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Old 07-28-2017, 01:18 PM   #24
Senator Palmer
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Re: Madden NFL 18: Blocking Blog

Quote:
Impact Blocking, with the addition of the Blocking Stick on offense and the “Blow-up/Submarine the Blocker” mechanic on defense, both offensive and defensive players will now be rated in the Impact Block category (IMP). This rating will be used in a formula with body weight and movement speed for both blockers and defenders to determine the outcomes of moving blocks, when the blocker or defender is running faster than a jog speed.
A very welcomed addition; the mechanic and the factoring of speed. As someone who controls the middle linebacker the guards climb too fast and there's never been any recourse of way to combat it even if I read fast and take on the block right now even when controlling a guy like a Bobby Wagner. Hopefully now I'll be able to stone a guy properly.

Quote:
Running the ball vs. a weak box. In Madden 18, we’ve expanded our logic around defenses stopping the run when using sub defenses such as dime, dollar and quarter. If the offense is in a run formation and running a hard-ball, downhill run play against a defense with very few defenders or a lot of defensive backs in the tackle box, the defense will have a very hard time stopping the running play. In many cases a lot of the defenders will end up getting pancaked. This also applies to the “Pass Commit” adjustment vs. a running formation and when dropping defensive linemen into coverage against a running formation.
I know nickel wasn't mentioned but it is technically still a sub defense. I hope the ability to stop the run from Nickel isn't neutered. It can already be a little perrilous from nickel normal vs. inside zone run as it is.
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