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Old 08-22-2017, 12:10 PM   #23
deu22ces
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Join Date: Jun 2010
Re: Thoughts on Longshot Story Mode?

Quote:
Originally Posted by RyanMoody21
I supposed I held this to way to high of a standard, I expected an evolving storyline that would alter the path the character took and the experience the gamer had.

I actually recall a promo video where this was specifically addressed that we wouldn't be "playing the same story" that some GameChangers appeared in, almost trying to discredit the fears many of us had that we now see realized.

In the first 20 minutes of the story mode, you are approached with 4 senerao's that one would think logically could provide different results.

The opening pass may not be a TD a- it actually is, you cant not score.

You cant complete the Out Route at the combine - you will replay it until you do.

You lose the HS game during the flashback - you will be given repeated chances until you win.

You lose to Butterly at the Longshot intro - you will be given 2 chances to beat him, if you don't you are offered to skip the segment and he is kicked off the show.

Problem being, if you don't like the show concept from the combine, with the producer cant even remember your name....no answer you will make you not go on that show.

Being honest, whats the deal with any of that. We aren't building a charterer or unique experience, we are just playing out some canned story by clicking around. We don't even have unique paths to take, no matter what combo of responses any of select the first 20 minutes we all wind up int he same place.
Yea, your post sums up why many of us were upset/cautious with the mode to begin with. Would have made so much more sense IMO if this became the new 'Be a Player' within Franchise mode; "2 birds with 1 stone" deal. Instead they dumped all those 'resources' into what is essentially a shallow, one-off mode (including 3.5 hrs of cinematics/motion capture that supposedly is extremely expensive and sorely needed instead in game play/animations). Based on what you say above, and i could be wrong here, but I would think the 'story mode' audience EA was trying to lure to a football game will be disappointed that the 'decisions' they make don't really have any impact on the outcome. It's kind of disingenuous on EA's part and may turn 'casuals' away from future installments. And with no replay value, what was the point really?

To me, this mode was conceptualized around the same time as CCM (M13/25) and is just now coming to fruition. So this is the last piece of the now defunct direction to 'connect everyone' (EA has subtly brought CCM back to just 'Franchise' and we now have 3 'styles' to play the game, numerous modes, etc). Once they went to production 4 years ago, there was no turning back. So here we have it. Probably 'cool' to play thru once as a novelty, but it becomes nothing more than an unused tile on the home menu screen afterward. Just my "thoughts"...

Lol, and please for the love of the football 'gods', tell me this 'mind bending' of football throws in mid air i'm hearing about isn't true. EA can't be serious with that for 1 second. It must be a 'dream' sequence, right??
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