Dribble drives are almost next to impossible

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Hengist
    Rookie
    • Sep 2014
    • 266

    #1

    Dribble drives are almost next to impossible

    Body sensitivity at 0, contact sliders at 0, on ball defense? 0. It does not matter because there literally exist this weird sort of forcefield that will impede your path to the hole no matter the ballhandler or defender. Don't even begin with that stick skills nonsense. Lebron James should need next to no controller wizardry to blow past nearly anyone on planet earth, period. Whatever happens when he gets to the hoop is whatever happens, but he will, should, and MUST be able to effortlessly get to the hole if we want 'sim'.

    Thoughts?
    Last edited by Hengist; 06-23-2017, 06:22 PM.
  • DakkoN
    All Star
    • Sep 2006
    • 5611

    #2
    Re: Dribble drives are almost next to impossible

    Using less turbo lets you slither past people more easily.
    PSN: UK2K_Ch33k0
    XBL: Ch33k0
    Twitch: http://www.twitch.tv/Ch33k0

    Comment

    • Hengist
      Rookie
      • Sep 2014
      • 266

      #3
      Re: Dribble drives are almost next to impossible

      Originally posted by DakkoN
      Using less turbo lets you slither past people more easily.
      Still not easily enough. Ive heard this before and it still leads to halted drives and sometimes, your guy entering an untriggered post animation. All I'm saying is if help d negatively alters my shot, so be it, but I should, with a half way decent player anyway, be able to get past defenders.

      Comment

      • VAWereWolf65
        MVP
        • Jul 2016
        • 1734

        #4
        Re: Dribble drives are almost next to impossible

        Originally posted by DakkoN
        Using less turbo lets you slither past people more easily.
        Still not as much driving as there should be. Its like the defense is this brick wall that you can't get passed no matter what.

        I turned lateral quickness down to like 15 or 20 and it seems to work a little better but hopefully this is addressed in 2k18

        Also try turning the "driving contact shot" slider down but turn the layup defensive strength sliders up. There's less contact on the drive itself but more contact when the player actually goes up for the shot
        Last edited by VAWereWolf65; 06-23-2017, 06:36 PM.
        VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

        Comment

        • Hengist
          Rookie
          • Sep 2014
          • 266

          #5
          Re: Dribble drives are almost next to impossible

          The absolute most frustrating thing about all of this is that there is no slider or ratings fix at all for it. Quite literally, nothing solves this issue. This is bull****, quite frankly.

          Comment

          • Smirkin Dirk
            All Star
            • Oct 2008
            • 5180

            #6
            Re: Dribble drives are almost next to impossible

            I dropped the sliders, and in combination with using screens and plays, the game opens up.The on ball D is still too sticky, but it can be improved.
            2022 'Plug and play' sim roster (XBX)

            Comment

            • ch46647
              MVP
              • Aug 2006
              • 3515

              #7
              Re: Dribble drives are almost next to impossible

              A million likes to this thread. Hoping this, and defensive rotations are top gameplay priorities for 2K18.

              They need to add a TON of defensive animation to improve these issues.

              Comment

              • Rockie_Fresh88
                Lockdown Defender
                • Oct 2011
                • 9621

                #8
                Re: Dribble drives are almost next to impossible

                I was playing around with the 1 v 1 game yesterday. It needs work.

                It's decent this year but you are "glued" to the defender or "magnetized"into a player at times. Not as free as I would like.

                The triple threat game such as jab steps and pump fakes seem too slow.
                #1 Laker fan
                First Team Defense !!!

                Comment

                • MoodMuzik
                  Rookie
                  • Jul 2013
                  • 496

                  #9
                  Re: Dribble drives are almost next to impossible

                  Omg it's really not that bad if you're talking sliders. Head-to-head default sliders I would agree with you, if you're talking sliders, I completely disagree.

                  Body Sensitivity, On-Ball D, Speed, Speed with Ball, Acceleration, Ball Handling, Defensive Awareness, Help Defense, Lateral Quickness (HUGE), Strength.

                  ALL can be used to drive past your opponent.

                  Put every one of these at 100, put every one of these for the CPU at 0. Do this on Rookie. Do this on Pro. Do this on All-Star. Do this on Superstar. Do this on Hall of Fame.

                  You will find you can dribble drive past your opponent on ONE (if not all) of these difficulties. Which means, through trial and error, you can find a set you're happy with, no matter the difficulty you CHOOSE to go with.

                  Your problem is subjective to every individual, however, I use SonicMage's roster, with SimWorld sliders, and feel I get cheated maybe 5% of the time (admitted I do raise a few of the sliders, a few ticks for the User due to frustrations you feel). But it can certainly be done.

