 105. The top CPU laps were:

                    85 = 37.692
                    105 = 30.113

                    As you can see, the AI is much faster at the top setting. It has nothing to do with actual racing intelligence, just a higher top speed.

                    So what does this all mean? It means that theoretically, you could race at Custom 100 and get a fair, balanced race. Unfortunately Career Mode is an entirely different beast. There are only Easy/Normal/Hard settings, all of which seem to tie into Auto. Which unless I'm mistaken, is the reason you can't run a non-rubberbanding race in Career Mode.
                    The dreaded "20th place mode" exists outside of career? To be honest, I've almost spend all my time inside of career mode, and yes, the AI while you were upgrading your team/car was maddening. You'd hit that sweet spot in the running order where the game decided to ratchet up the difficulty on you and that's it. You were destined to just ride around in that spot until the laps fell off. I didn't realize that happened outside of career mode as well?

                    So, what you're essentially saying is outside of career, if you set the AI to "auto" it does the same thing?

                    I've never ran outside of career with it set to Auto. Except maybe when I first got the game initially and I'm not sure I ran enough races, or long enough races to experience it. I went automatically to setting it to a certain number. I typically like it at a setting where I can work my way past the garbage at the back of the field, but at least have some good racing with the top of the pack.

                    That's a pretty dramatic difference in laptimes between 85 and 105. Just to compare to real laptimes I did some digging...

                    At a difficulty of 85 = 37.692
                    At a difficulty of 105 = 30.113

                    In 2015 (2016 qualifying appears to be rained out), Keselowski took the pole with a laptime of 27.492

                    Sure, we're comparing qualifying to race times, and I assume qualifying times are typically a bit better. Be curious to see how qualifying times worked out at 85 and 105 just to see how the AI laptimes, compare to the real laptimes. I can't seem to find laptimes for the race itself anywhere online, or even just the "best laptime" turned during the race day, but of course, those can be affected by draft etc, etc.

                    So, am I correct to assume then, what you're saying is essentially that using the "Auto" setting outside of career mode, the AI has the similar effect to career mode when you may get stuck in the field around 20th. However, if you use the custom AI settings to a specific value 85-105, that effect goes away, and you're left to just try and find the sweet spot that works for you? Which of course, unfortunately varies from track to track based on skill level.

                    I really don't understand why they couldn't use the same AI difficulty/rating settings between career and single race. If there's one thing I can't stand in my sports games, it's AI levels that change between game modes. When I fire up the game, I want the same challenge inside career or franchise, as I do in a quick race or play now event.
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                    • bravesfan1984
                      MVP
                      • Mar 2008
                      • 2815

                      #250
                      Re: NASCAR Heat Evolution Available, Post Your Impressions Here

                      I know this would take some time and effort, but maybe we could get an excel sheet or something worked up with lap times at each track based on AI setting (85-105) that would help fit our driving skill. Do you think it'd be possible to get something like this started?
                      Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


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                      • Turbojugend
                        MVP
                        • Sep 2013
                        • 2242

                        #251
                        Re: NASCAR Heat Evolution Available, Post Your Impressions Here

                        Originally posted by brandon27
                        So, what you're essentially saying is outside of career, if you set the AI to "auto" it does the same thing?
                        Exactly. I don't have solid proof, but I believe the Career Mode AI settings directly correspond to the following Auto settings:

                        Easy = Auto (-2%)
                        Normal = Auto
                        Hard = Auto (+2%)

                        Originally posted by brandon27
                        So, am I correct to assume then, what you're saying is essentially that using the "Auto" setting outside of career mode, the AI has the similar effect to career mode when you may get stuck in the field around 20th. However, if you use the custom AI settings to a specific value 85-105, that effect goes away, and you're left to just try and find the sweet spot that works for you? Which of course, unfortunately varies from track to track based on skill level.
                        Yes. The frustrating thing about is that Auto is the default setting, so you actually have to go in and disable rubberbanding to get a good racing experience in Race Now and Season Mode. For what it's worth, it seems as though the Challenges are at Custom 100, which is why they are actually reasonable.

                        Originally posted by brandon27
                        I really don't understand why they couldn't use the same AI difficulty/rating settings between career and single race.
                        Again, I have a theory for this. As there are no lower circuits to work your way through in NHE, Career Mode is built upon a shallow "upgrade your car to get faster and win more races" premise. Which makes absolutely no sense from a realism standpoint, if you're on the Sprint Cup circuit and having to purchase upgrades to make your car faster, well, you wouldn't have made it here in the first place. But without the Xfinity and Truck series, it's the only way to add any sense of strategy or depth with this amount of content.

