Sabo's Madden 18 Completed CPU Gameplans Project

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  • xSABOx
    Pro
    • Sep 2004
    • 846

    #1

    Sabo's Madden 18 Completed CPU Gameplans Project

    SABO'S MADDEN 18 COMPLETED CPU GAMEPLANS PROJECT


    The main objective here is to play against the same team two straight times and seeing something different called each game... the problem with Madden right now is you get the same 40 plays every game... there are 60-70 plays a game not to mention you play some teams twice a season, so your saying out of 120-140 plays I'm only going to see the same 40? That's why I created the custom game plans....

    I guarantee using these will make it feel like you're playing a completely different game every single time... The CPU will keep you on toes with a mixture of play calling like you were going against a SIM player online... I've yet to have someone try them out and say they didn't like the results...

    Here's the system I applied to the gameplans on offense, keep in mind the game crashes if I overload it so I'm limited in the amount I can choose...

    *Removed 4 Verts and Curl Flats
    *Selected 18 formations that the team used more than once in their best offensive performance last season using the All 22 film for gamepass
    *Picked little over 200 plays per team
    *Incorparated formation/plays that have formations built in


    Every teams offensive playbook has been uploaded and ready to be used.

    How I rated that plays based on D&D

    1ST DOWN/2ND LONG/2ND MED/2ND SHORT/3RD SHORT/4TH SHORT

    All 200 plays selected.
    1 star for all running plays (3 star running for Dallas and Tennesse)
    1/2 star for all passing plays

    3RD LONG

    3 star Shotgun pass plays only
    removed all PA/short passes
    1/2 star all Shotgun draw/screen passes
    removed all run plays except draws

    3RD MED

    3 star all Shotgun pass plays only
    1/2 star all Shotgun run plays & screens

    4TH LONG/4TH MED

    3 star Shotgun pass plays
    removed all PA/Short passes

    REDZONE/GOAL LINE/GO FOR 2

    1/2 star two plays from every formation

    Defensively I only made 7 books but I have a guide on who they belong to:
    4-3 Base, 4-3 Blitz, 3-4 Base, 3-4 Blitz, Tampa 2, Cover 3, Hybrid

    Bears: Hybrid
    Bengals: 4-3 Base
    Bills: Tampa 2
    Broncos: 3-4 Base
    Browns: 4-3 Blitz
    Bucs: Tampa 2
    Cardinals: 3-4 Blitz
    Chargers: Cover 3
    Chiefs: 3-4 Base
    Colts: 3-4 Base
    Cowboys: Tampa 2
    Dolphins: 4-3 Base
    Eagles: Tampa 2
    Falcons: Cover 3
    49ers: Cover 3
    Giants:4-3 Blitz
    Jags: Cover 3
    Jets: 3-4 Blitz
    Lions: 4-3 Blitz
    Packers: 3-4 Blitz
    Panthers: 4-3 Base
    Patriots: Hybrid
    Raiders: Cover 3
    Rams: 3-4 Blitz
    Ravens: Hybrid
    Redskins: 3-4 Blitz
    Saints: Hybrid
    Seahawks: Cover 3
    Steelers: 3-4 Blitz
    Texans: 3-4 Blitz
    Titans: 3-4 Blitz
    Vikings: 4-3 Base

    Go to Share & Manage files
    Download Community Files
    Search for Online ID
    PSN - Franchise52


    How to use in Offline CFM when controlling one team

    1. Must have/Create a 2nd PSN profile and own a 2nd controller before doing anything else
    2. Download the playbooks under the 2nd profile account only
    3. Make sure franchise setting for INSTANT STARTER is OFF
    4. Create new character on the team you're about to play again

    IF YOU WANT TO USE FORMATION SUBS DO THIS FIRST, IF NOT SKIP TO STEP 5
    A) Create the opposing HC FIRST
    B) Set Formation Subs
    C) "Retire" HC

    5. Select an active player (preferably 3rd string QB because he never plays)
    6. Before game starts take 2nd controller to opposing team and pick custom book DON'T MOVE BACK TO MIDDLE
    7. Play game
    8. Retire player after the, he will NOT actually retire
    9. Repeat next week


    Common Q&A

    How can the answer to all these questions become yea?
    Tweet EA to patch in a way for us to assign custom playbooks for schemes

    Is this only for PS4?
    My playbooks are but Vanwolf has his own thread for x-box
    http://forums.operationsports.com/forums/madden-nfl-football/914228-madden-18-xbox-everything-playbooks.html


    Can we use this with only one controller?
    No, must have two

    Can we use this with one profile?
    No, must create a 2nd one

    Can we use this in online CFM?
    No, offline only

    Can we use this in playnow?
    Yes, just move controller to middle after game starts.

