Thoughts?
Dribble drives are almost next to impossible
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Dribble drives are almost next to impossible
Body sensitivity at 0, contact sliders at 0, on ball defense? 0. It does not matter because there literally exist this weird sort of forcefield that will impede your path to the hole no matter the ballhandler or defender. Don't even begin with that stick skills nonsense. Lebron James should need next to no controller wizardry to blow past nearly anyone on planet earth, period. Whatever happens when he gets to the hoop is whatever happens, but he will, should, and MUST be able to effortlessly get to the hole if we want 'sim'.
Thoughts?Last edited by Hengist; 06-23-2017, 06:22 PM.Tags: None -
Re: Dribble drives are almost next to impossible
Using less turbo lets you slither past people more easily. -
Re: Dribble drives are almost next to impossible
Still not easily enough. Ive heard this before and it still leads to halted drives and sometimes, your guy entering an untriggered post animation. All I'm saying is if help d negatively alters my shot, so be it, but I should, with a half way decent player anyway, be able to get past defenders.Comment
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Re: Dribble drives are almost next to impossible
Still not as much driving as there should be. Its like the defense is this brick wall that you can't get passed no matter what.
I turned lateral quickness down to like 15 or 20 and it seems to work a little better but hopefully this is addressed in 2k18
Also try turning the "driving contact shot" slider down but turn the layup defensive strength sliders up. There's less contact on the drive itself but more contact when the player actually goes up for the shotLast edited by VAWereWolf65; 06-23-2017, 06:36 PM.Comment
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Re: Dribble drives are almost next to impossible
I dropped the sliders, and in combination with using screens and plays, the game opens up.The on ball D is still too sticky, but it can be improved.Comment
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Re: Dribble drives are almost next to impossible
I was playing around with the 1 v 1 game yesterday. It needs work.
It's decent this year but you are "glued" to the defender or "magnetized"into a player at times. Not as free as I would like.
The triple threat game such as jab steps and pump fakes seem too slow.#1 Laker fan
First Team Defense !!!Comment
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Re: Dribble drives are almost next to impossible
Omg it's really not that bad if you're talking sliders. Head-to-head default sliders I would agree with you, if you're talking sliders, I completely disagree.
Body Sensitivity, On-Ball D, Speed, Speed with Ball, Acceleration, Ball Handling, Defensive Awareness, Help Defense, Lateral Quickness (HUGE), Strength.
ALL can be used to drive past your opponent.
Put every one of these at 100, put every one of these for the CPU at 0. Do this on Rookie. Do this on Pro. Do this on All-Star. Do this on Superstar. Do this on Hall of Fame.
You will find you can dribble drive past your opponent on ONE (if not all) of these difficulties. Which means, through trial and error, you can find a set you're happy with, no matter the difficulty you CHOOSE to go with.
Your problem is subjective to every individual, however, I use SonicMage's roster, with SimWorld sliders, and feel I get cheated maybe 5% of the time (admitted I do raise a few of the sliders, a few ticks for the User due to frustrations you feel). But it can certainly be done.Comment
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Re: Dribble drives are almost next to impossible
They're trying to compensate for the bad help defensive rotations. It's not consistent enough or even aggressive enough. 2K knows this I believe, which is why they rely on on ball d to stop an offensive guy trying to drive. I also hate this due to the highly unrealistic nature of it all. No real way around it mate. It's just broken.Comment
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Re: Dribble drives are almost next to impossible
I echo this 100%, especially your last statement on triple threats. There feels like a severe lack of explosiveness out of jab or pump and it leads to the move being useless most of the time.
Sent from my iPhone using TapatalkFino Alla Fine
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Re: Dribble drives are almost next to impossible
I totally agree with the OP this has been the main reason I haven't been able to enjoy 2k17 and will be the first issue I look to be fixed in 2k18 before I buy it, if this isn't addressed 2k is a no purchase, as little defense there is in the actual NBA having players mirror me like they are Tony Allen along with dumb auto post up animations fighting me the whole time I drive to the hoop made this game unplayable for me from the start. Popped in 2k16 and it felt like a breath of fresh air control wise hopefully 2k18 will be great control wise.Comment
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Dribble drives are almost next to impossible
All you have to do is give the User a slight advantage in Lateral Quickness and Strength. Speed and Acceleration I give a 2 point advantage as well (so USER 46 and CPU 44, for example).
Try this out (USER/CPU)
Speed - 46/44
Strength - 50/45
Acceleration - 46/44
Lateral Quickness - 50/45
You can leave the other sliders (body up, contact frequency, on ball d) at higher values without much problem, but I'd leave On Ball D below 50 to differentiate elite wing defenders from the rest.
Note: The important part isn't what value you have for speed and acceleration, just maintaining a differential between them for the user and CPU. Higher game speeds will need lower speed/acceleration and the opposite for low game speeds.Last edited by EccentricMeat; 06-27-2017, 05:49 PM.Comment
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Re: Dribble drives are almost next to impossible
If we have to do all of this just to dribble past the defender and drive to the hoop then this part of the game is broken. It shouldn't be lay off the Turber button if I want to speed past my defender that logic is backwards and we shouldn't have to figure out perfect sliders and game speeds to use to get past not an elite defender but a defender in general.All you have to do is give the User a slight advantage in Lateral Quickness and Strength. Speed and Acceleration I give a 2 point advantage as well (so USER 46 and CPU 44, for example).
Try this out (USER/CPU)
Speed - 46/44
Strength - 50/45
Acceleration - 46/44
Lateral Quickness - 50/45
You can leave the other sliders (body up, contact frequency, on ball d) at higher values without much problem, but I'd leave On Ball D below 50 to differentiate elite wing defenders from the rest.
Note: The important part isn't what value you have for speed and acceleration, just maintaining a differential between them for the user and CPU. Higher game speeds will need lower speed/acceleration and the opposite for low game speeds.Comment
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Re: Dribble drives are almost next to impossible
If we have to do all of this just to dribble past the defender and drive to the hoop then this part of the game is broken. It shouldn't be lay off the Turber button if I want to speed past my defender that logic is backwards and we shouldn't have to figure out perfect sliders and game speeds to use to get past not an elite defender but a defender in general.
Meh, I'm not that fussed about it. It's well known that the AI gets artificial boosts in order to make the game more difficult. All we have to do is counteract those boosts.Comment

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