                        Having said this, if the standard AI settings applied to Career Mode, you could simply lower the AI setting to make it slower, thereby defeating the need to purchase upgrades, thereby killing any sense of progression. It's a lousy way of going about things but I can see why they did it.
                        www.heyimbill.com | sports poster art and other cool stuff

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                        • Turbojugend
                          MVP
                          • Sep 2013
                          • 2242

                          #252
                          Re: NASCAR Heat Evolution Available, Post Your Impressions Here

                          Originally posted by bravesfan1984
                          I know this would take some time and effort, but maybe we could get an excel sheet or something worked up with lap times at each track based on AI setting (85-105) that would help fit our driving skill. Do you think it'd be possible to get something like this started?
                          Maybe it's just me, but I think it might be better to just find an overall Custom setting that suits your general skill level and stick with that. Use Custom 100 as the yardstick and race a few quick races on every type of track (superspeedway, speedway, short track, road course), then tweak the AI number up or down depending on how you fare and use that number as your overall AI setting.

                          For instance, I'm currently racing at Custom 98 in my Carl Edwards season (did I mention that I suck at racing games?), I manage to place high and win a few at this level but definitely not every race. At the same time, I'm not great on road courses so I know that I'm probably not going to win any of those races, maybe not even place in the Top 10. But I think this keeps things somewhat realistic, not every driver excels on every type of track.
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                          • bravesfan1984
                            MVP
                            • Mar 2008
                            • 2815

                            #253
                            Re: NASCAR Heat Evolution Available, Post Your Impressions Here

                            Originally posted by Turbojugend
                            Maybe it's just me, but I think it might be better to just find an overall Custom setting that suits your general skill level and stick with that. Use Custom 100 as the yardstick and race a few quick races on every type of track (superspeedway, speedway, short track, road course), then tweak the AI number up or down depending on how you fare and use that number as your overall AI setting.

                            For instance, I'm currently racing at Custom 98 in my Carl Edwards season (did I mention that I suck at racing games?), I manage to place high and win a few at this level but definitely not every race. At the same time, I'm not great on road courses so I know that I'm probably not going to win any of those races, maybe not even place in the Top 10. But I think this keeps things somewhat realistic, not every driver excels on every type of track.
                            I'm terrible with setups and racing on sim mode in this game, so I'll stick with the assists on which will make it a little easier, so I may need to use a higher AI setting. That's my thinking anyway.
                            Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


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                            • brandon27
                              MVP
                              • Aug 2008
                              • 1986

                              #254
                              Re: NASCAR Heat Evolution Available, Post Your Impressions Here

                              Originally posted by bravesfan1984
                              I know this would take some time and effort, but maybe we could get an excel sheet or something worked up with lap times at each track based on AI setting (85-105) that would help fit our driving skill. Do you think it'd be possible to get something like this started?
                              Personally, I don't think it's a bad idea, but it's not the greatest either. It's time consuming however. That's 20 different sets of times, at 23 different tracks, or even more tracks if they differ between day/night events at each track.

                              Even if you had a spreadsheet with the approximate lap times of the AI at each setting, you'd still need to know your own personal lap times at each track in order to dial in a difficulty setting prior to starting the race.

                              Maybe instead of doing them at 85-105. Do them in intervals of 5. I'd be willing to bet the difference between 85 and 86 is pretty minor, but 85-90 you'd probably notice.
                              Last edited by brandon27; 02-21-2017, 07:45 PM.
                              Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

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                              • brandon27
                                MVP
                                • Aug 2008
                                • 1986

                                #255
                                Re: NASCAR Heat Evolution Available, Post Your Impressions Here

                                Just to give an idea on the spread of lap times at certain difficulties I just did some quick testing at Vegas. I ran 3 qualifying sessions per difficulty level. I started at 85, then went up to 86, then jumped to 90. At each level, for each run, I recorded the top AI time, and the last place AI time. Here's what I can report: (my apologies if the chart doesn't show up the way it should)

