06-02-2017, 08:34 AM
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#10
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Pro
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Re: Lumping attribute upgrades into categories killed the variety
The categories are supposed to include attributes that are logically grouped together though. While I would love to increase free throws on my big without worrying about my jumper, does that make logical sense? How many great free throwers can't hit a J?
Or maybe I want my guard to be super fast but I don't care about his vert because I only want to play on the perimeter. Well ok but how many players have blazing speed but can't jump?
I'm not against individual attributes but I do think it results in some corny dudes with unbalanced stats. And I know a lot of people think it creates more variety, but in my experience, a handful of optimal builds float to the top and it's not long before we're left with 4 to 5 "archetypes" anyways.
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