Thread: Too many HR's?
View Single Post
Old 04-12-2017, 11:01 PM   #469
MLB14
Pro
 
MLB14's Arena
 
OVR: 0
Join Date: May 2014
Re: Too many HR's?

Here's another thing to consider with the ball physics of HRs. I don't know if they programmed this in, but.. did you know a HR from a curve ball will go further than a HR from a fastball even though the exit velocity is lower? It's because a curve ball already has backspin on it coming to the plate, so the swing adds more to it and makes the ball carry more.

Are a lot of HRs (bombs that shouldn't be maybe) coming from curve balls in MLB 17 The Show? If so, that would support my exaggerated backspin theory.

I didn't even get to programming that in my home run derby game because it's so hard to implement without skewing HR trajectories.

I just did, but the factor controlling it is 0.00015 ( x backSpinRPM ). It's arbitrary, but you can see how delicate something like that is and with The Show incorporating player attributes, pitch attributes, etc, etc.. it would get insane real fast. The work the devs do is intricate and complex.

Last edited by MLB14; 04-12-2017 at 11:58 PM.
MLB14 is offline  
Reply With Quote