Madden NFL 18 Gameplay Changes - What Do You Want to See?

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  • LBzrule
    Hall Of Fame
    • Jul 2002
    • 13085

    #76
    Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

    Man coverage:

    All Cover 0 plays: CB should be playing with inside leverage. Their man coverage rating vs the WR's route running should determine how well they maintain that leverage.

    More Cover 0 Notes: Off Coverage vs deep routes. Maintain a proper cushion unless playing pressing. However, don't overplay the route. Again, the man coverage rating should determine how well he maintains the cushion. If the WR is running a go route for instance, When the WR is 10 yards down the field a good CB should be 15 yards down the field. When the WR is 15 the CB should be 18.

    Man coverage in general notes: Anticipate 3 step drop routes. Play Recognition and Man coverage together should determine this. If the QB drops three steps then the CB has to anticipate a short route between 5 to 7 yards. If the QB takes a 5 step drop then the CB should be anticipating routes between 8 and 15 yards. 7 step drops and PA Shots are 18+. Play recognition, Awr, man coverage should all come into play vs route running, release. These should all come into play to determine how well that CB mirrors the WR and breaks/anticipates the pass.

    Cover 1 Notes: Inside/Outside Leverage should be built into the play. Field Corner/Boundary Corner.

    Field Corner is the wide side of the field CB. He can receive FS help. The boundary Corner doesn't get Free Safety help, the sideline is his help. So Field Corner should always play outside leverage with the knowledge of receiving inside help from the Free Safety. The Boundary Corner should be playing inside leverage with the knowledge that the Free Safety is not helping him and he has to use the sideline. What this should do is make post routes on the field very dangerous passes. IT should also take away a post from the boundary because the boundary CB is playing inside leverage. It should also make the slant and dig from the boundary very difficult, pending man coverage ratings of course. What it should open up on the Boundary is the fade, out, out and up, comeback. Again how well it is played will vary from CB to CB based on their man coverage ratings but the attempt at positioning should be universal.

    Middle of the field - there is no field/boundary CB so we need to add some caveats.
    Wide Splits by the WR's, both CB's should play inside leverage because the safety can't help both of them.

    Middle of the field vs Tight Splits - Corners can expect help from the Free Safety so they should play outside leverage.

    Press Coverage - should be based on funnel to help or not. Cover 1 press coverage, Field Corner should never allow the WR an outside release as he has inside help from the FS. Boundary Corner should never allow the WR an inside release as he has no help inside. Again the success of this should be based on press vs release rating. If my boundary CB in Cover 1 has a 90 press and the WR has an 80 release I don't want to look back at the tape and see this corner giving up any inside release. 90 vs 80 that WR should not be getting an inside release. He should get rerouted and the timing between him and the QB should be way off. 90 vs 90 ok, toss up, sometimes the WR gets the inside release, sometimes he doesn't. But if you are going to make it a numbers game then we need the numbers to mean what they say so we can properly evaluate the team and build around who we have.


    Take these rules for man coverage and I think the game is a bit more enjoyable when calling man coverage so long as one knows the rules and knows their personnel. If they don't know the rules and their own personnel then that's on them. That said, I do think guys need to get over running man coverage every play and against every offensive formation. That's just not how defensive coordinators call a defense.

    In any case, since the shading doesn't do this for us can we just have the leverage built into the Cover 0 and Cover 1 plays?
    Last edited by LBzrule; 04-09-2017, 03:07 PM.

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    • smack23011
      Rookie
      • Jun 2012
      • 284

      #77
      Better OL/DL play. I get it when there is a top notch DL players like Suh or JJ Watt that is beating my young OL constantly. But not in year 2 when joe blow rookie is doing it constantly. Also fix how they block. Its 2017 and that hasn't been fixed. Pass blocking you often see the LT/RT push the DE far out creating a bubble around the QB. The OL tries to stay in a straight line and it is super annoying, its not realistic.

      Add or change the way the ball is thrown. Instead of just pressing the button or tapping it for a different throw put a meter on it or create something completely new.

      If my RB is hitting a whole he shouldn't get arm tackled and warped into a tackle because he ran to close to the OL/DL players.

      Please fix the CPU AI defensively. Defense's change before the play starts to adjust to what sets the O is running. Doesn't matter if a I run the same play 10 times in a row the defense never catches on and stays with their picked defensive play. I also don't understand how super LBs are back in the game when they're making super jumps when I'm throwing TE Post routes and floating the ball and they seem to catch it. Outside of DB/WRs just about everyone else stays grounded on those.

      GET RID OF WARPING COMPLETELY.

      Comment

      • Rhudey
        Rookie
        • Dec 2002
        • 475

        #78
        Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

        Originally posted by dsk1317
        I just had this exact XP conversation with a friend, and he and I couldn't agree more. In fact, the XP system is as unrealistic as freestyle/tournament play.

