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Old 10-04-2017, 01:53 PM   #18
Koosa1027
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Re: Is it that hard to code in AI to sub out when in foul trouble?

Quote:
Originally Posted by EWRMETS
Can you explain this? I thought advanced rotations are the problem. The CPU rigidly follows the rotations and will not consider foul trouble at all. This takes a big element out of the game.
Advanced rotations are the problem, that's why myself and others have edited them to match the teams' real rotation patterns. At default 2k has some teams playing 5 starters for 5 or 6 minutes, then they have 4 or 5 bench players come in to replace them all at once. With the edited advanced rotations you can stagger the substitutions and even set a player such as Durant to play certain amount of minutes at SF and a certain amount of minutes at PF as Golden state does in real life. Hope this makes sense, are you on ps4??

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