Madden NFL 18 Gameplay Changes - What Do You Want to See?

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  • DeuceDouglas
    Madden Dev Team
    • Apr 2010
    • 4297

    #16
    Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

    I want to see improved AI over everything and a game that feels more organic rather than tethered.

    I'd put QB AI as my number one probably with defensive AI a close second. No more QB's that don't scramble or that throw the ball away for the majority of incompletions. Vastly improved pocket presence. I want playing Russell Wilson to be frustrating because of how evasive he can be. I want Aaron Rodgers to move around the pocket while still looking down field. I want to see QB's showing a concerted effort in avoiding pressure rather than running right into it or ignoring it completely. I want the CPU to feel like they're trying to execute plays rather than just running them if that makes sense. On defense I want to see players reacting to what is going on around them rather than playing strictly to their assignment. What I mean by this is that I've seen numerous times where in Cover 2 both safeties drop in unison to a spot and then just shuffle in place on opposite sides of the field.

    +1 on AI playcalling. They HAVE to be able to use more than just 40% of their playbook. I want teams to call plays like their real life counterparts and stop seeing so much slants, curl flats, screens, and four verticals every third down. Same goes for the defense, try to eliminate the CPU from calling Cover 0 so often on 3rd and long and other boneheaded calls.

    I'd love to see a complete overhaul to line play both on the ground and in pass protection. RB's are usually either oblivious or heat-seeking missiles. The tethering between the OL-DL makes pass rush feel very washed down rather than organic. More steering to the QB while engaged rather than simple win-loss leading to unabated hits on the QB. Same goes for the run game, more steering and push one way or the other while engaged rather than win-loss sheds and pancakes.

    Player Movement. This is also close to my #1 thing. True momentum and acceleration for all players. I don't want to watch Alan Branch running through the secondary stride for stride with receivers or see linebackers covering the entire field because they can plant their foot or swerve while maintaining full speed. Eliminate as much warping as possible where animations trigger when they should be out of range causing that speed boost to match with the ball, one of my biggest pet peeves.

    Improved man-to-man coverage. More jostling and hand fighting through routes instead of just simply mirroring. Tighter coverage as a whole with far less separation out of breaks forcing tighter windows to throw into.

    Option to turn Tackle Battles off. Far tougher kick meter. False starts and offsides not directly tied to the fake snap mechanic. Show personnel by player number and position on the choose play screen.

    Comment

    • Baebae32
      Pro
      • Nov 2015
      • 880

      #17
      Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

      Instead of having QB inaccuracy showcased by having throws 40 yards in front of the receiver I would like to see a more realistic approach of throws being just a tad bit too low, too high, tad bit too far ahead or behind. This would require the catch radius of receiver to be dramatically reduced

      Realistic line play is paramount. The width of the pocket needs to be reduced and also the pocket needs to collapse more often and allow guys to slide slightly out of it or encourage stepping up in the pocket.

      This next one is more of me just spitballing an idea....

      Would like to see an arm tackle mechanic that factors in weight and momentum. Could even implement an arm tackle rating
      Last edited by Baebae32; 04-06-2017, 10:44 PM.

      Comment

      • newtay
        Rookie
        • Jan 2012
        • 3

        #18
        Realtime-momentum based physics for CPU defenders against would completely revolutionize the game. It would cutting back against the grain and realistic cutbacks a lot more realistic. Fifa added and continues to improve on it like 4 yrs ago. Cpu defenders should have speed/weight to there movements to realistically play tackle angles, and but unfortunetly they are free to attack runners like homing missle. Cpu defenders essentially have no need of strafing when preparing to take down runners...

        Comment

        • jfsolo
          Live Action, please?
          • May 2003
          • 12965

          #19
          Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

          First of all, a cosign on everything that has been mentioned about CPU A.I., playcalling and personnel utilization and awareness. Don't shortchange the solo CFM players by neglecting CPU improvements in favor of just focusing on competitive play.

          In game oline injuries.

          Knowing that deep zones are going to be improved, route running for WRs need to be improved so that receivers are able to "sit down" are find the soft spots in the zone instead of just running a predetermined route right into coverage.

          Improved man coverage-It may not be gameplay as much as ratings, in that the man coverage ratings are too low compared to the route running rating. Regardless, back up TEs and number 4 wide-outs should not be getting Jerry Rice like separation on every play.

          100% adherence to the laws of physics and inertia for all players. Being slightly off balance or a slight misstep completely alters the outcome of a play in real life. Madden need to reflect that reality.

