NBA 2K18 Screenshots and Ratings - Towns, Giannis, Beal, Ross and More
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Re: NBA 2K18 Screenshots & Ratings - Towns, Beal, Ross & More
Marquese ChrissAttached FilesComment
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Re: NBA 2K18 Screenshots & Ratings - Towns, Beal, Ross & More
Josh JacksonAttached FilesComment
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Re: NBA 2K18 Screenshots & Ratings - Towns, Beal, Ross & More
Spencer Dinwiddle has a screen shot every year...I've seen more screen shots of him than I've seen him play...lol
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Re: NBA 2K18 Screenshots & Ratings - Towns, Beal, Ross & More
Spencer Dinwiddle has a screen shot every year...I've seen more screen shots of him than I've seen him play...lol
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Re: NBA 2K18 Screenshots & Ratings - Towns, Beal, Ross & More
Ronnie said up to 56 players asked for they rating so we will see whose next.Comment
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Re: NBA 2K18 Screenshots & Ratings - Towns, Beal, Ross & More
Now that 2k has gotten the body types right, I agree that muscle definition should be the next focus...
That said, a lot of the pictures posted as an example isnt the way to go. NBA players arent usually jacked when they arent in a flex position...hard to be when you are running a 5k every game, lolComment
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Nobody exists on purpose, nobody belongs anywhere, everybody is gonna die, come watch TV.- MortyComment
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Re: NBA 2K18 Screenshots & Ratings - Towns, Beal, Ross & More
FIXED!!!!!!Attached FilesLast edited by apollon42; 08-10-2017, 07:07 PM.Comment
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Re: NBA 2K18 Screenshots & Ratings - Towns, Beal, Ross & More
I agree with most of the comments here, especially about muscle definition... really curious about the scanning process they've highlighted in the art video... if they can scan the face and capture individual, signature expressions, and they say they did body scans, why can't musculature be captured with the same integrity? I mean, if you can capture Kyrie's smirk/scrunch face, how can you not capture muscle definition at rest/in movement?
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Re: NBA 2K18 Screenshots & Ratings - Towns, Beal, Ross & More
Sean KilpatrickAttached FilesComment
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Re: NBA 2K18 Screenshots & Ratings - Towns, Beal, Ross & More
Players models do look MUCH better than last year, but they still have a little ways to go with getting player bodies to look more accurate to their real life counterparts.Many guys need to have more muscle definition.
I'm not seeing much of a difference in all these bodies we've seen so far.
Spoiler
And some of the guys have the same face as last year. Not sure if that's on the player or 2K. But looking at the Greek Freaks, it doesn't look much like him...it's the same as last year. Same with Marcus Smart, which has been pointed out. And also they have Malcolm Brogdon with short hair, which he hasn't had in a long time.
I wanna see more legs tho. I wanna see some long, lanky legs.It all looks seriously good. But anyone wonder when we're gonna see players with ripped physiques look...ripped? Like guys with muscles that look like this:
Spoiler
With sinews and stuff. I bet it's HARD as hell to render that cuz then you're basically talking about actually simulating muscle groups realistically...for 10 players all at once.
Might have to wait for PS5 and Xbox Zeta or whatever they call the next gen.
Google image search vs TV broadcast and players in motion makes a major difference
This will be my first time speaking about muscle definition. I keep hearing about guys needing to look more ripped. Understandable, but at the same time, here's the thing ...
2k is looking to create a TV broadcast look. Even for players that are extremely muscular defined, the muscle cut aren't as extremely defined when players are in motion and watching broadcast NBA televised games.
You can't really use "google image search" when it comes to muscle definition as a blueprint because camera flash or photos taken with high definition camera captures a different aesthetic flavor. You need to use real NBA footage where the players are actually in motion. This is why player models in NBA2k14 wasn't as accurate as people say they were, and also in NBA Live overall where everyone is built extremely muscular. Everyone in 2k14 was built with extreme muscle cuts. That's not normal with real NBA footage.
What 2k is famous for is players in motion. They look realistic and they move realistic. Adding intense muscle definition could jeopardize this aspect. Just a guess.
Just the same as pre-workout and post-workout body image. Immediately after lifting weights, your muscles tend to be incredibly defined, you look your best immediately after a workout. You look ripped. As the hours go by, you begin to look "softer." You may still be cut if you're already cut and conditioned well, but you're not going to look as muscular defined. A lot of fitness photoshoot may have the person do some push, pullup or whatever just prior to shooting to give a more muscular cut/lean look.
What 2k or other games will need is an animation system that simulates a muscle flexed state (partial, intense, heavy, etc.) vs their unflexed natural state. I don't want to see extreme muscle cuts when the majority of the time, the athletes' muscle isn't in the extreme flexed state. More often than not even when flexed and moving, their muscles are on the softer side, and I think 2k does a very good job with it.
I personally want to experience and see what I would see on TV, not what I would see on google image.
Click on spoiler tag for more real live NBA broadcast footage showing players' muscle definition don't match that of google image search. Muscle definition during live broadcast is much more subtle.
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Example 1
<iframe src="https://www.youtube.com/embed/wAqjE9fLbnA" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
Example 2
<iframe src="https://www.youtube.com/embed/y9NZhErUdrs" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
Example 3
<iframe src="https://www.youtube.com/embed/TQw8LhftEAM" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>Last edited by strawberryshortcake; 08-10-2017, 07:28 PM.Comment
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