It is very hard to pivot a AAA game quickly. Battlefront II is a
massive game, and asking for a massive change in the game's economic model in mere weeks is not realistic. If they do change the game - I doubt they do, it's Star Wars, it's going to make money hand-over fist - it's going to take a title update, and it won't come out until like March or April at the earliest.
Realistically, I can't imagine we'll see a pronounced shift in how the game industry by-and-large is doing things until the middle of next year, but I think we will see one. We've been seeing pretty significant and more organized media and community pushback against exploitative micro-transactions and in-game economies this fall - there's been significant and growing negative feedback on how Shadow of War, Forza Motorsport 7, Battlefront II, and Call Of Duty: WWII have built microtransactions into their games. Games which are close to finished or just gone gold don't have time to react to that pushback. Projects which still have a ways to go to the finish line still have time to pivot. Things like loot boxes aren't going to just up and go away, though - they make too much money - but they will be changed to be more palatable, less exploitative, and less compromising of games' design.