The Death of Zig Zaggers

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  • Pappy Knuckles
    LORDTHUNDERBIRD
    • Sep 2004
    • 15966

    #1

    The Death of Zig Zaggers

    I'm not sure why 2K continues to let this be a viable option in their games, but zigzagging is back at a 2k15 levels this year. I think it's time for them to finally stamp this out completely, and I know I'm not alone in this matter.

    It is absolutely infuriating to smother a ball handler as he runs back-and-forth behind the perimeter, only for him to eventually get you caught in a screen and knock down some bull**** shot.

    I'm all about players having freedom of movement, and I think the game feels great in that regard. That being said, this zigzag garbage doesn't resemble basketball in the least bit. There are so many ways you can break down a defender off the dribble without resorting to this. All this zigzagging does is make the game look ugly, and reward players who want to play like idiots.

    I'm not sure what the best solution would be, but something has to be done. Maybe if you go back- and-forth on the same plane three times all of your stats drop dramatically, or all of your offensive badges deactivate. Something.

    If anyone has anything better as a solution, I'd love to hear it. This has to be addressed. I'm sure the kids would complain, but I think 2K strives to emulate simulation basketball as much as possible. Whether it's Park or Pro-Am, I think the actual game should be rooted in reality. Basketball tactics and strategy should be superior to video game nonsense.

    Sent from my Z981 using Tapatalk
    Last edited by Pappy Knuckles; 10-16-2017, 11:24 AM.
  • Vroman
    Pro
    • Aug 2014
    • 959

    #2
    Re: The Death of Zig Zaggers

    its not the zig zag itself but the automatic green releases afterwards (from deep range even) . Limiting player control with unrealistic delayed movements is not the way to go either.

    Comment

    • Pappy Knuckles
      LORDTHUNDERBIRD
      • Sep 2004
      • 15966

      #3
      Re: The Death of Zig Zaggers

      Originally posted by Vroman
      its not the zig zag itself but the automatic green releases afterwards (from deep range even) . Limiting player control with unrealistic delayed movements is not the way to go either.
      I hear what you're saying, I really do. But watching guys just run back-and-forth four or five times trying to beat you, or dancing behind screens forever is unrealistic too. I've never in my life seen anything like that at any level of basketball.

      Maybe a combination of no greens and nerfed shooting badges. Even though I really feel their shooting percentage in general should take a significant hit when they do that.

      It isn't the speed of the players that's the problem. You can usually stay with them. The biggest issue is the success rate of their shots after doing it.

      Sent from my Z981 using Tapatalk

      Comment

      • thexzeno
        Rookie
        • Dec 2015
        • 27

        #4
        Re: The Death of Zig Zaggers

        What needs to go is the sharpshooter archetype as a whole. Dramatic change? Yes, but completely necessary to keep the skill level and balance of the game in check.

        Sharpshooter will always be a viable build because it takes little effort or skill and can create a significant portion for the 21 points it takes to win a park game. Combine that with badges literally designed to mitigate the effectiveness of defense and you have the mess were currently in. But 2k doesn't care just give them 50 dollars for a game mode designed for children and have "fun". This game company is malacious. Hell for the amount of money we pay for 2k over time we could easily buy 3-4 DLCS for other games and have significant changes to game play and balancing. All this is a pseudorpg for basketball players. 2k will never change this practice because it brings in so much cash. This game will forever remain in the state it is in and nbalive will never get better because it's reputation is tarnished so deeply with consumers. welcome to the monopolistic world of sports licensing and look and the rewards that have been wrought.

        Comment

        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #5
          Re: The Death of Zig Zaggers

          I don't think there's any real solution besides REAL dribble fatigue. Hold users accountable...dribbling back and forth for 15-20 seconds like that should tire the player out and decrease their success of pulling up after that and hitting a 30 footer.....

          Comment

          • Pappy Knuckles
            LORDTHUNDERBIRD
            • Sep 2004
            • 15966

            #6
            Re: The Death of Zig Zaggers

            Originally posted by The 24th Letter
            I don't think there's any real solution besides REAL dribble fatigue. Hold users accountable...dribbling back and forth for 15-20 seconds like that should tire the player out and decrease their success of pulling up after that and hitting a 30 footer.....
            I'm a person who believes there is usually a solution to most problems. Your idea sounds good, but with tireless scorer and difficult shots, the badges will probably override stamina actually mattering. I dig your vision, though. Crazy that something like that seems far fetched now lol.


            Sent from my Z981 using Tapatalk

            Comment

            • DarthRambo
              MVP
              • Mar 2008
              • 6630

              #7
              Re: The Death of Zig Zaggers

              Yeah, even with a defender it is hard to stay with a zig zagger. Then the easy green lights they hit after is absurb.

              The idea of causing stamina to drop from dribbling is a good idea. Idk if there is a true fox though. I quit playing MyCareer albeit I did have fun in Pro Am walk on games at times.

              Best way to play MyCareer now is to create your guy and player lock on him through MyLeague. Way better for the NBA games and such without all the silly cutscenes and guy they force you to play with.

              Sent from my SM-G920P using Operation Sports mobile app
              https://www.youtube.com/DarthRambo

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              • The Gym Reaper
                Rookie
                • Jan 2017
                • 438

                #8
                Re: The Death of Zig Zaggers

                Saw a big Youtuber say he doesn't care what 2K patches as long as he can still "left to right".