        Sent from my XT1080 using Operation Sports mobile app
        YES!!!! The entire XP system is horrible! The news page is equally terrible.

        Comment

        • Kanobi
          H*F Cl*ss *f '09
          • Apr 2003
          • 6056

          #79
          Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

          More suddenness and sense of explosive impact on tackles and collisions in general. There's a very subtle, floaty, underwater type of feel to player contact in Madden that detracts from the realism. It's as if the players have no weight.

          I don't know how Visual Concepts was able to pull it off from a technical standpoint but their 2k football games nailed the sense of explosive tackling and impact on collisions. I'd like to see the Madden team prioritize that as it would add an immense sense of immersion and realism while playing.

          Comment

          • Mattanite
            MVP
            • Sep 2015
            • 1716

            #80
            Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

            Originally posted by Kanobi
            More suddenness and sense of explosive impact on tackles and collisions in general. There's a very subtle, floaty, underwater type of feel to player contact in Madden that detracts from the realism. It's as if the players have no weight.

            I don't know how Visual Concepts was able to pull it off from a technical standpoint but their 2k football games nailed the sense of explosive tackling and impact on collisions. I'd like to see the Madden team prioritize that as it would add an immense sense of immersion and realism while playing.
            What, you don't like the absence of any smack and the annoying player grunt on every tackle this year? :P


            But, to actually add to this discussion. Could there even be a kid friendly and uncensored switch in the menus? :P :P Turn off the censorship and you get the M09 shaky cam on big hits, with a huge thud and helmets flying off like in Madden's old (dare I say the ambulance...)


            Edit: p.s. I know this would never happen, was having fun :P There is another thread which discusses the rumour that tackles were tuned down amid the CTE and player safety issues in the league right now.
            Last edited by Mattanite; 04-10-2017, 07:07 AM.
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            • Ueauvan
              MVP
              • Mar 2009
              • 1625

              #81
              Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

              i dont know how feasible it is but if i discover their C and RG are not very agile then i want to be able to nominate one or more positions/gaps to apply pressure vs pass for example. at the moment i change my DEs over if the offense is weak one side (assuming one DE is better vs pass than the other) and shift/adjust dline to try and take advantage of the match up, and possibly switching lbers around to get the better rusher to exploit the gap i may create

              get rid of goals for 2nd string like olbers 2/3 on each side and mlb 3/4 and te 3 or hb 4. given there are reasons why they are not starters why should they have similar goals, 10 sacks for LOLBer #3, or 40 tackles for MLBer #4. just getting plays should be a win for them, and if they take over for an injured player for multiple games then a prorated target for those games but not expecting the same production as the injured player

              some are just STs so a few ST tackles as a target makes sense

              Comment

              • Thunderhorse
                Rookie
                • Jun 2011
                • 485

                #82
                Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                Please add animations for failed blocks.

                I'm so tired of watching my fullback, pulling guards, and tight ends not even attempt to block defenders who are defending the run, but run right past them to pick up a safety 10 yards down the field.

                Visually, the game is lying to your eyes. If there is an animation where my fullback clearly "fails" to make the block, perhaps I'll have a split second window to react.

                Comment

                • Raisnets
                  Banned
                  • May 2015
                  • 100

                  #83
                  Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                  Not a gameplay change but for the love of god stop patching this game with only the MUT community in mind. So many of the gameplay changes my seem minor in MUT but make everything else unplayable.

                  Oh and let me edit weather in CFM, and sliders midgame in CFM.
                  Last edited by Raisnets; 04-10-2017, 10:05 AM.

                  Comment

                  • roadman
                    *ll St*r
                    • Aug 2003
                    • 26339

                    #84
                    Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                    Originally posted by Raisnets
                    Not a gameplay change but for the love of god stop patching this game with only the MUT community in mind. So many of the gameplay changes my seem minor in MUT but make everything else unplayable.

                    Oh and let me edit weather in CFM, and sliders midgame in CFM.
                    Good possibility in the near future the modes will be separate based on what the developers have been saying on Twitter.

                    Comment

                    • OhMrHanky
                      MVP
                      • Aug 2012
                      • 1898

                      #85
                      Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                      Weekly wrap up show in CFM. All digital (no usage of real life footage) fake replays of all games that week, including mine. Discuss the draft, as well. Discuss the big college players near the end of the year or something. As well, during wrap up show, near the end of the year, add playoff talk information. I know this is low on their list, but this is really all I would need for more immersion in my CFM to actually feel like I was in the league.

