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Old 04-09-2017, 09:47 PM   #3408
JoshC1977
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Join Date: Dec 2010
Location: Morgantown, WV
Posts: 11,561
Re: JoshC1977's M17 Sliders

Quote:
Originally Posted by hrdcore
Please tell me what is wrong with this theory 15 min all pro
For the most balanced gameplay for 15 min why or why not

All pro
15 min quarters
15 second runoff
0 threshold
Penalties at 20
Fatigue and inj at 20
Xp at 40
Now for the math

If the default settings are based around 6 min quarters and we go 15 then the difference is 2.5. So 50 penalties, fatigue, and inj, and 100 xp divided by 2.5 brings me to these numbers based on the difference from base game time.

Please give thoughts and feedback on why these numbers do and do not make sense!!

I've been using sliders from this site for years and based on responses from Clint and John from twitter this is where I have ended up
The game is balanced at All Pro at settings of 50...with the possible exception of fatigue, these settings are completely independent of quarter length.

The math just doesn't work this way...you will completely change the dynamics of the entire game with these changes, will wind up with no penalties called and because of the low injury/fatigue/thresh values, you will wind up in shootouts virtually all the time.

I'll give you credit for creativity, it just won't give you a realistic experience.
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