    Can we use this as an Owner?
    No, only 3rd String method works

    Can we use this as a coach?
    No, only 3rd String method works

    Can we still do formation subs?
    Yes, to an extent.

    Can we still use supersim?
    No, EA removed it this year
    Last edited by xSABOx; 09-08-2017, 07:45 PM.
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  • xSABOx
    Pro
    • Sep 2004
    • 846

    #2
    re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

    Reserved for any potential updates
    Last edited by xSABOx; 09-08-2017, 07:38 PM.
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    • vannwolfhawk
      MVP
      • Jun 2009
      • 3412

      #3
      re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

      From just a small sample size I will say I have been pleasantly surprised in the variation of play calling by the CPU and some of the new plays they call on the offensive side. Defensively however, the CPU is horrible! Calling cover 0 on 3rd and longs, way too much cover 1, etc... I'd say defense is a must fix 1st and foremost. Maybe setting a few CPU defensive books like 4-3 base, 3-4 base, blitz hey, cover 2 heavy, & cover 3 heavy. Make sure the man plays are cover 2 & safety blitzes are zone blitzes...
      Basketball Playbooks
      http://www.nextplayhoops.com

      Comment

      • xSABOx
        Pro
        • Sep 2004
        • 846

        #4
        re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

        Originally posted by vannwolfhawk
        From just a small sample size I will say I have been pleasantly surprised in the variation of play calling by the CPU and some of the new plays they call on the offensive side. Defensively however, the CPU is horrible! Calling cover 0 on 3rd and longs, way too much cover 1, etc... I'd say defense is a must fix 1st and foremost. Maybe setting a few CPU defensive books like 4-3 base, 3-4 base, blitz hey, cover 2 heavy, & cover 3 heavy. Make sure the man plays are cover 2 & safety blitzes are zone blitzes...
        That's the strategy... I'm gonna go with

        4-3
        4-3 Blitz
        Tampa 2
        Cover 3
        3-4
        3-4 Blitz
        Hybrid

        Just having a hard time finding 2016 Blitz % stats...

        Gonna elimate all cover 1 press/cover 0/engage eights because the CPU doesnt call based off down and distance but rather just situation...
        Last edited by xSABOx; 08-22-2017, 04:53 PM.
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        Comment

        • cable guy
          MVP
          • Jul 2005
          • 3276

          #5
          re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

          Originally posted by xSABOx
          That's the strategy... I'm gonna go with

          4-3
          4-3 Blitz
          Tampa 2
          Cover 3
          3-4
          3-4 Blitz
          Hybrid

          Just having a hard time finding 2016 Blitz % stats...

          Gonna elimate all cover 1 press/cover 0/engage eights because the CPU doesnt call based off down and distance but rather just situation...
          I just found something on profootballfocus.com

          Sent from my SM-G900V using Tapatalk
          Edit: It was 2013 stats. Still looking
          Last edited by cable guy; 08-22-2017, 04:59 PM.

          Comment

          • xSABOx
            Pro
            • Sep 2004
            • 846

            #6
            re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

            Originally posted by cable guy
            I just found something on profootballfocus.com

            Sent from my SM-G900V using Tapatalk
            Edit: It was 2013 stats. Still looking
            PM me if you cant post here...
            DISCORD - Madden Modding Community Discord

            Comment

            • cable guy
              MVP
              • Jul 2005
              • 3276

              #7
              re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

              Originally posted by xSABOx
              PM me if you cant post here...
              You got it!

              Sent from my SM-G900V using Tapatalk

              Comment

              • ForUntoOblivionSoar∞
                MVP
                • Dec 2009
                • 4682

                #8
                Re: Madden 18 Gameplan Project:Fixing the CPUs Playcalling

                Originally posted by xSABOx
                Sup fellow sim players...

                I love how far along Madden has come from a gameplay standpoint, although IMO its always been held back by three problems every season...

                1)CPU Playcalling
                2)CPU QB Accuracy
                3)CPU QB Pocket awareness

                Luckiy problems 2 and 3 can be fixed via some combination of sliders/difficulty settings from all of the gurus on this site... Which gives me the free time to focus on the true core issue with CPU gameplay, the PLAYCALLING!

                Madden developers have done a beautiful job of creating playbooks to the best of the abilities with the games engine... But for the life of me I don't understand why in the world they don't actually put it to use...