                He said this proudly and publicly like there was nothing wrong with playing that way.
                ⛹🏽💀
                PSN: Terrorist-Tana
                Twitter: ThreatLevelNeon
                I see death around the corner [specialist].

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                • Vroman
                  Pro
                  • Aug 2014
                  • 959

                  #9
                  Re: The Death of Zig Zaggers

                  Originally posted by The Gym Reaper
                  Saw a big Youtuber say he doesn't care what 2K patches as long as he can still "left to right".

                  He said this proudly and publicly like there was nothing wrong with playing that way.
                  One of the thing to be successful youtuber is being dominant at online mode and nothing else guarantee it more than sharpshooter zig zaging behind 7'3 bigman screen right now. 2k does anything to reduce it and they all come making "big statement" videos on how 2k is trash and what not just like it happened in 2k16 when they patched out speed boosting .

                  Comment

                  • OrlandoTill
                    Rookie
                    • Sep 2016
                    • 169

                    #10
                    Re: The Death of Zig Zaggers

                    Originally posted by The 24th Letter
                    I don't think there's any real solution besides REAL dribble fatigue. Hold users accountable...dribbling back and forth for 15-20 seconds like that should tire the player out and decrease their success of pulling up after that and hitting a 30 footer.....
                    I like this but it's not a crossover so tying fatigue to dribble moves wouldn't affect it(just my guess I'm not a 2K Dev). It's literally wiggling the left stick calling a screen and taking advantage of the defensive motion system and screen animations. This thread actually reminds me that Pick Dodger(I'm not sure it was useful) as a badge is gone.
                    76 6"6" 180lbs Sharpshooting Playmaking SF
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                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39373

                      #11
                      Re: The Death of Zig Zaggers

                      Originally posted by Pappy Knuckles
                      I'm a person who believes there is usually a solution to most problems. Your idea sounds good, but with tireless scorer and difficult shots, the badges will probably override stamina actually mattering. I dig your vision, though. Crazy that something like that seems far fetched now lol.


                      Sent from my Z981 using Tapatalk
                      Right? Lol

                      Therin lies my issue with my issue with badges...but that's another discussion.

                      Originally posted by OrlandoTill
                      I like this but it's not a crossover so tying fatigue to dribble moves wouldn't affect it(just my guess I'm not a 2K Dev). It's literally wiggling the left stick calling a screen and taking advantage of the defensive motion system and screen animations. This thread actually reminds me that Pick Dodger(I'm not sure it was useful) as a badge is gone.
                      Isn't turbo used in zig zagging as well? That was my train of thought

                      Comment

                      • EddieK76
                        Rookie
                        • Nov 2009
                        • 220

                        #12
                        Re: The Death of Zig Zaggers

                        Originally posted by OrlandoTill
                        I like this but it's not a crossover so tying fatigue to dribble moves wouldn't affect it(just my guess I'm not a 2K Dev). It's literally wiggling the left stick calling a screen and taking advantage of the defensive motion system and screen animations. This thread actually reminds me that Pick Dodger(I'm not sure it was useful) as a badge is gone.
                        I don't believe the badge is gone just the players that can achieve pick dodger are not what they have been in the past.

                        Comment

                        • El_Poopador
                          MVP
                          • Oct 2013
                          • 2624

                          #13
                          Re: The Death of Zig Zaggers

                          Honestly, this is another reason to separate online and offline gameplay.

                          Badges are necessary for realism in the offline world, but a lot of them seemingly destroy the balance online.

                          I just hope they don’t hurt offline gameplay to appease online gamers.


                          Sent from my iPhone using Operation Sports

                          Comment

                          • ViolenceFight
                            MVP
                            • Jun 2013
                            • 1141

                            #14
                            Re: The Death of Zig Zaggers

                            Originally posted by El_Poopador
                            Honestly, this is another reason to separate online and offline gameplay.

                            Badges are necessary for realism in the offline world, but a lot of them seemingly destroy the balance online.

                            I just hope they don’t hurt offline gameplay to appease online gamers.


                            Sent from my iPhone using Operation Sports
                            I don't necessarily think it's just the badges, but the awkward combination of a lot of them. Like, For example Relentless finisher, posterizer, acrobat, AND difficult shots activate on some poster dunks. You got posterizer, Which already locks guys in an animation, then 3 badges increasing the success of a contested shot. I have this on my SG and it's a nightmare, especially with one man fast break. But I only have 85 contact dunk.

                            With Sharps, you got catch and shoot with limitless range, but then you throw dead eye on top of it with 99 contested 3s. They are guardable, but you're going to give up a couple "Can't do anything about it" 3s.

                            I like the idea of badges, and I like the idea of stacking effects to give certain classes a different vibe. But in some cases the combination of attributes with the badges is excessive and warps the meta around it

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                            Comment

                            • Vroman
                              Pro
                              • Aug 2014
                              • 959

                              #15
                              Re: The Death of Zig Zaggers

                              Originally posted by El_Poopador
                              Honestly, this is another reason to separate online and offline gameplay.

                              Badges are necessary for realism in the offline world, but a lot of them seemingly destroy the balance online.

                              I just hope they don’t hurt offline gameplay to appease online gamers.


                              Sent from my iPhone using Operation Sports
                              How does deep and mid deadeye badges add to realism when we already have contested 3pt and mid shot ratings ?
                              Only very few badges do not overlap with ratings and you could say add to some "realism", but most of them wont be missed if all removed because we have corresponding ratings and tendencies.
                              Last edited by Vroman; 10-15-2017, 02:01 PM.

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