                      Gameplay:
                      QB scrambling more (specifically cam Newton and other mobile QBs). To overall replicate real pocket QB awareness, there needs to be more 'slight' movement in the pocket. Almost never have the QB completely stand still. So, overall, the logic needs to change/add constant movement based on pocket collapsing mixed with passing the ball at the right time.
                      Blocking - FB blocking specifically. I think Clint can fix if given time from what I've seen him tweet, and I trust him. FB simply needs better decision making on who to block, when to block, etc. FB needs to make a firm decision and attack D player, and needs to take on nearest immediate threat. Oline is similar - make better reads pre/post snap. Something is just off sometimes. Not sure if madden team purposely puts in 'bad blocks' for low awareness or something, so this could be tough, but I do not want to see my RG run downfield on a Bline to block the S leaving the DLineman to blow me up in the backfield.


                      Sent from my iPhone using Tapatalk

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                      • Thunderhorse
                        Rookie
                        • Jun 2011
                        • 485

                        #86
                        Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                        Originally posted by OhMrHanky
                        Blocking - FB blocking specifically. I think Clint can fix if given time from what I've seen him tweet, and I trust him. FB simply needs better decision making on who to block, when to block, etc. FB needs to make a firm decision and attack D player, and needs to take on nearest immediate threat. Oline is similar - make better reads pre/post snap. Something is just off sometimes. Not sure if madden team purposely puts in 'bad blocks' for low awareness or something, so this could be tough, but I do not want to see my RG run downfield on a Bline to block the S leaving the DLineman to blow me up in the backfield.


                        Sent from my iPhone using Tapatalk
                        I just want to piggy back off of you to make the same point.

                        It's okay that the Fullback misses blocks. It's okay that my pulling guard will occasionally miss the "kick out" block. It's okay that my Tight End will fail to block a linebacker sometimes. What's not okay is the offensive player running right past the defender without trying. I need to see the offensive player fail so I can react on the sticks.

                        2K's basketball product does a great job at putting enough animations in the game that the user always feels in control. There is a check and balance for everything. As it is now, and as it has been for years, there is no way to check a linebacker or lineman who my blockers ignore. Give me the opportunity to react, let me see my offensive player fail.

                        Comment

                        • Rocky
                          All Star
                          • Jul 2002
                          • 6896

                          #87
                          Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                          Originally posted by SolidSquid
                          Line play interaction. No more win/loss decisions at the snap of the ball for linemen. Bring back steering offensive linemen. A reach tackle trigger or button so you have chance to slow down a runner even while being blocked. More "jockeying" animations for DB/WR when the ball is in the air. Real LB positions(Sam Mike Will)
                          If Madden 18 had NOTHING else but this I wouldn't be disappointed.

                          Lineplay throws off the rhythm of the game imo.
                          "Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."
                          -Rocky Balboa

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                          • dreneel
                            Rookie
                            • Jul 2009
                            • 114

                            #88
                            Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                            Make madden easier to play again... Not meaning elementary... but circle to spin. Analog or bumper to juke... this is the little things that made this game... go play a older version.... Same with NBA 2k...

                            Comment

                            • dreneel
                              Rookie
                              • Jul 2009
                              • 114

                              #89
                              Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                              Make madden easier to play again... Not meaning elementary... but circle to spin. Analog or bumper to juke... this is the little things that made this game... go play a older version and you'll see what I'm talking about.... Same with NBA 2k...

                              Comment

                              • Mouthoff33
                                Rookie
                                • Apr 2015
                                • 6

                                #90
                                The biggest change I would like to see gameplay wise is physics based movement and interaction. Many of the current animations do not transition well or lead to less than realistic outcomes(ex. shoestring tackles are a real problem, players getting hit from the side but fall straight back, etc.) I understand the need for animations to make a players arms wrap around a player, or make a player go low to make a hit, however I would like to see the interactions from those points on be physics based. I think that by changing the interactions you would see noticeably more realistic gameplay. For example, using the Hit Stick with a 240lb 6' linebacker would have a different effect than using the Hit Stick with a 190lb 5' 10" cb regardless of their Hit Power rating. Simple science tells us that the bigger player will lay a bigger hit, as it should be in the game.

                                The 2nd gameplay change I would like to see is QB inaccuracy. The majority of missed throws in the NFL are just inches if not feet to long, low, or high. However we dont see much variety in the current game. I would like to see alot more of the errant passes as just slightly off and not 5 yards in front of the player. Of course that should be dependent on the accuracy rating of the QB, lower accuracy ratings should mean wilder throws than higher accuracy ratings. Basically I'm saying that if the game has already decided that this pass will be innacurate, why not make the pass off by just a couple inches if Aaron Rodgers is throwing it vs a couple yards off if Geno Smith is throwing it.

                                Of course I would like to see more gameplay improvements than just these, but I think this would be a good place to start.

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