What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • de_jesus
    Pro
    • Sep 2015
    • 527

    #91
    Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

    Originally posted by keshunleon
    What went wrong in NBA 2K17, gameplay issues only!

    1. Defense - Players stand, ball watch, run the wrong way, stop, back up, leave their man, not attempt steals in passing lanes, get stuck behind screens or other players.

    1.5 Transition Defense - Players run to the middle of the lane allowing open 3s and jumpers, switch in transition for no reason or not guard their man or anybody at times.

    2. Speed - User players run slow, CPU is faster than attributes, speed animation is unrealistic and takes two dribbles before it takes effect. CPU gets speed burst the user doesn't have, fighting different speed animations.

    3. Passing - passing is too slow, lobs into the paint are too high and slow, passes are toward the defenders, can't control the velocity of passes, alley oops are often off, long passes not close to players, short passes are floaty, passes take player out of good position or away from the goal.

    4. Unnecessary Animations - dribble animations; unwanted cross overs, unwarranted post ups, speed animations slow the user, movements that slow players or detour players, animations that take players out of bounds or back court. MOST OF THE ANIMATIONS ARE TOO SLOW AND TOO LONG.

    5. Physics - sliding, foot planting, unrealistic CPU speed recovery, and CPU force fields.

    6. Morphing - the ball morphs through players, hands, and the back board giving the CPU advantages, CPU gets majority of the lose balls because of this.

    7. Legacy Issues - still missing too many open layups,
    http://www.escapistmagazine.com/news...d-in-Real-Life

    8. Plays - Plays are too slow, players don't sprint but jog to their spots, plays are 10-15 secs instead of 5-7 secs.

    9. Psychic Defenders - CPU reacts to user buttons before controlled player does, always know where the user is going, runs to the spot the user is going.
    This captures a lot of my issues with 2K17

    Sent from my SM-G930V using Tapatalk

    Comment

    • Yesh2kdone
      Banned
      • Feb 2015
      • 1412

      #92
      Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

      The major thing that went wrong for me is legacy fatigue and the game bearing no resemblance to the game we were promised. It's 2017 with 4 years on current gen, and the game is no cleaner than last gen.

      People are tired of catching a rebound only to have the ball be scooped through the back of their hands by the CPU. People are tired of never getting a loose ball because the CPU speeds into action before the ball is even really loose. People are tired of having to slog through last gen animations all the time. When you're sprinting up the floor on a fast break, if the ball changes hands without you doing a crossover, it causes your players knees to buckle and slow to a crawl. I mean c'mon.

      People are seeing the great games other companies are producing with this technology and wondering why on earth we're still stuck with attributes that cost money and are basically meaningless when playing against the CPU.

      We all want and need 2k to be great every year, but the archetype system is terrible from a personal standpoint and has been introduced purely for their e-league. I hammered park mode in 14, 15 & 16 but it's so boring watching playmakers try to glitch animations together all game, every game that I just can't face it anymore and have given it a miss all game apart from the odd game here and there to help a mate out.

      Now it seems as though we've got an updated archetype system for 18 which I'm dreading. This game has shrunken the modes I want to play because of these changes so I've only played career this year, but I'm still governed by these limitations. I could handle it if the game was improving, but this years version is a major step backwards from last years, and I didn't really like that one as much as the previous one.

      I challenge anyone to go and play a career game on HoF and just observe it playout; it's an absolute mess. To cap it off, fun has been removed, like oops; it's head scratching to watch Anthony Davis clank open oops of the rim all game, and I just don't get it.

      The physicality of this years game is horrible, as is the CPU sliding constantly to cut you off, regardless of the cpu attributes (attributes mean nothing) you're playing against.

      I understand e-league is a massive opportunity for their business to expand, and a bigger 2k, should result in a better on-court product, but I've seen nothing but bad things from the game since they took this road, so maybe they need to think about 2 games in the future; one for those wishing to compete in that, and another for people who play to have fun, because without fun, there's no point really playing any video game, and 2k17 has sucked the fun out of the product.

      Where my sympathies with 2k exist, is the fact that they obviously have a lot of diligent and passionate basketball people working on the game, so we get this mix of caught between sim and arcade, but this game has no ability for sim play when the game can't even iron out legacy issues, so I'm just really confused by what this game is trying to achieve.

      I won't be pre-ordering 2k next release and will only buy it once I'm able to pick up a pre-owned copy, because I can't justify it to myself after this release, but I will be pre-ordering the other game because we desperately need to encourage competition and have at least 2 games in healthy condition moving forward.

      Overall I'm sad that this game was released at all as it's left a bad taste in my mouth. 2k took over my gaming time on current gen, but this years release has allowed me to catch up on games I've missed out on because I was dedicated to 2k in the past.