          Exponentially improved sideline awareness. The stumble out of bounds backward animation needs to be gone. Backs and receivers running routes out of bounds or making a poor effort to stay in bounds on a catch 2 or 3 yards from the sideline needs to be reworked as well.

          Better targeting for blockers at the second level and when pulling.

          The ability to turn off any gameplay boosts that are given to the User controlled player.

          More diversity in the dice roll outcomes, i.e. not just all or nothing win/lose animation sequences.
          Jordan Mychal Lemos
          @crypticjordan

          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

          Do the same thing tomorrow. And the next. Now do it forever.

          Comment

          • UE_Studigga
            Rookie
            • Feb 2017
            • 15

            #20
            Originally posted by roadman
            MUT isn't going anywhere.

            It's a money making machine across all sports game.
            Yeah I know lol. Its nice to dream lol. But seriously they have put all the other game modes in the closet for MUT. It sucks. If people wanna play cheesy then bring back NFL Streets or NFL Blitz. I wouldnt be mad if they let MUT cater to those people who play cheesy but let online ranked and franchise for the sim players like it should be. To be the only football game out we as a gaming community need to make EA bring their A game when it comes to Madden. Because they know people will buy it regardless they have gotten lazy. We are suffering because of it.

            Comment

            • DeuceDouglas
              Madden Dev Team
              • Apr 2010
              • 4297

              #21
              Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

              Originally posted by UE_Studigga
              Yeah I know lol. Its nice to dream lol. But seriously they have put all the other game modes in the closet for MUT. It sucks. If people wanna play cheesy then bring back NFL Streets or NFL Blitz. I wouldnt be mad if they let MUT cater to those people who play cheesy but let online ranked and franchise for the sim players like it should be. To be the only football game out we as a gaming community need to make EA bring their A game when it comes to Madden. Because they know people will buy it regardless they have gotten lazy. We are suffering because of it.

              We're very likely going to have two separate settings this upcoming year like NBA 2K and NHL. Rex seemed to be hinting at it earlier on Twitter so hopefully there will, at the very least, be the tools to tailor the game towards our liking with great freedom. Have to see how it works out though, if they try to build it on top of the current sliders which do not function well, then it could leave a lot to be desired. If they've spent a lot of time tuning and adding other sliders so that they work properly and effectively then it could be an absolutely huge win for everyone.

              Comment

              • badazzleroybrown
                Rookie
                • May 2013
                • 223

                #22
                the ability for the ball to be loose from the qb under center it can eather be a turnover or a recover
                same goes for shotgun formation ball hits the turf or goes over the qbs head random.
                same goes with punter,
                i would like the field to actually degrade over time
                a way better call screen one where there is more varience on the plays being called based on your current line up, i am tired of seing the same plays offered over and over,
                team mascots and cheerleaders
                dynamic weather
                a color tweaking editor program so that we can edit current teams uniforms and ones we create and the ability to share them.
                to include team records that are stat kept and the ability to break them

                a 100 different speed varations to a qb throwing the ball
                the ability to use legends offline in franchise mode if you buy them or win them thru your online modes we should be able to use them offline assigned to rosters we wish to have them included as free agents
                that would make me purchase coins as i do not care for anything online related or virtual purchases

                outside stadium shots again
                the ability to win different superbowl ring avatars that can be displayed for winning the super bowl

                a running game that works both for cpu and for user controlled teams as well as fatigue it never works right in offline franchise , please test those things thru offline franchise.

                a more true like seperation from slow to faster players
                more camera angles and a zoom in and out anything close to what nba 2k series offers would be great

                Comment

                • Mattanite
                  MVP
                  • Sep 2015
                  • 1716

                  #23
                  Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                  My big 5 improvements to the overall Madden game
                  • Deeper CFM (Team chemistry, player morale, coaching carousel etc)
                  • Revamped Scouting System - Reports, scouts and better CPU drafting
                  • More detailed in depth progression/regression system with expanded attributes/badges - See DeuceDougless revamped CFM thread
                  • Off ball injuries/progressive injuries
                  • Better player/team differentiation on the field

                  If this is strictly limited to on field gameplay
                  • Better player/team differentiation
                  • Fixed QB "not-intentional grounding" play
                  • Improved Man cover as zone is king in M17
                  • True o-line/d-line and cb/wr hand fighting/interaction
                  • Off ball injuries/progressive injuries
                  The State of Madden Franchise
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                  Comment

                  • dsk1317
                    Rookie
                    • Jun 2013
                    • 204

