Well yea, my definition of up is anything well above the knees, especially waist high. The cool thing I've noticed in situational hitting scenarios, at the high levels at least, the CPU tends to use the low portion of the strike zone and they'll never give in. Also there's an overwhelming chance for breaking balls vs ever getting a fastball, especially depending on the pitchers arsenal.
As I said I don't feel handicapped in any way at the plate from doing a single thing, including situational hitting whether it's fly balls, hitting side to side, trying to aim HRs at the Crawford Boxes. Multiple times over the years, I've seen other people comment about how much control over situational hitting zone plus analog gives you, so that feature is not absent in any way for those knowing how to use that control scheme.
The zone system with analog stride included gives you extra input on how you decide to hit the ball, nothing more. The results of what happen involve, primarily, your gameplay settings than the control mechanism, like I stated last post. However, as you'll see in my clips, the gameplay is such that it doesn't allow me to think offensively of it as bat aiming, I just have to naturally find my way to the ball.
For your entertainment, I wasn't able to execute but here's two 1 out First and Third scenarios I've had forever online. You can practically see how much my eyes lit up when he tempted me with a high pitch, but in both at bats it was all a trick..
https://youtu.be/W7uNuis5nbk?t=8m22s
https://youtu.be/NER4XDbcJSs?t=5m4s