                                <table cellspacing="0" cellpadding="0" border="0" width="576"><colgroup><col style="width:48pt" span="9" width="64"> </colgroup><tbody><tr style="height:15.0pt" height="20"> <td class="xl66" style="height:15.0pt;width:48pt" height="20" width="64">Track</td> <td class="xl67" style="width:48pt" width="64"> 85H</td> <td class="xl67" style="width:48pt" width="64"> 85L</td> <td class="xl68" style="width:48pt" width="64">
                                </td> <td class="xl67" style="width:48pt" width="64"> 86H
                                </td> <td class="xl67" style="width:48pt" width="64"> 86L</td> <td class="xl68" style="width:48pt" width="64">
                                </td> <td class="xl67" style="width:48pt" width="64"> 90H</td> <td class="xl67" style="width:48pt" width="64"> 90L</td> </tr> <tr style="height:15.0pt" height="20"> <td class="xl66" style="height:15.0pt" height="20">
                                </td> <td class="xl67">
                                </td> <td class="xl67">
                                </td> <td class="xl68">
                                </td> <td class="xl67">
                                </td> <td class="xl67">
                                </td> <td class="xl68">
                                </td> <td class="xl67">
                                </td> <td class="xl67">
                                </td> </tr> <tr style="height:15.0pt" height="20"> <td class="xl65" style="height:15.0pt" height="20">Vegas</td> <td class="xl65" align="right">33.435</td> <td class="xl65" align="right">36.492</td> <td class="xl65">
                                </td> <td class="xl65" align="right">33.190</td> <td class="xl65" align="right">35.992</td> <td class="xl65">
                                </td> <td class="xl65" align="right">32.181</td> <td class="xl65" align="right">34.256</td> </tr> <tr style="height:15.0pt" height="20"> <td class="xl65" style="height:15.0pt" height="20">
                                </td> <td class="xl65" align="right">33.430</td> <td class="xl65" align="right">36.583</td> <td class="xl65">
                                </td> <td class="xl65" align="right">33.043</td> <td class="xl65" align="right">35.902</td> <td class="xl65">
                                </td> <td class="xl65" align="right">32.217</td> <td class="xl65" align="right">34.289</td> </tr> <tr style="height:15.0pt" height="20"> <td class="xl65" style="height:15.0pt" height="20">
                                </td> <td class="xl65" align="right">33.361</td> <td class="xl65" align="right">36.510</td> <td class="xl65">
                                </td> <td class="xl65" align="right">33.085</td> <td class="xl65" align="right">36.028</td> <td class="xl65">
                                </td> <td class="xl65" align="right">32.303</td> <td class="xl65" align="right">34.313</td> </tr> <tr style="height:15.0pt" height="20"> <td class="xl65" style="height:15.0pt" height="20">
                                </td> <td class="xl65">
                                </td> <td class="xl65">
                                </td> <td class="xl65">
                                </td> <td class="xl65">
                                </td> <td class="xl65">
                                </td> <td class="xl65">
                                </td> <td class="xl65">
                                </td> <td class="xl65">
                                </td> </tr> <tr style="height:15.0pt" height="20"> <td class="xl66" style="height:15.0pt" height="20">Average:</td> <td class="xl66" align="right">33.409</td> <td class="xl66" align="right">36.528</td> <td class="xl66">
                                </td> <td class="xl66" align="right">33.106</td> <td class="xl66" align="right">35.974</td> <td class="xl66">
                                </td> <td class="xl66" align="right">32.234</td> <td class="xl66" align="right">34.286</td> </tr> </tbody></table>

                                There's a bit more spread between 85 and 86 than I anticipated there would be. Quite the jump from 85 to 90. However, it seems that the qualifying times and race lap times differ. Now, the game of course shows you no way to see in-race AI laptimes, so it's hard to compare. So, I ran 10 laps of the race, at AI level 90. I ran laptimes myself as the leader between 31.600 and 31.800. After 10 laps, I had opened a 5.7 second lead. So, if you say I ran my best laptime of 31.6 all 10 laps, and the AI ran it's best 90 OVR laptime of 32.181 each of the 10 laps, I should have gained 0.511 seconds per lap, or 5.1 seconds in total. So, seeing as I had a 5.7 second lead, and that assumes I ran my best time every lap (I did not btw, I was usually about a tenth higher) and it assumes the AI ran their best time. Someone is off, and it's likely to be the AI times since mine were slower than my best lap time, which is the one I used in the calculation.

                                Now, as for making a sheet of these times at every difficulty level, or even in 5 level increments(85, 90, 95, 100, 105) it's going to be extremely time consuming. I'd suggest doing it as I did here with a 3 run sample of first AI time, and last AI time for each level. The problem is, in order to see the qualifying times, you've actually got to run a qualifying session yourself since you can't sim qualifying, and see the qualifying results. Only way to see them is to load the race, run qualifying, view results, then exit the race... rinse and repeat 3 times to get an average high & low. Three runs is a small sample size of course, but it at least gives you an idea.

                                For the record... I did this in simulation physics model. Using a controller, and the default Vegas car setup. I doubt any of that matters though.

                                I do though think it's an interesting venture to put a full list together. For the sake of saving time, I guess you don't NEED a sample size of at least 3, I mean, there is a difference between the 3 highest/lowest times in each qualifying session, but I guess it's not that big of a gap it would have an effect.

                                That being said, you'd still need to know your own lap times ahead of time in order to know what setting to use. Again, stat tracking is pretty horrible in the game, so there's really no way to know your own historical or average times unless you track them yourself somewhere.

                                Seems like it could be a long road that would just lead to a ton of work. I'm just not sure it's worth it.
                                Last edited by brandon27; 02-21-2017, 08:32 PM.
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