                    #24
                    Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                    1. Make. Player. Ratings. Matter.
                    2. Fix quarters coverage (cover 4). It's not a form of prevent defense, it's an aggressive pattern matching coverage.
                    3. Add palms coverage, aka 2-read. It's a complementary coverage to quarters coverage, and it would replace the "ill advised" cover 2 hard flat. No cb is going to let #1 and #2 both go vertical without sinking with #1-- or give up an easy corner route to #2. A hard flat is what is used in the Tampa 2, and it just means jam, reroute, and sink. The term cloud flat is not a coverage technique, it's just means cb force vs the run -- so do not name a zone cloud flat.
                    4. Fix cover 3 and cover 4 press, by actually having a jam and reroute on #1. IMPORTANT NOTE: In a standard fare, depth and vision cover 3 (think Seahawks), the CB's are still responsible for the vertical of BOTH #1 and #2.
                    5. Add a true press/bail technique. Also, give me the ability to trigger when the CB's start to bail.
                    6. Fix Tampa 2 coverage. Those vertical hooks should be hook/curl zones -- they do not carry the vertical of #2. It's a depth and vision zone, not a pattern matching coverage. The middle run through needs fixed, too. The middle run through must play both inside seam routes (if he gets 2 inside verticals).
                    7. Fix man coverage. Make leverage (inside eye, outside eye shade) matter, as well as player ratings.
                    8. Add cover 7 (bracket man coverage).
                    9. Add defensive line stunts.
                    10. Add a box call to quarters, combo man variations/banjo coverages to handle bunch and compressed sets.
                    11. Fix cover 1. With various combinations of running backs and inline tight ends, it involves combination coverages. There is no preset hole player, depending on alignment.
                    12. Give me control over defensive disguise and stemming. Also, for every blitz in the game that involves defensive stemming, give me at least 2 coverages with the same pre-snap movement.
                    13. Add a trap flat to cover 6 and 3 cloud. This should have been a no brainer -- it's one of the most common tactics in football -- but we got stuck with the nonsensically designed, make believe hard flat.
                    14. Replace the current hot route system with WR tags. This would keep people from breaking the games poor AI.
                    15. Fix WR alignments/splits, as well as route spacing. Fixing WR alignments will help with the route spacing.
                    16. For the love of all things good and holy, redesign Cover 2 Buster. It's completely wrong, it's wrong in every way imaginable.
                    17. Add pattern reading to spot drop coverages. Pattern reading is not pattern matching, but it is at the heart of depth and vision zone coverage. Do note the word VISION.
                    18. Sticks Coverage is completely wrong! Sticks is about alignment, the reads and coverage responsibilities remain the same. Coaches are not going to tell their defenders to let WR's just run right by them.
                    19. Fix the user pre-snap coverage shading. Think in terms of the NCAA series, and you are on the right track. Over the Top: underneath zone droppers will gain more depth, and will NOT jump shallow routes. (This would allow you to do away with the poorly designed Protect the Sticks.) *Stick coverages are individual play calls, and they change pre-snap alignment.*
                    Underneath Shading: the underneath zone droppers will not gain as much depth on initial drop, and will more aggressively jump shallow routes.
                    This is situational football 101, by the way. Important Note: this will ONLY apply to spot drop/depth and vision zone coverage.
                    20. Curl/flat defenders in C3 and C4. The c/f defender in a standard fare cover 3 (aka NOT COVER 3 MATCH), if #1 and #2 are both vertical, he will carry #2 to a dept of 12 yards, then expanding to the curl area. This gives the the CB time to split the distance between #1 and #2. Also, the curl/flat dropper will run with the wheel/swing deep of #2 or #3. This is done in All spot drop coverages. The same swing deep rule is applied to cover 4, in most schemes. In order for this to play out properly, hook/curl droppers must expand to the curl area. In quarters coverage, the c/f and middle hook droppers MUST match #2 and #3 shallow.
                    21. Metrics.
                    3rd down conversion by down and distance:
                    3rd & 1-3 yards=75-85%, 3rd & 4-6=45-50%, 3rd and 7-10 yards 20-25%.
                    QB's average time in the pocket:
                    The average time till pressure ranges from 1.47 seconds to 3.2 seconds. The QB has a half a second after pressure to get the ball thrown, slide in the pocket, or scramble.

                    Sent from my XT1080 using Operation Sports mobile app

                    Comment

                    • Millennium
                      Franchise Streamer
                      • Aug 2002
                      • 9889

                      #25
                      Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                      Originally posted by charter04
                      I want real physics (think breakbreaker). I want realistic football. AI to be adaptive. Running the same set up and play will cause AI players to recognize it like real players.

