UFC 3 - RPM TECH STRIKING DEEP DIVE

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #1

    UFC 3 - RPM TECH STRIKING DEEP DIVE



    Check out the latest EA Sports UFC 3 breakdown on what the all new Real Player...

    Written By: Steve Noah

    Click here to view the article.
  • WickeddMMA
    Rookie
    • Nov 2017
    • 154

    #2
    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

    Yessssssssss its here people 😍 lmao

    Sent from my LGMS550 using Operation Sports mobile app

    Comment

    • TheUFCVeteran
      Pro
      • May 2016
      • 878

      #3
      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

      Originally posted by GameplayDevUFC
      https://www.ea.com/games/ufc/ufc-3/n...king-deep-dive

      Any questions about the blog specifically, I'm happy to answer.
      Currently reading, at Range Managment right now.

      You have no idea the pure joy I feel right now. I’m so happy, so so happy. Finally. FINALLY, what we have wanted for over four years is finally here and then some!

      If I could hug you through the screen, I would.

      Thank you, and thank you to the development team for really listening to everything we had to say and bringing it on board.

      Comment

      • emmdeekay
        Rookie
        • Nov 2017
        • 102

        #4
        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

        Is Frame data universal or is it affected by stats, weight classes, perks etc?


        I'm still a bit curious about the combos. Are there some standard combos that most fighters will have access to? Are they made up of strikes that are already in that fighters moveset or do they grant access to specific combo only strikes? Am I right in thinking you can still throw 2 strikes in succession with any fighter quickly but it would be quicker if it were a designated combo than if you were just throwing any 2 random strikes?

        Cheers

        Comment

        • TheUFCVeteran
          Pro
          • May 2016
          • 878

          #5
          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

          Also I just noticed something. None of the screenshots have motion blur, whereas UFC 2’s promotional screenshots did. Maybe nothing major but it’s got me a little more excited for the prospect of 60fps again. Either way I’ll be really happy, thanks again GPD and co. Awesome stuff.

          Oh yeah, DOUBLE ROCKS AND KNOCKDOWNS! WOOO!

          Comment

          • Yaari
            MVP
            • Feb 2014
            • 1496

            #6
            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

            The depth is just ridiculous. I'm so happy to finally be reading a blog about the striking where everything happens with a reason. Can't wait to see it in action and hopefully give some good feedback.

            Comment

            • Dcooks
              Banned
              • May 2009
              • 215

              #7
              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

              Not going to lie, Im excited for the game but I must say, the player models dont look different at all from UFC 2, or rather very little change. I hope its just the screenshots, but its something missing in the images I see. Now im about to go read this excellent breakdown.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #8
                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                Originally posted by emmdeekay
                Is Frame data universal or is it affected by stats, weight classes, perks etc?
                There are three sets of frame tuning data (fast, medium and slow). One set is assigned to each of the weight classes.

                Within a tuning set, each strike will have a base execution frame count, and an execution frame range.

                The execution timing for the strike will basically be be the base + range/2 * ratings + range/2 * stamina.

                So half of the range will come from strike speed ratings, half will come from stamina effects.


                Originally posted by emmdeekay
                I'm still a bit curious about the combos. Are there some standard combos that most fighters will have access to? Are they made up of strikes that are already in that fighters moveset or do they grant access to specific combo only strikes? Am I right in thinking you can still throw 2 strikes in succession with any fighter quickly but it would be quicker if it were a designated combo than if you were just throwing any 2 random strikes?

                Cheers
                There is a base set of combos that every fighter has access to. They are mostly 2 strike basic boxing combos.

                They grow from there based on their combo level in each of the combo packages, where each package is defined by a different striking discipline.

                These define the "hard combos", which enjoy all the benefits described in the doc.

                There are also "soft combos", which don't get those benefits, but allow slightly faster chaining than strikes that don't fall into the soft combo criteria.

                Comment

                • mr420_qq
                  Rookie
                  • Nov 2017
                  • 262

                  #9
                  Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                  YES sounds so good! Cant wait to watch/play this game

                  Comment

                  • smokeface
                    Rookie
                    • Aug 2017
                    • 415

                    #10
                    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                    A front kick to the body, or a spinning side kick to the body could get converted into a head strike at the proper range if the opponent ducks down into it either by slipping or shooting for a take down. This can lead to devastating damage dealt due to the vulnerability that fighter is exposed to.

                    YES!!!!! This is so good.

                    Comment

                    • Meccanical
                      Rookie
                      • Aug 2017
                      • 76

                      #11
                      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                      Originally posted by GameplayDevUFC

                      There is a base set of combos that every fighter has access to. They are mostly 2 strike basic boxing combos.

                      They grow from there based on their combo level in each of the combo packages, where each package is defined by a different striking discipline.

                      These define the "hard combos", which enjoy all the benefits described in the doc.

                      There are also "soft combos", which don't get those benefits, but allow slightly faster chaining than strikes that don't fall into the soft combo criteria.
                      I actually like this aspect a lot, this will help fighters feel even more distinct from each other, which is extremely important in a game with hundreds of fighters in it.

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #12
                        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                        Originally posted by AydinDubstep
                        1) The advanced / 2 range covering step, is it more of a lunge and the 1 range covering step just a quick dart?
                        Yes. The quick dart looks more like Conor hopping in/out against aldo, the 2 range one is a move aggressive lunge.

                        Originally posted by AydinDubstep
                        2) Can we catch straight kicks from the body block?
                        Yes.

                        Originally posted by AydinDubstep
                        3) If I flick the head movement stick to one side, then hold it, then do a U shape, does the fighter follow the U shape with his head movement i.e. he doesn't go back to centre but instead goes low then back up?
                        Yes.

                        Originally posted by AydinDubstep
                        4) Head movement stat, is this tied solely to range of motion or also speed? Does fighter individual speed play a factor too?
                        No, just the head movement stat, and a weight class variance on speed

                        Originally posted by AydinDubstep
                        5) The 1st stage knockdown thing where the fighter gets back up automatically, is there a way to stay grounded?
                        No. I imagine this might bug people, something I'll be watching in the beta. The attacker can land extra strikes on the way down, but not on the way up, you can block on the way up. So it's not as bad as you might think.

                        Originally posted by AydinDubstep
                        6) Also, when head health is completely diminished, does finishing via a weak strike carry a huge knockout animation with it or more of a fighter wincing and giving into pain sort deal like Lawler vs Macdonald?
                        There is no difference in the animation.

                        Comment

                        • zeric
                          Pro
                          • Aug 2016
                          • 700

                          #13
                          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                          Good read. I'm mostly worried about what you said about long reach fighters and the balancing behind it. When you mentioned the check hook i almost creamed a little bit. I cannot wait to punish bullrushing fools in the beta

                          Sent from my LGLS991 using Operation Sports mobile app

                          Comment

                          • Meccanical
                            Rookie
                            • Aug 2017
                            • 76

                            #14
                            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                            Originally posted by AydinDubstep
                            Awesome dude! Cannot wait to try it out. You guys really may have just made the best SIM striking game ever o_O
                            This is going to be a difficult four day wait.

                            Comment

                            • Castiel
                              Rookie
                              • Sep 2017
                              • 20

                              #15
                              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                              Great read. Thank you GPD.


                              Sent from my iPhone using Operation Sports

                              Comment

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