Injuries in Dynasty Mode

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  • moose141
    MVP
    • Dec 2007
    • 3402

    #1

    Injuries in Dynasty Mode

    Just wanted to get some feedback from you guys on what you do about the lack of injuries in dynasty mode...

    So I'm playing my Pitt dynasty (link in signature) and have essentially no injuries. I figure there are a few ways to get injuries into the game, either by modifying the injury ratings of all the players on my team down significantly, by manufacturing injuries through some sort of lottery/dice roll, or just playing with no injuries and accepting it.

    Just wanted to know which route you guys find to be the best and most enjoyable for you? This will help me decide for myself how to attack this issue as well. Thanks!
    Check out my Pitt Panthers Dynasty (NCAA Football 14)
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    Pittsburgh Penguins - Pittsburgh Panthers - Pittsburgh Steelers - Pittsburgh Pirates - West Ham United
    University of Pittsburgh Ice Hockey
  • StoneCalf
    Data Logger
    • Jul 2002
    • 569

    #2
    Re: Injuries in Dynasty Mode

    Check out this thread for lots of good info:

    https://forums.operationsports.com/f...-injuries.html

    Here's my current settings, gets me plenty of injuries, including an average of one season-ending injury per year, which is realistic imo:

    Offense:
    QB (-30)
    HB/FB (-25)
    TE (-30)
    WR (-40)
    OLINE (-80)

    Defense:
    Dline (-80)
    LB (-70)
    DB's (-40)
    P/K (-60)
    NCAA FB 2003 - 2014 Dynasties
    All time record: 1511-429
    145 dynasty seasons, no simming
    18 time National Champions
    53 Conference Championships
    NCAA 14: 614-182

    Comment

    • beast10
      All Star
      • Nov 2011
      • 6258

      #3
      Injuries in Dynasty Mode

      i see a decent amount of injuries occurring but they’re usually minor, and the player can return to the game. so what i started doing was taking those little injuries and making them more severe using the editor.

      so say a player leaves temporarily with a minor knee injury.. i sideline him and may turn that injury into a torn ACL. sounds extreme but otherwise, what are the odds of it ever happening?

      of course i don’t always go that extreme, though. usually i’ll apply injuries that may sideline the player 2-3-4 weeks


      Sent from my iPhone using Tapatalk
      Last edited by beast10; 10-03-2017, 09:27 PM.

      Comment

      • moose141
        MVP
        • Dec 2007
        • 3402

        #4
        Re: Injuries in Dynasty Mode

        Originally posted by StoneCalf
        Check out this thread for lots of good info:

        https://forums.operationsports.com/f...-injuries.html

        Here's my current settings, gets me plenty of injuries, including an average of one season-ending injury per year, which is realistic imo:

        Offense:
        QB (-30)
        HB/FB (-25)
        TE (-30)
        WR (-40)
        OLINE (-80)

        Defense:
        Dline (-80)
        LB (-70)
        DB's (-40)
        P/K (-60)
        Love that you've got it down to a general formula here. I'll probably take this verbatim, since from reading that other thread you linked you seemed to have put some testing/thought into this. If I see too many/too little injuries with your settings I will then correct from there.

        Thanks for the input!
        Check out my Pitt Panthers Dynasty (NCAA Football 14)
        Subscribe to my YouTube channel moose141DM!

        Pittsburgh Penguins - Pittsburgh Panthers - Pittsburgh Steelers - Pittsburgh Pirates - West Ham United
        University of Pittsburgh Ice Hockey

        Comment

        • itsbigmike
          Rookie
          • Nov 2011
          • 461

          #5
          Re: Injuries in Dynasty Mode

          Originally posted by StoneCalf
          Check out this thread for lots of good info:

          https://forums.operationsports.com/f...-injuries.html

          Here's my current settings, gets me plenty of injuries, including an average of one season-ending injury per year, which is realistic imo:

          Offense:
          QB (-30)
          HB/FB (-25)
          TE (-30)
          WR (-40)
          OLINE (-80)

          Defense:
          Dline (-80)
          LB (-70)
          DB's (-40)
          P/K (-60)
          I see you've scaled up from your settings in your other thread. I was working off your other ones and was about to do the same! Going to start doing it with my next recruiting class coming in.