                      Things like the unrealistic nickel blitz to need to work in a real manner instead of being unbelievably OP.

                      I just want the gameplay to work like real football. That way weather you're sim or free style it won't matter.


                      Sent from my iPhone using Tapatalk
                      Need you to be more specific than this.

                      "Real" and "Sim" football are terms too often thrown around with a different expectation from each person.

                      I want this thread to detail SPECIFIC gameplay changes, not general terms.

                      Sent from my Pixel XL using Operation Sports mobile app
                      Franchise > All Y'all

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                      Comment

                      • Millennium
                        Franchise Streamer
                        • Aug 2002
                        • 9889

                        #26
                        Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                        Originally posted by Geodude
                        My big 5 improvements to the overall Madden game
                        • Deeper CFM (Team chemistry, player morale, coaching carousel etc)
                        • Revamped Scouting System - Reports, scouts and better CPU drafting
                        • More detailed in depth progression/regression system with expanded attributes/badges - See DeuceDougless revamped CFM thread
                        • Off ball injuries/progressive injuries
                        • Better player/team differentiation on the field

                        If this is strictly limited to on field gameplay
                        • Better player/team differentiation
                        • Fixed QB "not-intentional grounding" play
                        • Improved Man cover as zone is king in M17
                        • True o-line/d-line and cb/wr hand fighting/interaction
                        • Off ball injuries/progressive injuries
                        Be more specific with your gameplay requests.

                        What do you want to see in better team differentiation?

                        Define improved man coverage as it compares to Madden 17.

                        Sent from my Pixel XL using Operation Sports mobile app
                        Franchise > All Y'all

                        My Twitter
                        My Twitch Channel!

                        Comment

                        • Millennium
                          Franchise Streamer
                          • Aug 2002
                          • 9889

                          #27
                          Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                          Originally posted by UE_Studigga
                          Yeah I know lol. Its nice to dream lol. But seriously they have put all the other game modes in the closet for MUT. It sucks. If people wanna play cheesy then bring back NFL Streets or NFL Blitz. I wouldnt be mad if they let MUT cater to those people who play cheesy but let online ranked and franchise for the sim players like it should be. To be the only football game out we as a gaming community need to make EA bring their A game when it comes to Madden. Because they know people will buy it regardless they have gotten lazy. We are suffering because of it.
                          This is not helpful or constructive. Talk about the gameplay changes you want, but don't attack devs and an entire other gaming community (which you have done in one fell swoop) because it's a game mode you don't enjoy.

                          Sent from my Pixel XL using Operation Sports mobile app
                          Franchise > All Y'all

                          My Twitter
                          My Twitch Channel!

                          Comment

                          • Millennium
                            Franchise Streamer
                            • Aug 2002
                            • 9889

                            #28
                            Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                            Originally posted by Sombreromalo
                            Better route running animations
                            More receiver/db interaction
                            Different running styles
                            Different Release speeds for qb throws
                            More tackle variety, especially on sacks
                            Tone down the arm size for certain positions like qb and db
                            Please expand on the route running, we/DB interaction, running styles and tackle variety. Be specific about what animations you want to see that aren't already in.

                            Sent from my Pixel XL using Operation Sports mobile app
                            Franchise > All Y'all

                            My Twitter
                            My Twitch Channel!

                            Comment

                            • Ueauvan
                              MVP
                              • Mar 2009
                              • 1625

                              #29
                              Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                              play designer off templates, mainly for defence. for example there used to be cover 3 man in 3-3-5 nickel. id like that back but have the 2 safeties and the nickel play deep and the cb 1/2 play man, it used to default to cb1/2 and fs playing deep. this could be done in hc09.

                              play knowledge like hc09, staff like hc06/09

                              RFAs !!!
                              pick my captains
                              wundelic for combine

                              etc etc

                              Comment

                              • UE_Studigga
                                Rookie
                                • Feb 2017
                                • 15

                                #30
                                Originally posted by DeuceDouglas
                                We're very likely going to have two separate settings this upcoming year like NBA 2K and NHL. Rex seemed to be hinting at it earlier on Twitter so hopefully there will, at the very least, be the tools to tailor the game towards our liking with great freedom. Have to see how it works out though, if they try to build it on top of the current sliders which do not function well, then it could leave a lot to be desired. If they've spent a lot of time tuning and adding other sliders so that they work properly and effectively then it could be an absolutely huge win for everyone.
                                That would be good if they do that. It's so many things they need to fix but it's been covered over because of MUT. I want to see injuries to offensive lineman. I've gone 6 seasons in my franchise & never seen an offensive lineman get injured.

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