Yep.
I don't really understand what people were expecting out of this. It's a mechanic that allows you to place the ball wherever you, the user, want to. How was that ever going to be done in a way that could be considered "sim"?
Make the target controls move faster/slower based on ratings to cause an interface screw that artificially affects the difficulty of passing? No thanks.
Or if you make it have an "error radius" that you can miss your spot by randomly depending on a QB's ratings, then you're not really doing anything different from the "normal" passing mode. You'd still have a good portion of the crowd playing this game complaining that the game was deciding its own outcomes.
I'm legitimately curious - how would you guys want this done in a "sim" way that still allows you to have full user control over the throw?