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Old 10-04-2017, 04:43 PM   #19
EWRMETS
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OVR: 20
Join Date: Jul 2002
Re: Is it that hard to code in AI to sub out when in foul trouble?

Quote:
Originally Posted by Koosa1027
Advanced rotations are the problem, that's why myself and others have edited them to match the teams' real rotation patterns. At default 2k has some teams playing 5 starters for 5 or 6 minutes, then they have 4 or 5 bench players come in to replace them all at once. With the edited advanced rotations you can stagger the substitutions and even set a player such as Durant to play certain amount of minutes at SF and a certain amount of minutes at PF as Golden state does in real life. Hope this makes sense, are you on ps4??

~Koosa10:27~
Appreciate the work but 2k really needs to fix this. I have old games on the Genesis that knew to take a player out when he has 2 fouls in the first, 3 in the second, four in the third. I am surprised this is not the major issue for most players.
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