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Old 04-05-2017, 12:03 PM   #17
ParaAut
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Join Date: Aug 2016
Re: The scouting system is not integrated at all with AI roster management

Qualitative scouting reports instead of letter grade solve only one part of the problem. AI can't read and interpret scouting report, so in the background there are still grades the AI will use for drafting.

What Madden needs is just much more randomness and fluctuation. That could be a range of 10-20 points per skill during the first few 100 snaps and it gets clearer each snap and each training session. That could be a huge drop in skills and development after a bad season - so the good looking QB in the rookie year regresses dramatically in year 2 (works the other way of course too!). A talented first-round pick has all the skills to succeed, but is just always injured (or has off-the-field issues, but unlikely to be implemented) and regresses and drops development.

But I understand it's a very fine line to not annoy players. You have your new Superstar QB (now: you KNOW he will be great), but with a few changes in the system he could just be trash and never be a good starter. Of course that will annoy us and you will see threads with complaints.

I would go for ranges during the first few 100 snaps, so you'll never know how good a prospect really is before you play with him. And maybe some more variation with development, there should be just much more players developing very slow and just become a servicable player after years in the league. And important: Trash the development cap at 25. Many QBs are just starting to develop at 25, no reason to just cut it there.
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