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Old 10-04-2017, 01:52 PM   #17
MavsManiac4Life
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Re: Is it that hard to code in AI to sub out when in foul trouble?

Quote:
Originally Posted by EWRMETS
Can you explain this? I thought advanced rotations are the problem. The CPU rigidly follows the rotations and will not consider foul trouble at all. This takes a big element out of the game.
They'll help your CPU take guys out of the game at certain times (so no one is gonna play the whole first quarter and pick up three fouls in the process if you set it up), but no, it won't actually recognize that a guy needs to sit out for fouling, just will have a rotation so that they're subbed out regardless.
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