                Here's where my recereating of the playbooks comes in to play and completely changes the dynamic of the CPUs playcalling... Basically elimating the redundancy of the same plays called over and over while also having teams play closer to their true identies...

                Here's a link to last season's results and for those that are interested of how it might work, I recently uploaded some test ones on Madden 17 for PS4...

                http://forums.operationsports.com/fo...plans-ps4.html

                This year I'm gonna start with some defensive books and work my way to offense... It's a pretty time consuming project so it might take awhile to get to every team but I'll defintely try my best...

                Now for some reason the game would crash after putting in a certain amount of plays, so i'll be experimenting at first...Will need the help of my fellow OSers in finding if it does...
                I think part of the problem is knowledge. I had a conversation with Clint about the Patriots play calling, and he was convinced (along with several other people) they they run a balanced offense. I dug deeper into the statistics, while EA Tiburon did not: the reality is that the Patriots are a pass first team that gets huge leads and sits on the ball in the 4th quarter. Almost without fail when games are close (within ten points), the Patriots are passing around two thirds of the time. But in games where they have more than a two score lead, they run the ball almost sixty percent of the time. The end result is they finish in the top half of balanced play calling, but the problem is HOW they get there.

                Madden doesn't take into account the situation. As long as the game is close, the Patriots run an extremely pass heavy attack. That means their standard mode of operation is as a pass firt team. They don't become a run first team unyil they have the game in hand. Yes, there are two or three exceptions (like when Brady was suspended, and a couple of other games), but if you troll through their play by play over the last few years like I did, the pattern is clear: in the first three quarters they pass the ball A LOT, and in the 4th quarter, when they usually are close to wrapping up the game, they run a lot.



                So EA Tiburon should start there. Stop basing play call tendencies on a dead number and start basing it on dynamic statistics that take situation into account. If the Patriots do not have a sizeable lead, they are NOT a balanced offense. They just happen to be so good that they get a lot of sizeable leads, resulting in more runs.
                Last edited by ForUntoOblivionSoar∞; 08-22-2017, 05:27 PM.
                Originally posted by Therebelyell626
                I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                https://forums.operationsports.com/forums/showpost.php?p=2049813056

                Last edited by your mom; 06-06-2006 at 6:06 PM.

                Comment

                • extremeskins04
                  That's top class!
                  • Aug 2010
                  • 3864

                  #9
                  re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                  I never tried your old settings from back in 2016. It looks great though. So you're going to have brand new settings for this year? With step by step?

                  Comment

                  • redsfan4life
                    MVP
                    • Mar 2005
                    • 2763

                    #10
                    re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                    I thought you couldn't use custom playbooks for the CPU. Has this changed?
                    PSN: Maserati_Bryan17

                    Comment

                    • xSABOx
                      Pro
                      • Sep 2004
                      • 846

                      #11
                      re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                      Originally posted by extremeskins04
                      I never tried your old settings from back in 2016. It looks great though. So you're going to have brand new settings for this year? With step by step?
                      I'm gonna see if we have to go with the same work around as last season I'll post directions once I figure it out.

                      Originally posted by redsfan4life
                      I thought you couldn't use custom playbooks for the CPU. Has this changed?
                      Required a work around discovered by swaggercoach
                      DISCORD - Madden Modding Community Discord

                      Comment

                      • extremeskins04
                        That's top class!
                        • Aug 2010
                        • 3864

                        #12
                        re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                        Originally posted by xSABOx
                        I'm gonna see if we have to go with the same work around as last season I'll post directions once I figure it out.
                        Awesome. Yea one of the major issues on why QB's hold onto the ball too long is the playcalling. CPU AI calls for Verts or long Posts, and the CPU QB will stand there like a statue while the WR's are running their long streaks.

                        Comment

                        • redsfan4life
                          MVP
                          • Mar 2005
                          • 2763

                          #13
                          re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                          Originally posted by xSABOx
                          I'm gonna see if we have to go with the same work around as last season I'll post directions once I figure it out.



                          Required a work around discovered by swaggercoach
                          And the work around is?
                          PSN: Maserati_Bryan17

                          Comment

                          • extremeskins04
                            That's top class!
                            • Aug 2010
                            • 3864

                            #14
                            re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                            Originally posted by redsfan4life
                            And the work around is?
                            Front page of the thread man.

                            http://forums.operationsports.com/fo...plans-ps4.html

                            Comment

                            • xSABOx
                              Pro
                              • Sep 2004
                              • 846

                              #15
                              re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                              Just uploaded the cover 3 book.. Lemme know how it works!
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