1) The advanced / 2 range covering step, is it more of a lunge and the 1 range covering step just a quick dart?
2) Can we catch straight kicks from the body block?
3) If I flick the head movement stick to one side, then hold it, then do a U shape, does the fighter follow the U shape with his head movement i.e. he doesn't go back to centre but instead goes low then back up?
4) Head movement stat, is this tied solely to range of motion or also speed? Does fighter individual speed play a factor too?
5) The 1st stage knockdown thing where the fighter gets back up automatically, is there a way to stay grounded?
6) Also, when head health is completely diminished, does finishing via a weak strike carry a huge knockout animation with it or more of a fighter wincing and giving into pain sort deal like Lawler vs Macdonald?
That's all from me for now