          Comment

          • StoneCalf
            Data Logger
            • Jul 2002
            • 569

            #6
            Re: Injuries in Dynasty Mode

            Originally posted by itsbigmike
            I see you've scaled up from your settings in your other thread. I was working off your other ones and was about to do the same! Going to start doing it with my next recruiting class coming in.
            Yes, I have gradually lowered my player's injury ratings at most positions. Makes seasons more difficult, and I'm always worried about and wondering who might go down for multiple weeks, or the remainder of a season. To me it adds to the drama and realism.

            I follow Alabama football closely, and you can just about count on at least one season-ending injury every season, and that's either a starter or significant contributor, and I mean that literally. This year IRL, Bama has already lost Terrell Lewis for the season (torn elbow ligament), who was our most promising and explosive edge rusher. In the same opening game, we lost our sam linebacker, Christian Miller (torn bicep), likely for the season as well. This past weekend, we lost our senior Dlineman, Da'Shawn Hand for at least a few weeks due to a knee injury.
            NCAA FB 2003 - 2014 Dynasties
            All time record: 1511-429
            145 dynasty seasons, no simming
            18 time National Champions
            53 Conference Championships
            NCAA 14: 614-182

            Comment

            • DJ
              Hall Of Fame
              • Apr 2003
              • 17756

              #7
              Re: Injuries in Dynasty Mode

              This is great. Do you guys also have a tip to get more non-QB fumbles in the game?
              Currently Playing:
              MLB The Show 25 (PS5)

              Comment

              • StoneCalf
                Data Logger
                • Jul 2002
                • 569

                #8
                Re: Injuries in Dynasty Mode

                Originally posted by DJ
                This is great. Do you guys also have a tip to get more non-QB fumbles in the game?
                Two things that I do that seems to affect my RB's fumbles:
                1. I subtract 36 from all my HB's carry rating.
                2. I hold the belief that a player is more likely to fumble when very fatigued. I play with fatigue turned on, and I subract 15 from stamina to most of my players. But I can have my lead back hit low to mid 30's totes per game before he gasses out.


                I looked back the past several seasons and my 1st string back averages 2-3 fumbles per season, with a low of 1 and the worst year a guy had 6.

                Also I have my RB ability slider set at 20, and I play on AA.
                NCAA FB 2003 - 2014 Dynasties
                All time record: 1511-429
                145 dynasty seasons, no simming
                18 time National Champions
                53 Conference Championships
                NCAA 14: 614-182

                Comment

                • DJ
                  Hall Of Fame
                  • Apr 2003
                  • 17756

                  #9
                  Re: Injuries in Dynasty Mode

                  Originally posted by StoneCalf
                  Two things that I do that seems to affect my RB's fumbles:
                  1. I subtract 36 from all my HB's carry rating.
                  2. I hold the belief that a player is more likely to fumble when very fatigued. I play with fatigue turned on, and I subract 15 from stamina to most of my players. But I can have my lead back hit low to mid 30's totes per game before he gasses out.


                  I looked back the past several seasons and my 1st string back averages 2-3 fumbles per season, with a low of 1 and the worst year a guy had 6.

                  Also I have my RB ability slider set at 20, and I play on AA.
                  Thanks! I'm on AA for offense and Heisman for defense. Can you apply this to the CPU teams as well?
                  Currently Playing:
                  MLB The Show 25 (PS5)

                  Comment

                  • deadlyCane
                    Pro
                    • Aug 2002
                    • 930

                    #10
                    Re: Injuries in Dynasty Mode

                    I'm bothered by this as well. I'll adjust the player specific injury rating but reluctantly. It lowers the players overalls and using the scale proposed here, in some cases by 4 points. I'm wondering if doing this will prevent certain players from being eligible for post season awards, leaving early, and any other things that at least have some reliable on OVR. Do we not have a global setting/slider in the editor for injuries? I thought there was a field called OIJ or something like that for scaling injuries.

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                    Comment

                    • SilverBullet19
                      MVP
                      • Oct 2015
                      • 4089

                      #11
                      Re: Injuries in Dynasty Mode

                      check out the thread StoneCalf mentioned. A lot of guys have put their solutions in there, its a gold mine. Personally, I don't like to take the time to edit each and every player. I just extend stuff.

                      If a guy gets a concussion and hes "out for the game," I bench him the next week as a "concussion protocol." The week after, its a coin flip to see if he returns (since concussions can vary).