                  Comment

                  • Dione2014
                    Pro
                    • Dec 2014
                    • 720

                    #10
                    Re: Dribble drives are almost next to impossible

                    They're trying to compensate for the bad help defensive rotations. It's not consistent enough or even aggressive enough. 2K knows this I believe, which is why they rely on on ball d to stop an offensive guy trying to drive. I also hate this due to the highly unrealistic nature of it all. No real way around it mate. It's just broken.

                    Comment

                    • KingTocco
                      Fino Alla Fine
                      • Jul 2012
                      • 3158

                      #11
                      Re: Dribble drives are almost next to impossible

                      Originally posted by Rockie_Fresh88
                      I was playing around with the 1 v 1 game yesterday. It needs work.

                      It's decent this year but you are "glued" to the defender or "magnetized"into a player at times. Not as free as I would like.

                      The triple threat game such as jab steps and pump fakes seem too slow.


                      I echo this 100%, especially your last statement on triple threats. There feels like a severe lack of explosiveness out of jab or pump and it leads to the move being useless most of the time.


                      Sent from my iPhone using Tapatalk
                      Fino Alla Fine

                      Lakers
                      Juventus

                      PSN: KingTocco

                      Comment

                      • cthurt
                        MVP
                        • Oct 2009
                        • 2525

                        #12
                        Re: Dribble drives are almost next to impossible

                        I totally agree with the OP this has been the main reason I haven't been able to enjoy 2k17 and will be the first issue I look to be fixed in 2k18 before I buy it, if this isn't addressed 2k is a no purchase, as little defense there is in the actual NBA having players mirror me like they are Tony Allen along with dumb auto post up animations fighting me the whole time I drive to the hoop made this game unplayable for me from the start. Popped in 2k16 and it felt like a breath of fresh air control wise hopefully 2k18 will be great control wise.

                        Comment

                        • EccentricMeat
                          MVP
                          • Aug 2011
                          • 3242

                          #13
                          Dribble drives are almost next to impossible

                          All you have to do is give the User a slight advantage in Lateral Quickness and Strength. Speed and Acceleration I give a 2 point advantage as well (so USER 46 and CPU 44, for example).


                          Try this out (USER/CPU)

                          Speed - 46/44
                          Strength - 50/45
                          Acceleration - 46/44
                          Lateral Quickness - 50/45

                          You can leave the other sliders (body up, contact frequency, on ball d) at higher values without much problem, but I'd leave On Ball D below 50 to differentiate elite wing defenders from the rest.

                          Note: The important part isn't what value you have for speed and acceleration, just maintaining a differential between them for the user and CPU. Higher game speeds will need lower speed/acceleration and the opposite for low game speeds.
                          Last edited by EccentricMeat; 06-27-2017, 05:49 PM.
                          My Slider Threads
                          NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                          The "Movement" Sliders Explained
                          The "Defense" Sliders Explained

                          Comment

                          • cthurt
                            MVP
                            • Oct 2009
                            • 2525

                            #14
                            Re: Dribble drives are almost next to impossible

                            Originally posted by EccentricMeat
                            All you have to do is give the User a slight advantage in Lateral Quickness and Strength. Speed and Acceleration I give a 2 point advantage as well (so USER 46 and CPU 44, for example).


                            Try this out (USER/CPU)

                            Speed - 46/44
                            Strength - 50/45
                            Acceleration - 46/44
                            Lateral Quickness - 50/45

                            You can leave the other sliders (body up, contact frequency, on ball d) at higher values without much problem, but I'd leave On Ball D below 50 to differentiate elite wing defenders from the rest.

                            Note: The important part isn't what value you have for speed and acceleration, just maintaining a differential between them for the user and CPU. Higher game speeds will need lower speed/acceleration and the opposite for low game speeds.
                            If we have to do all of this just to dribble past the defender and drive to the hoop then this part of the game is broken. It shouldn't be lay off the Turber button if I want to speed past my defender that logic is backwards and we shouldn't have to figure out perfect sliders and game speeds to use to get past not an elite defender but a defender in general.

                            Comment

                            • EccentricMeat
                              MVP
                              • Aug 2011
                              • 3242

                              #15
                              Re: Dribble drives are almost next to impossible

                              Originally posted by cthurt
                              If we have to do all of this just to dribble past the defender and drive to the hoop then this part of the game is broken. It shouldn't be lay off the Turber button if I want to speed past my defender that logic is backwards and we shouldn't have to figure out perfect sliders and game speeds to use to get past not an elite defender but a defender in general.


                              Meh, I'm not that fussed about it. It's well known that the AI gets artificial boosts in order to make the game more difficult. All we have to do is counteract those boosts.
                              My Slider Threads
                              NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                              The "Movement" Sliders Explained
                              The "Defense" Sliders Explained

                              Comment

                              Working...