      I know this probably reads as really negative but it isn't really meant to, I'm just frustrated that the game is getting worse with ridiculously improved technology, which is the opposite of how I believe these things should go.

      This forced crawling through mud fight against bad, slow animations, whilst hoping you get the right one is no way to enjoy a game at all.

      The game releases in 3 months so we'll find out for sure which way this series is heading and despite the negativity, I know we're all hoping that 2k blows us away, so all I can do is cross my fingers and hope.

      Comment

      • FixEverything2k
        Pro
        • May 2016
        • 577

        #93
        Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

        Fix the **** Fastbreaks man.
        I don't see how one of the Oldest concepts of basketball is as broken as it is.
        What possible scenario would cause Deandre Jordan, On a Fastbreak!, to slow down, turn around, and post up while trailing a passer?

        He's getting ready for the **** Oop in real life
        ... But hey VC sale!!

        Comment

        • fakeassc
          Rookie
          • Sep 2016
          • 371

          #94
          Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

          You know what's something else that needs fixing in 2K18? Contact.

          I've had so many dribbles lost where the ball goes off the opponent, but then it counts as out-of-bounds by me.

          I've had so many scenarios where the ball came off me but it counts as out-of-bounds by the opponent.

          2K needs to get these possessions right.

          Comment

          • Hustle Westbrook
            MVP
            • Jan 2015
            • 3113

            #95
            Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

            Gameplay went right? Huh? That was the worst damn thing about this game.
            Last edited by Hustle Westbrook; 07-04-2017, 04:03 PM.
            Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

            Comment

            • Bdubb
              In Bill we trust
              • Dec 2011
              • 1014

              #96
              Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

              How theyre going to address positionless basketball. I don't want to see AI start very bad SGs starting over two SFs just cause they're a two and the SFs are a three. Better lineup awareness I'd like to call it? Just looking at GSW and how it's a copycat league they'll run out that small lineup of like all wing players. I mean my Celtics have heavy SFs but I definitely envision Brad rolling Brown, Hayward and Tatum together out.

              Comment

              • snugglethug
                Just started!
                • Sep 2017
                • 1

                #97
                Would be nice to have a more in depth college aspect of the MyCareer choice where you can play full seasons for up to 4 years. Declare for the draft whenever and experience college as it's a huge part of a career. It also makes no sense to me how after all these years of MyCareer they make it impossible to be a top draft pick. If they want it to be so real, that takes away a lot. These top high school kids who play a year of college get picked first so why won't 2K give us the option to really build your player and attributes before the NBA draft so you can be a highly touted pick who goes #1 overall and is looked at as a player who will change an organization and start from the get go? That would make the game a lot more fun. Throw in the 3 point shootout, h-o-r-s-e, dunk contest, maybe knockout and some other fun gave for all-star weekend and such. the reality of having to go to the gym and practices and such is nice but having 5 texts after every game you have to respond to is stupid. I just want to play hoops in the most in depth way. or OR just make college hoops 2k19 and let that come out a month or so before NBA 2K so you can start in high school for a year, play, choose a college and then play out you college career which then turns into your MyCareer in the NBA. Would be great to have March Madness in a tournament form online where the top 64 players online get to play out the bracket and the winner gets a ton of VR points towards their MyPlayer.

                Comment

                • olajuwon34
                  Pro
                  • Aug 2017
                  • 681

                  #98
                  Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                  I noticed alot of the videos they posted before the game came out, showing off the help defense on pick and rolls and such, is really not that good, cpu is still boneheaded and having 3 defenders coming in to defend against 1 player slashing to the rim, leaving people wide open at the perimeter, just like last year, theres a big in the paint theres no reason to help off of a shooter in the corner, i dont know why they showed those videos, if its still clearly in the game.

                  Comment

                  • Nickstank
                    Pro
                    • Oct 2015
                    • 839

                    #99
                    Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                    Originally posted by olajuwon34
                    I noticed alot of the videos they posted before the game came out, showing off the help defense on pick and rolls and such, is really not that good, cpu is still boneheaded and having 3 defenders coming in to defend against 1 player slashing to the rim, leaving people wide open at the perimeter, just like last year, theres a big in the paint theres no reason to help off of a shooter in the corner, i dont know why they showed those videos, if its still clearly in the game.
                    SamPham's video on defensive settings shows some ways to deal with this problem. It's a long one, but it's well worth the time. It's the single most helpful 2K18 video I've seen so far. Besides the actual defensive settings, making sure you hedge properly in the PnR so that the big doesn't get a clear lane to the rim will also mitigate the issue of defenders leaving shooters to stop the roll man.

                    End Game Lineup: http://2kmtcentral.com/17/lineups/10...ine-end-lineup

                    All-Time Cavs Lineup (current): http://2kmtcentral.com/17/lineups/1131281/all-time-cavs

                    Comment

                    Working...