                      Most stuff that is out for a game otherwise, IE sprains and such, I will either bench or use in a very limited way the following week or two as well. When my starting RB got an ankle sprain, he played only 4 third downs the following week, and like 10 plays the week after. You can apply this to nasty looking hits that somehow your guy bounces up from too.

                      A few times throughout the season I will do a coin flip to see about someone getting hurt during practice. If its a go, I use a random # generator to see who. It made me miss out on my starting TE and C for a couple weeks.

                      Someone once did the research and showed the average team loses something like 22 starts per season due to injury. Meaning each time a guy is out for a game, that's one missed start. I have geared my injury simulation toward trying to hit somewhere near that number.
                      Check out my dynasty:
                      http://forums.operationsports.com/fo...oma-state.html

                      Major Boise State fan

                      Comment

                      • StoneCalf
                        Data Logger
                        • Jul 2002
                        • 569

                        #12
                        Re: Injuries in Dynasty Mode

                        Originally posted by SilverBullet19
                        If a guy gets a concussion and hes "out for the game," I bench him the next week as a "concussion protocol." The week after, its a coin flip to see if he returns (since concussions can vary).

                        Most stuff that is out for a game otherwise, IE sprains and such, I will either bench or use in a very limited way the following week or two as well. When my starting RB got an ankle sprain, he played only 4 third downs the following week, and like 10 plays the week after. You can apply this to nasty looking hits that somehow your guy bounces up from too.

                        A few times throughout the season I will do a coin flip to see about someone getting hurt during practice. If its a go, I use a random # generator to see who. It made me miss out on my starting TE and C for a couple weeks.
                        Right now I'm strictly enforcing the concussion protocol where the player misses the following game, but I like these other ideas as well. Really good thoughts on something like an ankle sprain limiting a player's participation the following week.

                        Originally posted by SilverBullet19
                        Personally, I don't like to take the time to edit each and every player. I just extend stuff.
                        That's certainly understandable. It is a grind every off season to edit attributes on every incoming player. Then, if you make a coaching change, then good grief, there's all 70 players. It's very tedious, but it's a labor of love and what it affords me motivates me to trudge through.

                        Originally posted by SilverBullet19
                        Someone once did the research and showed the average team loses something like 22 starts per season due to injury. Meaning each time a guy is out for a game, that's one missed start. I have geared my injury simulation toward trying to hit somewhere near that number.
                        Yep, the reason I go to all that effort is really two-fold. First, I'm trying to make the game more realistic and accurately reflect the injury rate in real life. Second, it add's to the challenge when players go down. In my current dynasty, I lost (for the season) my top running back in my very first game of the season. It stung, and the drop-off to my other HB's was significant. As a result, my running game struggled all season long.

                        That's life though. Each and every year, Alabama (in real life) suffers at least one season-ending injury for a starter. 2017 was no different. Aside from numerous significant injuries with durations of several games, the Tide lost a starting TE in the first part of the season, and then a SR LB toward the latter part.
                        NCAA FB 2003 - 2014 Dynasties
                        All time record: 1511-429
                        145 dynasty seasons, no simming
                        18 time National Champions
                        53 Conference Championships
                        NCAA 14: 614-182

                        Comment

                        • Von Dozier
                          MVP
                          • Apr 2006
                          • 2196

                          #13
                          Re: Injuries in Dynasty Mode

                          One strange thing I've noticed, since I've turned fatigue off in my latest dynasty, I get a lot more lingering injuries (where it will last weeks), and even had a season ending one, whereas I rarely would get anything, if ever, with fatigue on.

                          Comment

                          • Scott
                            Your Go-to TV Expert
                            • Jul 2002
                            • 20030

                            #14
                            Re: Injuries in Dynasty Mode

                            So I know this is an old thread, but what do you do if you have an Olineman that's already under 80? Do you put them at 0?
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                            • Tuscaloosa
                              Pro
                              • Jul 2016
                              • 564

                              #15
                              Re: Injuries in Dynasty Mode

                              Originally posted by Scott
                              So I know this is an old thread, but what do you do if you have an Olineman that's already under 80? Do you put them at 0?
                              Yes, and even after doing so, OL injuries are pretty much nonexistent. I've seen one or two in multiple long-term dynasties.

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