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HISTORICAL problem in the foul system
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11-13-2017, 02:11 PM
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RyanFitzmagic
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Re: HISTORICAL problem in the foul system
Quote:
Originally Posted by
EccentricMeat
The best we can do is compensate by having too many reach in and blocking/charging fouls coupled with
too many shooting fouls.
I've been trying to achieve this and haven't had any success. I have User shooting fouls at 100 and reaching fouls at 90, and the AI still struggles to get to the line.
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