UFC 3 - RPM TECH STRIKING DEEP DIVE

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  • zeric
    Pro
    • Aug 2016
    • 700

    #16
    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

    I was also expecting a more comprehensive breakdown of head movement. In ufc 2 you can mostly get away with randomly swinging your head around. Will that be the case in ufc3? In real life there are certain rules to head movement and i was wondering if those sorts of things will be necessary in game. Stuff like slipping jabs/straights to the outside and not the inside(if you slip to the inside you are putting your head in danger of their next punch.) we can continue on the last example, if i just leaned to the outside and slipped their jab odds are a hook or another straight is coming from the other hand. So now that your head is slipped outside thats what they are aiming for, so now i should be able to slip backwards to avoid the strike. In ufc2 i feel like there is very little rhyme or reason behind the slipping. I almost always slip inside on the jabs and straights and i feel like if thats something happening normally in ufc3 i should be murdered.

    Sent from my LGLS991 using Operation Sports mobile app

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    • lahonda
      Rookie
      • Nov 2017
      • 147

      #17
      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

      Im not trough with the hole post but reading this makes me one thing so sad...
      Why is the beta time so short Can we get an extension pleaaaaase?????

      GPD, what i read sounds like the perfect standup ufc game. Big thanks for such a detailed writing!

      Edit: Will we have the intercept knee?
      Last edited by lahonda; 11-23-2017, 02:09 PM.
      He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.

      Comment

      • GameplayDevUFC
        Former EA Sports UFC Gameplay Developer
        • Jun 2014
        • 2830

        #18
        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

        Originally posted by zeric
        I was also expecting a more comprehensive breakdown of head movement. In ufc 2 you can mostly get away with randomly swinging your head around. Will that be the case in ufc3? In real life there are certain rules to head movement and i was wondering if those sorts of things will be necessary in game. Stuff like slipping jabs/straights to the outside and not the inside(if you slip to the inside you are putting your head in danger of their next punch.) we can continue on the last example, if i just leaned to the outside and slipped their jab odds are a hook or another straight is coming from the other hand. So now that your head is slipped outside thats what they are aiming for, so now i should be able to slip backwards to avoid the strike. In ufc2 i feel like there is very little rhyme or reason behind the slipping. I almost always slip inside on the jabs and straights and i feel like if thats something happening normally in ufc3 i should be murdered.

        Sent from my LGLS991 using Operation Sports mobile app
        Things like that should follow from the base rules described in the post.

        If you slip to the inside and a follow up hook comes you're exposing yourself to vulnerability.

        If you slip to the outside, you are mitigating damage coming from the followup strike and putting yourself in a position where if you do get hit, you won't get a hit stun due to the mitigation.

        Slipping to the outside also sets you up for maximum vulnerability if you successfully counter with a hook.

        Slipping to the inside won't be as beneficial.

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        • Chibrinator
          Rookie
          • Sep 2017
          • 50

          #19
          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

          First of all, congratulations for the good work. Can't wait to play this game !

          Can you tell us more about the last knockdown option ? What the attacking and défensive player are supposed to do ? Mini Games ?

          When the fighter is knocked out, can we still hit him even if he is already out ? Have the 'finish the fights animations been updated ? Looked robotic and unrealistic in UFC 2. Thanks Geoff !

          Comment

          • zeric
            Pro
            • Aug 2016
            • 700

            #20
            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

            This is what i love to hear. Thank you gpd <3

            Sent from my LGLS991 using Operation Sports mobile app

            Comment

            • lahonda
              Rookie
              • Nov 2017
              • 147

              #21
              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

              Thats the most important question of all time: Can we waist time in our corner with Yoel? The soldier of god could or should have the secret perk to recover full in between rounds.
              He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.

              Comment

              • Skynet
                EA Sports UFC Developer
                • Mar 2015
                • 703

                #22
                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                Originally posted by lahonda
                Im not trough with the hole post but reading this makes me one thing so sad...
                Why is the beta time so short Can we get an extension pleaaaaase?????
                That's what buying the game is for :P

                Originally posted by lahonda
                Edit: Will we have the intercept knee?
                If you're asking about knees interrupting takedowns then yes they do. Well-timed uppercuts are also very effective with this. Straights and hooks however, will wiff if thrown too late as the opponent is ducking down to get the leg(s).

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                • smokeface
                  Rookie
                  • Aug 2017
                  • 415

                  #23
                  Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                  Originally posted by lahonda

                  Edit: Will we have the intercept knee?
                  We definitely will. It says body strikes can be converted into head strikes depending on where your opponents head is. So if they are going for a take down or leaning forward and you throw a knee to the body you will catch them right in the face!

                  Comment

                  • HereticGabriel
                    Pro
                    • Apr 2016
                    • 614

                    #24
                    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                    In regards to the combos... does that mean fighters have preset button combos for striking that you have to use if you want to throw a combo, or can you make your own combo?

                    Such as, can I throw jab, lead uppercut, straight and finish with a lead push kick or take a quick step back and throw a headkick, or are you forced to throw a predetermined/generated combo that specific fighter has?

                    Comment

                    • GameplayDevUFC
                      Former EA Sports UFC Gameplay Developer
                      • Jun 2014
                      • 2830

                      #25
                      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                      Originally posted by Chibrinator
                      First of all, congratulations for the good work. Can't wait to play this game !

                      Can you tell us more about the last knockdown option ? What the attacking and défensive player are supposed to do ? Mini Games ?

                      When the fighter is knocked out, can we still hit him even if he is already out ? Have the 'finish the fights animations been updated ? Looked robotic and unrealistic in UFC 2. Thanks Geoff !
                      It should all be very similar to UFC 2, except the animations have all been updated.

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #26
                        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                        Originally posted by HereticGabriel
                        In regards to the combos... does that mean fighters have preset button combos for striking that you have to use if you want to throw a combo, or can you make your own combo?

                        Such as, can I throw jab, lead uppercut, straight and finish with a lead push kick or take a quick step back and throw a headkick, or are you forced to throw a predetermined/generated combo that specific fighter has?
                        If you want the full benefits a combo gives you, it has to be a combo the fighter has assigned to them.

                        There is the concept of a "soft combo" which cover basics like lead punch to back punch in the absence of a real combo, but they don't enjoy all the benefits described ion the doc and don't have the same execution frame trimming.

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                        • lahonda
                          Rookie
                          • Nov 2017
                          • 147

                          #27
                          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                          Originally posted by GameplayDevUFC
                          It should all be very similar to UFC 2, except the animations have all been updated.
                          Question for the recovery animation: Can we sway if we are rocked and on the ground or how does we recover faster? Is it time effected?
                          Also leg damage. Does it effect TD defense if we already executed 5-12 legkicks?
                          He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.

                          Comment

                          • GamingPractitioner
                            Rookie
                            • Apr 2016
                            • 188

                            #28
                            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                            It's like the damage system EA MMA sort of implemented but on another level, i love it! (Still reading)

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                            • HereticGabriel
                              Pro
                              • Apr 2016
                              • 614

                              #29
                              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                              Although its not in regards to the striking guide... with submissions, are armbar switches still going to be so common? One thing I hated about the subs were that armbars were the most common ones used to finish the difht due to the sub switch, rarely have I seen people go for the full RNC or Triangle, Kimura etc when it was much easier to just flick the stick and go for a 3 gate sub instead.

                              Are there also different submissions abailable during the Finish the fight sequence depending on the position they are in, or aame sub for all?

                              Comment

                              • johnmangala
                                MVP
                                • Apr 2016
                                • 4525

                                #30
                                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                                I hope singnature lungues include things like shifts.

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